Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
115 lines
5.0 KiB
Plaintext
115 lines
5.0 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Name README
|
|
//:: Script Name SMP_0_Readme
|
|
//:://////////////////////////////////////////////
|
|
Readme File. This can be deleted, for what little space it'll save.
|
|
//:://////////////////////////////////////////////
|
|
|
|
Spell file names (Alphabetical):
|
|
|
|
SMP_ | Prefixes all the spells for the spellmans project. (*S*pell*M*ans *P*roject)
|
|
|
|
|
SMP_0_ | Readme file or information file (like this one!)
|
|
SMP_A_ | Ability "spell" (Including monster abilties)
|
|
SMP_AI_ | AI file for summons/monsters
|
|
SMP_AIL_ | Ailment script (Stun, Sleep, Fear ETC)
|
|
SMP_C_ | Class "spell" or ability. Rage etc.
|
|
SMP_INC_ | Include file
|
|
SMP_M_ | Misc script - such as Holy Water, other stuff
|
|
SMP_OT_ | Other file (For spell settings, Magical Trap disarming etc)
|
|
SMP_S_ | Spell File
|
|
| End can be A, B or C, for AOE spells:
|
|
| A = OnEnter, B = OnExit, C = OnHeartbeat
|
|
SMP_T_ | Trap script
|
|
|
|
//:://////////////////////////////////////////////
|
|
|
|
There are many, MANY new spell, all 3E, and some odd ones (mostly cantrips)
|
|
for menal use (there is one, for example, to remove invisiblity off them-selves)
|
|
|
|
Most spells are exactly to D&D specific. Because they all are, it may
|
|
unbalance some things. I don't impliment the 3.5 rules - Ie I don't have them,
|
|
and have been using the source code on the net anyway.
|
|
|
|
//:://////////////////////////////////////////////
|
|
|
|
SPELL FORMAT (3rd Edtion snippit. Its the same in NwN)
|
|
|
|
Each spell description follows the same format. This section discusses that
|
|
format and some of the fine points of how spells work.
|
|
|
|
Name: This is the name by which the spell is generally known.
|
|
|
|
School, Subschool, and Descriptors: This is the school to which the spell
|
|
belongs. "Universal" refers to a spell that belongs to no school. If the spell
|
|
is a subtype within a school, the subschool is given here (in parentheses).
|
|
|
|
Any descriptors that apply are given here [in brackets].
|
|
|
|
Schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion,
|
|
Necromancy, and Transmutation.
|
|
|
|
Subschools: Conjuration: creation, healing, and summoning; Enchantment: charm
|
|
and compulsion; Illusion: figment, glamer, pattern, phantasm, and shadow.
|
|
|
|
Descriptors: Acid, chaotic, cold, darkness, death, electricity, evil, fear,
|
|
fire, force, good, language-dependent, lawful, light, mind-affecting,
|
|
sonic, and teleportation.
|
|
|
|
Level: This is the relative power level of the spell. This entry includes an
|
|
abbreviation for each class that can cast this spell. The "Level" entry
|
|
also indicates if a spell is a domain spell and, if so, what its level is.
|
|
|
|
Class Abbreviations: Brd (bard), Clr (cleric), Drd (druid), Pal (paladin), Rgr
|
|
(ranger), Sor (sorcerer), Wiz (wizard).
|
|
|
|
Domains: Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good,
|
|
Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun,
|
|
Travel, Trickery, War, and Water.
|
|
|
|
Components: This entry indicates what the character must have or do to cast the
|
|
spell. If the necessary components are not present, the casting fails.
|
|
Spells can have verbal (V), somatic (S), material (M), focus (F),
|
|
divine focus (DF), or experience point cost (XP) components, or any
|
|
combination thereof.
|
|
|
|
If the material component, focus or define focus has an GP cost, the cost is
|
|
listed; otherwise the character can assume that the actual materials
|
|
involved are at the discretion of the caster and have no significant
|
|
monetary value.
|
|
|
|
Material components are always consumed during the casting of a spell; a focus
|
|
or divine focus is not. If a special focus or divine focus is required,
|
|
it will be unique to the spell and cannot be used as the focus for other
|
|
spells.
|
|
|
|
Casting Time: The time required to cast a spell.
|
|
|
|
Range: The maximum distance from the character at which the spell can affect a target.
|
|
|
|
Target or Targets/Effect/Area: This entry lists the number of creatures,
|
|
dimensions, volume, weight, and so on, that the spell affects. The entry
|
|
starts with one of three headings: "Target," "Effect," or "Area." If the
|
|
target of a spell is "the character," the character does not receive a
|
|
saving throw, and spell resistance does not apply. The saving throw and
|
|
spell resistance headings are omitted from such spells.
|
|
|
|
Duration: How long the spell lasts.
|
|
|
|
Saving Throw: Whether a spell allows a saving throw, what type of saving throw
|
|
it is, and the effect of a successful save.
|
|
|
|
Spell Resistance: Whether spell resistance (SR), a special defensive ability,
|
|
resists this spell.
|
|
|
|
Descriptive Text: This portion of the spell description details what the spell
|
|
does and how it works.
|
|
|
|
|
|
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
void main() { }
|