Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Spell Name Recovery
|
|
//:: Spell FileName XXX_S_Recovery
|
|
//:://////////////////////////////////////////////
|
|
//:: In Game Spell desctiption
|
|
//:://////////////////////////////////////////////
|
|
Conjuration (Healing)
|
|
Level: Clr 2, Drd 2
|
|
Components: S
|
|
Casting Time: 1 standard action
|
|
Range: Touch
|
|
Target: One creature
|
|
Duration: Instantaneous
|
|
Saving Throw: Fortitude Negates (Harmless)
|
|
Spell Resistance: Yes (Harmless)
|
|
Source: Various (Josh_Kablack)
|
|
|
|
The subject recovers immediately from the effects of being Stunned and/or
|
|
Dazed. Even if the subject had been Stunned or Dazed for multiple rounds it
|
|
can now act normally for all of those rounds, and the spells which affected
|
|
them cease to do so (unless a new effect causes it to be stunned again).
|
|
//:://////////////////////////////////////////////
|
|
//:: Spell Effects Applied / Notes
|
|
//:://////////////////////////////////////////////
|
|
Recovery is pretty easy, and in line with those kind of removal spells
|
|
quite good.
|
|
|
|
Stomatic component only.
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
#include "SMP_INC_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
// Spell Hook Check.
|
|
if(!SMP_SpellHookCheck(SMP_SPELL_RECOVERY)) return;
|
|
|
|
// Declare Major Variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = GetSpellTargetObject();
|
|
int nMetaMagic = SMP_GetMetaMagicFeat();
|
|
int nCasterLevel = SMP_GetCasterLevel();
|
|
int nType;
|
|
|
|
// Delcare immunity effects
|
|
effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
|
|
|
|
// Signal spell cast at
|
|
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_RECOVERY, FALSE);
|
|
|
|
// Apply visual
|
|
SMP_ApplyVFX(oTarget, eVis);
|
|
|
|
// We remove all effect of poison, and some other spell effects too.
|
|
effect eCheck = GetFirstEffect(oTarget);
|
|
// Loop effects
|
|
while(GetIsEffectValid(eCheck))
|
|
{
|
|
nType = GetEffectType(eCheck);
|
|
// - Remove all stun and daze
|
|
switch(nType)
|
|
{
|
|
case EFFECT_TYPE_STUNNED:
|
|
case EFFECT_TYPE_DAZED:
|
|
{
|
|
RemoveEffect(oTarget, eCheck);
|
|
}
|
|
}
|
|
eCheck = GetNextEffect(oTarget);
|
|
}
|
|
}
|