Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Polymorph Any Object
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//:: Spell FileName PHS_S_PolyAnyObj
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 8, Trickery 8
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One creature, or one nonmagical object of up to 100 cu. ft./level
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Duration: See text
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Saving Throw: Fortitude negates (object); see text
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Spell Resistance: Yes (object)
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This spell functions like polymorph, except that it changes one object or
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creature into another. The duration of the spell depends on how radical a
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change is made from the original state to its enchanted state. The duration
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is determined by using the following guidelines.
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Changed Subject Is: Increase to Duration Facto (1)
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Same kingdom (animal, vegetable, mineral) +5
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Same class (mammals, fungi, metals, etc.) +2
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Same size +2
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Related (twig is to tree, wolf fur is to wolf, etc.) +2
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Same or lower Intelligence +2
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(1) Add all that apply. Look up the total on the next table.
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Duration Factor Duraton Example
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0 20 minutes Pebble to human
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2 1 hour Marionette to human
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4 3 hours Human to marionette
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5 12 hours Lizard to manticore
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6 2 days Sheep to wool coat
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7 1 week Shrew to manticore
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9+ Permanent Manticore to shrew
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Unlike polymorph, polymorph any object does grant the creature the
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Intelligence score of its new form. If the original form didn’t have a
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Wisdom or Charisma score, it gains those scores as appropriate for the new
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form.
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Damage taken by the new form can result in the injury or death of the
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polymorphed creature. In general, damage occurs when the new form is changed
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through physical force.
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A nonmagical object cannot be made into a magic item with this spell.
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Magic items aren’t affected by this spell.
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This spell cannot create material of great intrinsic value, such as copper,
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silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot
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reproduce the special properties of cold iron in order to overcome the
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damage reduction of certain creatures.
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This spell can also be used to duplicate the effects of baleful polymorph,
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polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute
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metal to wood, or transmute rock to mud.
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Arcane Material Component: Mercury, gum arabic, and smoke.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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The "doing flesh to stone" things are easy enough. This could be basically
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turned into a more powerful Baleful Polymorph spell...it can be used that
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way anyway.
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Ok, so it can transform things into other things. Hell, make this have
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just 5 options maybe:
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- Turn a object into an inaimate placable object (duration of 20 minutes
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to 3 hours depending on size?)
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- Turn something into a really tiny creature (much longer duration?)
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- Animate a item into a creature for a while
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-
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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