PRC8/nwn/nwnprc/trunk/smp/phs_s_waterwalk.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Water Walk
//:: Spell FileName PHS_S_WaterWalk
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation [Water]
Level: Clr 3, Rgr 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One touched creature/level
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures can tread on any liquid as if it were firm ground.
Mud, oil, snow, quicksand, running water, ice, and even lava can be
traversed easily, since the subjects feet hover an inch or two above the
surface. (Creatures crossing molten lava still take damage from the heat
because they are near it.) The subjects can walk, run, charge, or otherwise
move across the surface as if it were normal ground.
If the spell is cast underwater (or while the subjects are partially or
wholly submerged in whatever liquid they are in), the subjects are borne
toward the surface at 60 feet per round until they can stand on it.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Might remove. Quite impossible without tileset changes.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}