Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
93 lines
3.2 KiB
Plaintext
93 lines
3.2 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Spell Name Whirlwind: On Enter
|
|
//:: Spell FileName PHS_S_WhirlwindA
|
|
//:://////////////////////////////////////////////
|
|
//:: Spell Effects Applied / Notes
|
|
//:://////////////////////////////////////////////
|
|
AOE On enter:
|
|
|
|
- Acts the same as the heartbeat, if I only used the heartbeat, it might not
|
|
affect things it "ran over" at all!
|
|
(note: safety catch, if they still have the Knockdown from it, or a
|
|
special visual for same amount of seconds, the next heartbeat or any On
|
|
Enter's won't affect them)
|
|
|
|
- Does 3d6 damage, reflex save half, and if they fail thier first reflex save,
|
|
there is a second else knockdown for 6 seconds.
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
#include "PHS_INC_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
// Check AOE status
|
|
if(!PHS_CheckAOECreator()) return;
|
|
|
|
// Declare major variables
|
|
object oTarget = GetEnteringObject();
|
|
object oCaster = GetAreaOfEffectCreator();
|
|
int nSpellSaveDC = PHS_GetAOESpellSaveDC();
|
|
int nMetaMagic = PHS_GetAOEMetaMagic();
|
|
int nReflex, nDam;
|
|
int bApplied = FALSE;
|
|
|
|
// Cannot have effects of this spell already
|
|
if(GetHasSpellEffect(PHS_SPELL_WHIRLWIND, oTarget)) return;
|
|
|
|
// Duration is 1 round
|
|
float fDuration = RoundsToSeconds(1);
|
|
|
|
// Declare major effects
|
|
effect eNoKnockdown = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
|
|
effect eKnockdown = EffectKnockdown();
|
|
|
|
// PvP Check
|
|
if(!GetIsReactionTypeFriendly(oTarget, oCaster) &&
|
|
// Make sure they are not immune to spells
|
|
!PHS_TotalSpellImmunity(oTarget))
|
|
{
|
|
// Fire cast spell at event for the specified target
|
|
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_WHIRLWIND);
|
|
|
|
// Check spell resistance
|
|
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
|
|
{
|
|
// Reflex save 1
|
|
nReflex = PHS_SavingThrow(SAVING_THROW_REFLEX, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NONE, oCaster);
|
|
|
|
// Get damage
|
|
nDam = PHS_MaximizeOrEmpower(6, 3, nMetaMagic);
|
|
|
|
// Change the damage done
|
|
nDam = PHS_ReflexAdjustDamage(nReflex, nDam, oTarget);
|
|
|
|
// Do damage, if any
|
|
if(nDam > 0)
|
|
{
|
|
PHS_ApplyDamageVFXToObject(oTarget, eVis, nDam, DAMAGE_TYPE_BLUDGEONING);
|
|
}
|
|
|
|
// Second part is a reflex save, 2nd, to stop being knocked down
|
|
if(nReflex == FALSE)
|
|
{
|
|
// Do second save
|
|
if(!PHS_SavingThrow(SAVING_THROW_REFLEX, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NONE, oCaster))
|
|
{
|
|
// Do knockdown for 6 seconds
|
|
bApplied = TRUE;
|
|
PHS_ApplyDuration(oTarget, eKnockdown, fDuration);
|
|
}
|
|
}
|
|
}
|
|
// If we didn't apply a temp effect, apply one so this doesn't fire a lot
|
|
if(bApplied == FALSE)
|
|
{
|
|
// Apply duration effect
|
|
PHS_ApplyDuration(oTarget, eNoKnockdown, fDuration);
|
|
}
|
|
}
|
|
}
|