Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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Material use off by default (use switch)
unique ids for storage in limbo chest
XXX_PRC_UID_PREFIX + <stuff> + PRC_CRAFT_UID_SUFFIX
where XXX identifies masterwork, material, bit flags
base AC 0-1 requires cloth
SRD magic item crafting properties and prices
wearable wonderous items only?
Crafting delays:
Here's a compromise: Make it a switch. 5 options: Off, Round/1000, Turn/1000, Hour/1000, Day/1000, and have the default be Hour
potions excepted, always 1 day (depending on switch)
add truespeaking bonuses to wonderous item 2da
add psionics to crafting
[23:46] Annihilator-X17: yerp
[23:48] Annihilator-X17: i know leof and ca have some
[23:48] Annihilator-X17: oh, there is attune gem in mof
[23:49] Annihilator-X17: might be another there as well
[23:49] Annihilator-X17: you have that book?
[23:49] Flaming_Sword: magic of faerun?
[23:49] Flaming_Sword: i think so, lemme check
[23:49] Annihilator-X17: yah
[23:50] Flaming_Sword: silly me, that's where i got spellfire from
[23:50] Annihilator-X17: yerp
[23:50] Annihilator-X17: also, look at the gnome class in there, its another crafter
[23:51] Annihilator-X17: not going to say you should do that one though
[23:51] Flaming_Sword: and to think i thought it would only take a week when i started it :P
[23:52] Annihilator-X17: take the amount of time and x4 and its usually closer
[23:52] Flaming_Sword: i think it's been 6x already
[23:53] Annihilator-X17: that long? yikes ;p
[23:53] Annihilator-X17: sounds like psionics, 19th months or so
[23:53] Flaming_Sword: lol
[23:54] Annihilator-X17: partly that was me being lazy
[23:54] Flaming_Sword: happens to me all the time :P
[23:54] Annihilator-X17: yerp
[23:58] Stratovarius: You see Attune Gem and the Gnome Arti or whatever its called?
[23:58] Flaming_Sword: lemme take a look
[00:01] Stratovarius: just going to list crafting feats as I find them
[00:01] Stratovarius: Bind Elemental, ECS p51
[00:02] Flaming_Sword: omg gnome arti's gonna need a whole new thing for crafting devices
[00:02] Stratovarius: Craft Aboleth Glyph LoM 22
[00:02] Stratovarius: Thats why I said you didnt have to do it
[00:02] Stratovarius: Craft Cognizance Crystal, XPH (I think you know of this one)
[00:03] Stratovarius: Craft Contingent Spell, Complete Arcane (have fun here)
[00:03] Flaming_Sword: i've got the xph :)
[00:03] Stratovarius: thought so
[00:03] Stratovarius: Craft Psionic Seal, Lords of Madness
[00:03] Stratovarius: Craft Rune Circle, Races of Stone
[00:03] Stratovarius: Craft Sceptre, LEoF
[00:04] Flaming_Sword: please don't tell me crafting will end up on the same scale as psionics
[00:04] Stratovarius: if you do everything, it will
[00:04] Stratovarius: Craft Skull Talisman, Frostburn
[00:04] Stratovarius: Craft Talisman, OA
[00:04] Flaming_Sword: methinks i'll save this list for later
[00:04] Stratovarius: Create Infusion, Masters of the Wild
[00:05] Stratovarius: Create Portal, FRCS
[00:05] Stratovarius: Dragoncrafter, Draco
[00:05] Stratovarius: Great Crafter, OA
[00:05] *** Tenjac|Work is now known as Tenjac.
[00:07] Primogenitor: And the epic crafting feats ;)
[00:07] Primogenitor: With the golems, I could make 1-level varients rather than 5-level if required
[00:08] Stratovarius: Thats all of em that are in the consolidated list
[00:08] Stratovarius: so its not as bad as it sounded at first
[00:08] Stratovarius: skipping most of the XPH ones of course
[00:08] Flaming_Sword: i think i've already taken the epic ones in the srd into account
[00:08] Stratovarius: I think you did
Changes since 3.1a3 (that i can remember, anyway)
Disabled change appearance option since it doesn't do anything except screw the game
Fixed TMI with armour with skill bonuses
Fixed skill check reading a non-existent 2da
Added ranged weapon support (including ammo and thrown weapons, largely untested)
Modified 2das to allow actual enhancement and damage bonuses on ranged weapons that are conferred upon their ammo (see above)
Filtered some properties for ranged weapons because onhit properties don't work on them :(
Fixed display bug for bane weapons (untested)
Fixed spell/power prerequisite checking
Fixed some 2da errors
Added time cost notification
Added support for an extra time scale switch (PRC_CRAFT_TIMER_MULTIPLIER)
Fixed application of onhit properties
Added support for eventual inclusion of psionic properties (power checking, special materials)
Added option to clone an item (untested)
Cleaned up code a bit