Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
93 lines
4.4 KiB
Plaintext
93 lines
4.4 KiB
Plaintext
Material use off by default (use switch)
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unique ids for storage in limbo chest
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XXX_PRC_UID_PREFIX + <stuff> + PRC_CRAFT_UID_SUFFIX
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where XXX identifies masterwork, material, bit flags
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base AC 0-1 requires cloth
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SRD magic item crafting properties and prices
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wearable wonderous items only?
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Crafting delays:
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Here's a compromise: Make it a switch. 5 options: Off, Round/1000, Turn/1000, Hour/1000, Day/1000, and have the default be Hour
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potions excepted, always 1 day (depending on switch)
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add truespeaking bonuses to wonderous item 2da
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add psionics to crafting
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[23:46] Annihilator-X17: yerp
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[23:48] Annihilator-X17: i know leof and ca have some
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[23:48] Annihilator-X17: oh, there is attune gem in mof
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[23:49] Annihilator-X17: might be another there as well
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[23:49] Annihilator-X17: you have that book?
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[23:49] Flaming_Sword: magic of faerun?
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[23:49] Flaming_Sword: i think so, lemme check
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[23:49] Annihilator-X17: yah
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[23:50] Flaming_Sword: silly me, that's where i got spellfire from
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[23:50] Annihilator-X17: yerp
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[23:50] Annihilator-X17: also, look at the gnome class in there, its another crafter
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[23:51] Annihilator-X17: not going to say you should do that one though
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[23:51] Flaming_Sword: and to think i thought it would only take a week when i started it :P
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[23:52] Annihilator-X17: take the amount of time and x4 and its usually closer
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[23:52] Flaming_Sword: i think it's been 6x already
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[23:53] Annihilator-X17: that long? yikes ;p
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[23:53] Annihilator-X17: sounds like psionics, 19th months or so
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[23:53] Flaming_Sword: lol
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[23:54] Annihilator-X17: partly that was me being lazy
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[23:54] Flaming_Sword: happens to me all the time :P
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[23:54] Annihilator-X17: yerp
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[23:58] Stratovarius: You see Attune Gem and the Gnome Arti or whatever its called?
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[23:58] Flaming_Sword: lemme take a look
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[00:01] Stratovarius: just going to list crafting feats as I find them
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[00:01] Stratovarius: Bind Elemental, ECS p51
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[00:02] Flaming_Sword: omg gnome arti's gonna need a whole new thing for crafting devices
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[00:02] Stratovarius: Craft Aboleth Glyph LoM 22
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[00:02] Stratovarius: Thats why I said you didnt have to do it
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[00:02] Stratovarius: Craft Cognizance Crystal, XPH (I think you know of this one)
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[00:03] Stratovarius: Craft Contingent Spell, Complete Arcane (have fun here)
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[00:03] Flaming_Sword: i've got the xph :)
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[00:03] Stratovarius: thought so
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[00:03] Stratovarius: Craft Psionic Seal, Lords of Madness
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[00:03] Stratovarius: Craft Rune Circle, Races of Stone
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[00:03] Stratovarius: Craft Sceptre, LEoF
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[00:04] Flaming_Sword: please don't tell me crafting will end up on the same scale as psionics
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[00:04] Stratovarius: if you do everything, it will
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[00:04] Stratovarius: Craft Skull Talisman, Frostburn
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[00:04] Stratovarius: Craft Talisman, OA
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[00:04] Flaming_Sword: methinks i'll save this list for later
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[00:04] Stratovarius: Create Infusion, Masters of the Wild
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[00:05] Stratovarius: Create Portal, FRCS
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[00:05] Stratovarius: Dragoncrafter, Draco
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[00:05] Stratovarius: Great Crafter, OA
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[00:05] *** Tenjac|Work is now known as Tenjac.
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[00:07] Primogenitor: And the epic crafting feats ;)
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[00:07] Primogenitor: With the golems, I could make 1-level varients rather than 5-level if required
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[00:08] Stratovarius: Thats all of em that are in the consolidated list
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[00:08] Stratovarius: so its not as bad as it sounded at first
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[00:08] Stratovarius: skipping most of the XPH ones of course
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[00:08] Flaming_Sword: i think i've already taken the epic ones in the srd into account
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[00:08] Stratovarius: I think you did
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Changes since 3.1a3 (that i can remember, anyway)
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Disabled change appearance option since it doesn't do anything except screw the game
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Fixed TMI with armour with skill bonuses
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Fixed skill check reading a non-existent 2da
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Added ranged weapon support (including ammo and thrown weapons, largely untested)
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Modified 2das to allow actual enhancement and damage bonuses on ranged weapons that are conferred upon their ammo (see above)
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Filtered some properties for ranged weapons because onhit properties don't work on them :(
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Fixed display bug for bane weapons (untested)
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Fixed spell/power prerequisite checking
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Fixed some 2da errors
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Added time cost notification
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Added support for an extra time scale switch (PRC_CRAFT_TIMER_MULTIPLIER)
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Fixed application of onhit properties
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Added support for eventual inclusion of psionic properties (power checking, special materials)
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Added option to clone an item (untested)
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Cleaned up code a bit |