PRC8/nwn/nwnprc/trunk/smp/phs_s_removefear.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Remove Fear
//:: Spell FileName PHS_S_RemoveFear
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Remove Fear
Abjuration
Level: Brd 1, Clr 1
Components: V, S
Casting Time: 1 standard action
Range: Close (8M)
Targets: One allied creature plus one additional creature per four levels within a 5M-radius (15ft) sphere
Duration: 10 minutes; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You instill courage in the subject, granting it a +4 morale bonus against
fear effects for 10 minutes. If the subject is under the influence of a fear
effect when receiving the spell, that effect is suppressed for the duration
of the spell.
Remove fear counters and dispels cause fear.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Note:
- If we can, I'll get the fear heartbeat to be surpressed if under the influence
of this, so it doens't need to dispel the fear effect.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check
if(!PHS_SpellHookCheck(PHS_SPELL_REMOVE_FEAR)) return;
// Declare major variables
object oCaster = OBJECT_SELF;
location lTarget = GetSpellTargetLocation();
int nMetaMagic = PHS_GetMetaMagicFeat();
int nCasterLevel = PHS_GetCasterLevel();
// Limimt people affected 1, +1 per 4 caster levels.
int nLimit = 1 + PHS_LimitInteger(nCasterLevel / 4);
int nDone = 0;
// Duration = 10 minutes
float fDuration = PHS_GetDuration(PHS_MINUTES, 10, nMetaMagic);
// Delcare effects
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, 4, SAVING_THROW_TYPE_FEAR);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
// Link effects
effect eLink = EffectLinkEffects(eSave, eCessate);
// Loop all targets from the target location - up to 1 + 1 per four levels.
int nCnt = 1;
object oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
while(GetIsObjectValid(oTarget) && nDone < nLimit &&
GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) <= RADIUS_SIZE_LARGE)
{
// Check if friendly
if(GetIsFriend(oTarget, oCaster))
{
// Add one to those done
nDone++;
// Remove previous castings
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_REMOVE_FEAR, oTarget);
// Signal event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_REMOVE_FEAR, FALSE);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}
nCnt++;
oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
}
}