Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
58 lines
3.2 KiB
Plaintext
58 lines
3.2 KiB
Plaintext
MagicalEffect
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PRCMagicalEffect
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SupernaturalEffect
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PRCSupernaturalEffect
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ExtraordinaryEffect
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PRCExtraordinaryEffect
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VersusAlignmentEffect
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PRCVersusAlignmentEffect
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VersusRacialTypeEffect
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PRCVersusRacialTypeEffect
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VersusTrapEffect
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PRCVersusTrapEffect
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{}p([^a-zA-Z])effect([^a-zA-Z])
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\1struct PRCeffect\2
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{}p([^a-zA-Z])Effect([a-zA-Z])
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\1PRCEffect\2
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GetFirstEffect
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PRCGetFirstEffect
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GetNextEffect
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PRCGetNextEffect
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RemoveEffect
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PRCRemoveEffect
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GetIsEffectValid
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PRCGetIsEffectValid
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SPApplyEffectToObject
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PRCApplyEffectToObject
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{}tApplyEffectToObject
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{}tPRCApplyEffectToObject
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{}eApplyEffectToObject
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{}ePRCApplyEffectToObject
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{ApplyEffectToObject
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{PRCApplyEffectToObject
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,ApplyEffectToObject
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PRCApplyEffectToObject
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ApplyEffectToObject
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PRCApplyEffectToObject
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[^a-zA-Z]ApplyEffectToObject
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PRCApplyEffectToObject
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ApplyEffectAtLocation
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PRCApplyEffectAtLocation
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GetEffectCreator
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PRCGetEffectCreator
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GetEffectSpellId
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PRCGetEffectSpellId
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GetEffectDurationType
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PRCGetEffectDurationType
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GetEffectSubType
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PRCGetEffectSubType
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GetEffectType
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PRCGetEffectType
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{}e sAttackVars.eSpecialEffect = eSpecialEffect;{}e //post prc-effectness{}e //sAttackVars.sEffectLocalName = "CombatStructEffect_"+ObjectToString(oDefender)+"_"+ObjectToString(oAttacker);{}e //SetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName, eSpecialEffect);{}e //this says e but is really a float
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{}e //sAttackVars.eSpecialEffect = eSpecialEffect;{}e //post prc-effectness{}e sAttackVars.sEffectLocalName = "CombatStructEffect_"+ObjectToString(oDefender)+"_"+ObjectToString(oAttacker);{}e SetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName, eSpecialEffect);{}e //this says e but is really a float
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//#include "prc_inc_struct PRCeffect"
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#include "prc_inc_effect"
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{}e // special struct PRCeffect applied on first attack, or all attacks{}e struct PRCeffect eSpecialEffect;{}e //when the new PRC struct PRCeffect system is in place, this will be a reference to a local struct PRCeffect on the module{}e //that exists temporarilly and will be destroyed at the end{}e //string sEffectLocalName;
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{}e // special struct PRCeffect applied on first attack, or all attacks{}e //struct PRCeffect eSpecialEffect;{}e //when the new PRC struct PRCeffect system is in place, this will be a reference to a local struct PRCeffect on the module{}e //that exists temporarilly and will be destroyed at the end{}e string sEffectLocalName;
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{}e struct PRCeffect eSpecialEffect = sAttackVars.eSpecialEffect;{}e //struct PRCeffect eSpecialEffect = GetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName);{}e PRCApplyEffectToObject(iDurationType, eSpecialEffect, oDefender, sAttackVars.eDuration);{}e FloatingTextStringOnCreature(sAttackVars.sMessageSuccess, oAttacker, FALSE);
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{}e //struct PRCeffect eSpecialEffect = sAttackVars.eSpecialEffect;{}e struct PRCeffect eSpecialEffect = GetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName);{}e PRCApplyEffectToObject(iDurationType, eSpecialEffect, oDefender, sAttackVars.eDuration);{}e FloatingTextStringOnCreature(sAttackVars.sMessageSuccess, oAttacker, FALSE); |