PRC8/nwn/nwnprc/trunk/smp/phs_s_wordofreca.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Word of Recall
//:: Spell FileName PHS_S_WordofRec
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Teleportation)
Level: Clr 6, Drd 8
Components: V
Casting Time: 1 standard action
Range: Unlimited
Target: You and touched objects or other willing creatures
Duration: Instantaneous
Saving Throw: None or Will negates (harmless, object)
Spell Resistance: No or Yes (harmless, object)
Word of recall teleports you instantly back to your sanctuary when the word
is uttered. You must designate the sanctuary when you prepare the spell,
and it must be a very familiar place. The actual point of arrival is a
designated area no larger than 10 feet by 10 feet. You can be transported
any distance within a plane but cannot travel between planes. You can
transport, in addition to yourself, any objects you carry, as long as their
weight doesnt exceed your maximum load. You may also bring one additional
willing Medium or smaller creature (carrying gear or objects up to its
maximum load) or its equivalent per three caster levels. A Large creature
counts as two Medium creatures, a Huge creature counts as two Large
creatures, and so forth. All creatures to be transported must be in contact
with one another, and at least one of those creatures must be in contact
with you. Exceeding this limit causes the spell to fail.
An unwilling creature cant be teleported by word of recall. Likewise, a
creatures Will save (or spell resistance) prevents items in its possession
from being teleported. Unattended, nonmagical objects receive no saving
throw.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Not sure, I mean, it is a teleportation spell, but activated later. Need to,
um, actually I don't know...possible, thats for sure. Rating: 3 or 4
Placeholder script.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}