Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
58 lines
2.5 KiB
Plaintext
58 lines
2.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Simulacrum
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//:: Spell FileName PHS_S_Simulacrum
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Illusion (Shadow)
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Level: Sor/Wiz 7
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Components: V, S, M, XP
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Casting Time: 12 hours
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Range: 0 ft.
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Effect: One duplicate creature
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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Simulacrum creates an illusory duplicate of any creature. The duplicate
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creature is partially real and formed from ice or snow. It appears to be
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the same as the original, but it has only one-half of the real creature’s
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levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and
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special abilities for a creature of that level or HD). You can’t create a
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simulacrum of a creature whose Hit Dice or levels exceed twice your caster
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level. You must make a Disguise check when you cast the spell to determine
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how good the likeness is. A creature familiar with the original might detect
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the ruse with a successful Spot check (opposed by the caster’s Disguise
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check) or a DC 20 Sense Motive check.
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At all times the simulacrum remains under your absolute command. No special
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telepathic link exists, so command must be exercised in some other manner.
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A simulacrum has no ability to become more powerful. It cannot increase its
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level or abilities. If reduced to 0 hit points or otherwise destroyed, it
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reverts to snow and melts instantly into nothingness. A complex process
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requiring at least 24 hours, 100 gp per hit point, and a fully equipped
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magical laboratory can repair damage to a simulacrum.
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Material Component: The spell is cast over the rough snow or ice form, and
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some piece of the creature to be duplicated (hair, nail, or the like) must
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be placed inside the snow or ice. Additionally, the spell requires powdered
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ruby worth 100 gp per HD of the simulacrum to be created.
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XP Cost: 100 XP per HD of the simulacrum to be created (minimum 1,000 XP).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As silent image. Wait to start, probably possible.
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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