Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
52 lines
2.2 KiB
Plaintext
52 lines
2.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Word of Recall
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//:: Spell FileName PHS_S_WordofRec
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Teleportation)
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Level: Clr 6, Drd 8
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Components: V
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Casting Time: 1 standard action
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Range: Unlimited
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Target: You and touched objects or other willing creatures
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Duration: Instantaneous
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Saving Throw: None or Will negates (harmless, object)
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Spell Resistance: No or Yes (harmless, object)
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Word of recall teleports you instantly back to your sanctuary when the word
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is uttered. You must designate the sanctuary when you prepare the spell,
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and it must be a very familiar place. The actual point of arrival is a
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designated area no larger than 10 feet by 10 feet. You can be transported
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any distance within a plane but cannot travel between planes. You can
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transport, in addition to yourself, any objects you carry, as long as their
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weight doesn’t exceed your maximum load. You may also bring one additional
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willing Medium or smaller creature (carrying gear or objects up to its
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maximum load) or its equivalent per three caster levels. A Large creature
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counts as two Medium creatures, a Huge creature counts as two Large
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creatures, and so forth. All creatures to be transported must be in contact
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with one another, and at least one of those creatures must be in contact
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with you. Exceeding this limit causes the spell to fail.
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An unwilling creature can’t be teleported by word of recall. Likewise, a
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creature’s Will save (or spell resistance) prevents items in its possession
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from being teleported. Unattended, nonmagical objects receive no saving
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throw.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Not sure, I mean, it is a teleportation spell, but activated later. Need to,
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um, actually I don't know...possible, thats for sure. Rating: 3 or 4
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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