Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Name Module load
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//:: FileName SMP_EVT_ONMODLOA
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//:://////////////////////////////////////////////
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Module load file.
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Settings for spells can be found here, and are documented to what they do.
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The actual setting constants are in SMP_INC_SETTINGS. If you wish to use
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a different module load script, you can either execute this using the line:
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ExecuteScript("SMP_EVT_ONMODLOA");
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Or have the include file line at the top of your original module load, and
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copy settings you want across.
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It is a good itea to keep this for the documentation. The defaults (what is
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normally on with the spellmans content) are the uncommented ones here.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SETTINGS"
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void main()
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{
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// Set module settings.
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// Expertise Abuse Setting
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// * Have this on to turn off Abuse of Expertise (+5, +10 AC) when casting spells.
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SMP_SettingSetGlobalOn(SMP_SETTING_BIO_STOP_EXPERTISE_ABUSE);
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// Domain spell limit enforce
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// * Have this on, and the correct OnRest event script, to have domain spells
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// enforced, that you can only cast 1 domain spell, the rest must be normal.
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SMP_SettingSetGlobalOn(SMP_SETTING_DOMAIN_SPELL_LIMIT_ENFORCE);
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}
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