Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Name Debug Include
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//:: FileName SMP_INC_DEBUG
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//:://////////////////////////////////////////////
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//:: Notes
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//:://////////////////////////////////////////////
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    Debug include.
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    Has a few debug things.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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// SMP_INC_DEBUG. Send sString to first PC
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void SMP_Debug(string sString);
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// SMP_INC_DEBUG. Reports each effect on oObject, to the first PC
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void SMP_DebugReportEffects(object oObject);
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// SMP_INC_DEBUG. Send sString to first PC
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void SMP_Debug(string sString)
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{
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    object oPC = GetFirstPC();
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    SendMessageToPC(oPC, sString);
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}
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// SMP_INC_DEBUG. Reports each effect on oObject, to the first PC
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void SMP_DebugReportEffects(object oObject)
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{
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    object oReport = GetFirstPC();
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    string sCreator, sEffectId, sType, sSubtype;
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    effect eCheck = GetFirstEffect(oObject);
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    SendMessageToPC(oReport, "EFFECTS ON: " + GetName(oObject));
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    while(GetIsEffectValid(eCheck))
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    {
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        sCreator = GetName(GetEffectCreator(eCheck));
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        sEffectId = IntToString(GetEffectSpellId(eCheck));
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        sType = IntToString(GetEffectType(eCheck));
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        sSubtype = IntToString(GetEffectSubType(eCheck));
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        // Relay message
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        SendMessageToPC(oReport, "EFFECT: [Creator: " + sCreator + "] [Spell ID: " + sEffectId + "] [Type: " + sType + "] [Subtype: " + sSubtype + "]");
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        eCheck = GetNextEffect(oObject);
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    }
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}
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// End of file Debug lines. Uncomment below "/*" with "//" and compile.
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/*
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void main()
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{
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    return;
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}
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//*/
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