Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Simulacrum
//:: Spell FileName PHS_S_Simulacrum
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Illusion (Shadow)
Level: Sor/Wiz 7
Components: V, S, M, XP
Casting Time: 12 hours
Range: 0 ft.
Effect: One duplicate creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Simulacrum creates an illusory duplicate of any creature. The duplicate
creature is partially real and formed from ice or snow. It appears to be
the same as the original, but it has only one-half of the real creatures
levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and
special abilities for a creature of that level or HD). You cant create a
simulacrum of a creature whose Hit Dice or levels exceed twice your caster
level. You must make a Disguise check when you cast the spell to determine
how good the likeness is. A creature familiar with the original might detect
the ruse with a successful Spot check (opposed by the casters Disguise
check) or a DC 20 Sense Motive check.
At all times the simulacrum remains under your absolute command. No special
telepathic link exists, so command must be exercised in some other manner.
A simulacrum has no ability to become more powerful. It cannot increase its
level or abilities. If reduced to 0 hit points or otherwise destroyed, it
reverts to snow and melts instantly into nothingness. A complex process
requiring at least 24 hours, 100 gp per hit point, and a fully equipped
magical laboratory can repair damage to a simulacrum.
Material Component: The spell is cast over the rough snow or ice form, and
some piece of the creature to be duplicated (hair, nail, or the like) must
be placed inside the snow or ice. Additionally, the spell requires powdered
ruby worth 100 gp per HD of the simulacrum to be created.
XP Cost: 100 XP per HD of the simulacrum to be created (minimum 1,000 XP).
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As silent image. Wait to start, probably possible.
Placeholder script.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}