Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Name Treant Changestaff Monster - On Heartbeat
//:: FileName SMP_AI_Treant1
//:://////////////////////////////////////////////
On Heartbeat.
Moves to the caster, depending on orders.
1 = Heartbeat. They do all the work for the staff.
This will drop it if we are dispelled.
Use default On Spawn.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_AI_INCLUDE"
void main()
{
// Delcare major variables
object oSelf = OBJECT_SELF;
object oMaster = GetMaster();
// Make sure we have not been dispelled.
if(!GetHasSpellEffect(PHS_SPELL_CHANGESTAFF))
{
// Drop the staff!
object oStaff = GetLocalObject(oSelf, "PHS_CHANGESTAFF_STAFF");
// Copy it to our location
CopyItem(oStaff, OBJECT_INVALID, TRUE);
// Destroy original
DestroyObject(oStaff);
// Go
//SMPAI_DispelSelf();
return;
}
// Check if in combat
if(!GetIsInCombat())
{
// Move to the master
ClearAllActions();
ActionForceFollowObject(oMaster, 2.0);
}
}