Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Whirlwind: Move
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//:: Spell FileName PHS_S_Whirlwindd
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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A new spell.
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On the caster item it is, and will allow the caster to select another location
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to move the whirlwind too.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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void main()
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{
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// Get director and target
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object oCaster = OBJECT_SELF;
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location lTarget = GetSpellTargetLocation();
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// Get current whirlwind
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object oWhirlwind = GetLocalObject(oCaster, "PHS_SPELL_WHIRLWIND_CURRENT");
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// Check if valid
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if(GetIsObjectValid(oWhirlwind))
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{
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// Need to check if it is still in control
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if(GetLocalInt(oWhirlwind, "PHS_SPELL_WHIRLWIND_OUTOFCONTROL") == TRUE)
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{
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// Message mistake
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FloatingTextStringOnCreature("*The whirlwind went out of range and is uncontrollable*", oCaster, FALSE);
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}
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else
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{
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// Message sucess
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FloatingTextStringOnCreature("*You direct the whirlwind to a new location*", oCaster, FALSE);
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// Set new location
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SetLocalLocation(oWhirlwind, "PHS_SPELL_WHIRLWIND_LOCATION", lTarget);
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}
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}
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else
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{
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// Message mistake
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FloatingTextStringOnCreature("*You have no whirlwind to control*", oCaster, FALSE);
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}
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}
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