Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
70 lines
2.5 KiB
Plaintext
70 lines
2.5 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Spell Name Jaded Cynicism
|
|
//:: Spell FileName XXX_S_JadedCynic
|
|
//:://////////////////////////////////////////////
|
|
//:: In Game Spell desctiption
|
|
//:://////////////////////////////////////////////
|
|
Abjuration
|
|
Level: Brd 2
|
|
Components: V
|
|
Casting Time: 1 standard action
|
|
Range: Personal
|
|
Target: Caster
|
|
Duration: 1 minute/level
|
|
Saving Throw: None (Harmless)
|
|
Spell Resistance: No (Harmless)
|
|
Source: Various (Josh_Kablack)
|
|
|
|
You draw upon your inner reserves of jaded cynicism and unrealesed angst to
|
|
fortify your resolve against a cruel world unready for one so tragically hip
|
|
as yourself. For the duration of this spell you are immune to Fear effects
|
|
and any spell which requires a fear-based save. One additional effect of
|
|
this spell is usually the annoying announcement of "What-EVER!" to any
|
|
question, or anything not understood.
|
|
//:://////////////////////////////////////////////
|
|
//:: Spell Effects Applied / Notes
|
|
//:://////////////////////////////////////////////
|
|
Immunity to fear, I like the spells description too :-)
|
|
|
|
It was "What-EVER!" but Jaded Cynicism is cool. I re-added "What-EVER!" into
|
|
the description.
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
#include "SMP_INC_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
// Spell Hook Check.
|
|
if(!SMP_SpellHookCheck(SMP_SPELL_JADED_CYNICISM)) return;
|
|
|
|
// Declare Major Variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
|
|
int nMetaMagic = SMP_GetMetaMagicFeat();
|
|
int nCasterLevel = SMP_GetCasterLevel();
|
|
|
|
// 1 minute/level
|
|
float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
|
|
|
|
// Delcare effects
|
|
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_MIND);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
|
|
effect eImmunity = EffectImmunity(IMMUNITY_TYPE_FEAR);
|
|
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|
|
|
// Link effects
|
|
effect eLink = EffectLinkEffects(eDur, eImmunity);
|
|
eLink = EffectLinkEffects(eLink, eCessate);
|
|
|
|
// Remove previous castings
|
|
SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_JADED_CYNICISM, oTarget);
|
|
|
|
// Signal spell cast at
|
|
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_JADED_CYNICISM, FALSE);
|
|
|
|
// Apply effects
|
|
SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
|
|
}
|