PRC8/nwn/nwnprc/trunk/smp/phs_s_polyanyobj.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Polymorph Any Object
//:: Spell FileName PHS_S_PolyAnyObj
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Sor/Wiz 8, Trickery 8
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (8M)
Target: One creature, or one nonmagical object of up to 100 cu. ft./level
Duration: See text
Saving Throw: Fortitude negates (object); see text
Spell Resistance: Yes (object)
This spell functions like polymorph, except that it changes one object or
creature into another. The duration of the spell depends on how radical a
change is made from the original state to its enchanted state. The duration
is determined by using the following guidelines.
Changed Subject Is: Increase to Duration Facto (1)
Same kingdom (animal, vegetable, mineral) +5
Same class (mammals, fungi, metals, etc.) +2
Same size +2
Related (twig is to tree, wolf fur is to wolf, etc.) +2
Same or lower Intelligence +2
(1) Add all that apply. Look up the total on the next table.
Duration Factor Duraton Example
0 20 minutes Pebble to human
2 1 hour Marionette to human
4 3 hours Human to marionette
5 12 hours Lizard to manticore
6 2 days Sheep to wool coat
7 1 week Shrew to manticore
9+ Permanent Manticore to shrew
Unlike polymorph, polymorph any object does grant the creature the
Intelligence score of its new form. If the original form didnt have a
Wisdom or Charisma score, it gains those scores as appropriate for the new
form.
Damage taken by the new form can result in the injury or death of the
polymorphed creature. In general, damage occurs when the new form is changed
through physical force.
A nonmagical object cannot be made into a magic item with this spell.
Magic items arent affected by this spell.
This spell cannot create material of great intrinsic value, such as copper,
silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot
reproduce the special properties of cold iron in order to overcome the
damage reduction of certain creatures.
This spell can also be used to duplicate the effects of baleful polymorph,
polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute
metal to wood, or transmute rock to mud.
Arcane Material Component: Mercury, gum arabic, and smoke.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
The "doing flesh to stone" things are easy enough. This could be basically
turned into a more powerful Baleful Polymorph spell...it can be used that
way anyway.
Ok, so it can transform things into other things. Hell, make this have
just 5 options maybe:
- Turn a object into an inaimate placable object (duration of 20 minutes
to 3 hours depending on size?)
- Turn something into a really tiny creature (much longer duration?)
- Animate a item into a creature for a while
-
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}