PRC8/nwn/nwnprc/trunk/smp/xxx_s_exterminat.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Exterminate
//:: Spell FileName XXX_S_Exterminat
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Necromancy [Death]
Level: Sor/wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (8M)
Target: One tiny animal or vermin with no more then 1 HD
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Source: Various (Tevish Szat)
Exterminate instantly kills an animal or vermin of tiny size with no more
than 1 Hit Dice, unless they pass a sucessful fortitude save.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Simple, effective, easy to check for size and race and HD.
Rats, and so on, would be mainly affected.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!SMP_SpellHookCheck(SMP_SPELL_EXTERMINATE)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nSpellSaveDC = SMP_GetSpellSaveDC();
int nRace = GetRacialType(oTarget);
int nSize = GetCreatureSize(oTarget);
int nHD = GetHitDice(oTarget);
// Delcare effects
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
effect eDeath = EffectDeath();
// Signal Spell cast at
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_EXTERMINATE);
// PvP Check
if(!GetIsReactionTypeFriendly(oTarget))
{
// Check race, and size
if(nSize == CREATURE_SIZE_TINY && nHD <= 1 &&
(nRace == RACIAL_TYPE_ANIMAL || nRace == RACIAL_TYPE_VERMIN))
{
// Spell Resistance + Immunity check
if(!SMP_SpellResistanceCheck(oCaster, oTarget))
{
// Saving throw + Immunity check
if(!SMP_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_DEATH))
{
// Fail and we apply death
SMP_ApplyInstantAndVFX(oTarget, eVis, eDeath);
}
}
}
}
}