PRC8/nwn/nwnprc/trunk/smp/phs_s_prisspherb.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Prismatic Sphere: Normal On Exit
//:: Spell FileName PHS_S_PrisSpherB
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Changes include the fact it won't do all 7 effects, it is affected by dispel
magic normally, it has a duration (might extend it higher, its a level 7
spell).
It still is immobile, and does blindness normally too (a second AOE)
How does the spell stopping work?
Well, it will add a new check into the spell hook. If we cast a spell
into the AOE's location (can use GetNearestObjectByTag() and distance check)
but we are not ourselves in it, it will fail.
Ranged weapons have 100% miss chance from both inside and outside (100%
concealment + 100% miss chance applied on enter, whatever).
(Normal on exit removes only the consealment effects)
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Exit - remove effects
PHS_AOE_OnExitEffects(PHS_SPELL_PRISMATIC_SPHERE);
}