Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Name Summon Monster - On Blocked
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//:: FileName SMP_AI_Summ_Blk
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//:://////////////////////////////////////////////
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On Blocked. Will not use lockpicking skill, but will either bash the door
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down, or open it if they have hands.
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On Blocked can run for creatures or doors.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_AI_INCLUDE"
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void main()
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{
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// Get blocking door or creature.
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object oDoor = GetBlockingDoor();
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int nObjectType = GetObjectType(oDoor);
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// Must be a door.
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if(GetIsObjectValid(oDoor) && nObjectType == OBJECT_TYPE_DOOR)
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{
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// Check if we know it is trapped, we won't open it. Only will not open/
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// bash if there is no trap known about
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if(!GetIsTrapped(oDoor) || !GetTrapDetectedBy(oDoor, OBJECT_SELF))
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{
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if(SMPAI_GetSummonSetting(SMPAI_SUMMON_CANNOT_DOOR_OPEN) &&
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GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN))
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{
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DoDoorAction(oDoor, DOOR_ACTION_OPEN);
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return;
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}
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else if(!SMPAI_GetSummonSetting(SMPAI_SUMMON_CANNOT_DOOR_BASH) &&
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GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH))
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{
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DoDoorAction(oDoor, DOOR_ACTION_BASH);
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return;
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}
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}
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return;
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}
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else if(nObjectType == OBJECT_TYPE_CREATURE)
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{
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// Do nothing
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return;
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}
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}
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