Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
79 lines
2.6 KiB
Plaintext
79 lines
2.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Power Word, Fall
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//:: Spell FileName XXX_S_PWFall
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Sor/Wiz 3
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Components: V
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One Living creature with 50hp or less
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Duration: Instant
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Saving Throw: None
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Spell Resistance: Yes
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Source: Various (dantedarkstar)
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You utter a single word of power that makes one creature of your choice
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falls prone, whether the creature can hear the word or not. It takes 6
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seconds for the prone creature to fall, then get up again. Creatures with
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51 hp or more are unaffected by power word fall.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Note: Made extraordinary, its not something that should be able to be dispelled,
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or probably more importantly, be in the way when a dispel is cast (good or
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bad intentions aside).
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Note: HP changed from 60 to 50, and now made it level 3.
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Need to test to work it right.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!SMP_SpellHookCheck(SMP_SPELL_POWER_WORD_FALL)) return;
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//Declare target variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nHitpoints = GetCurrentHitPoints(oTarget);
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// Takes 1 round to get up
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float fDuration = RoundsToSeconds(1);
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// Declare Effects
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effect eKnockdown = EffectKnockdown();
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eKnockdown = ExtraordinaryEffect(eKnockdown);
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// Apply the VFX impact
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effect eWord = EffectVisualEffect(VFX_FNF_PWSTUN);
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SMP_ApplyLocationVFX(GetLocation(oTarget), eWord);
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// PvP check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Make sure thier HP is <= 50 and mind immunity.
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if(nHitpoints <= 50 &&
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!SMP_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Signal Spell Cast at
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_POWER_WORD_FALL);
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// Check spell resistance and immunity
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if(!SMP_SpellResistanceCheck(oCaster, oTarget))
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{
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// Apply effects for duration
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SMP_ApplyDuration(oTarget, eKnockdown, fDuration);
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}
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}
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}
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}
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