Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Prismatic Sphere: Normal On Exit
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//:: Spell FileName PHS_S_PrisSpherB
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Changes include the fact it won't do all 7 effects, it is affected by dispel
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magic normally, it has a duration (might extend it higher, its a level 7
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spell).
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It still is immobile, and does blindness normally too (a second AOE)
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How does the spell stopping work?
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Well, it will add a new check into the spell hook. If we cast a spell
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into the AOE's location (can use GetNearestObjectByTag() and distance check)
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but we are not ourselves in it, it will fail.
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Ranged weapons have 100% miss chance from both inside and outside (100%
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concealment + 100% miss chance applied on enter, whatever).
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(Normal on exit removes only the consealment effects)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Exit - remove effects
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PHS_AOE_OnExitEffects(PHS_SPELL_PRISMATIC_SPHERE);
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}
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