Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

198 lines
11 KiB
XML

<!-- This file was generated by the NWNTools GFF to XML writer.
http://nwntools.sf.net/
** Do not hand edit unless you know what you are doing. **
-->
<gff name="effectstester.are" type="ARE " version="V3.2" >
<struct id="-1" >
<element name="ID" type="5" value="-1" />
<element name="Creator_ID" type="5" value="-1" />
<element name="Version" type="4" value="4" />
<element name="Tag" type="10" value="EffectsTester" />
<element name="Name" type="12" value="-1" >
<localString languageId="0" value="Effects Tester" />
</element>
<element name="ResRef" type="11" value="effectstester" />
<element name="Comments" type="10" value="" />
<element name="Expansion_List" type="15" />
<element name="Flags" type="4" value="3" />
<element name="ModSpotCheck" type="5" value="0" />
<element name="ModListenCheck" type="5" value="0" />
<element name="MoonAmbientColor" type="4" value="2960685" />
<element name="MoonDiffuseColor" type="4" value="6457991" />
<element name="MoonFogAmount" type="0" value="5" />
<element name="MoonFogColor" type="4" value="0" />
<element name="MoonShadows" type="0" value="0" />
<element name="SunAmbientColor" type="4" value="0" />
<element name="SunDiffuseColor" type="4" value="0" />
<element name="SunFogAmount" type="0" value="0" />
<element name="SunFogColor" type="4" value="0" />
<element name="SunShadows" type="0" value="0" />
<element name="IsNight" type="0" value="1" />
<element name="LightingScheme" type="0" value="13" />
<element name="ShadowOpacity" type="0" value="60" />
<element name="FogClipDist" type="8" value="45.0" />
<element name="SkyBox" type="0" value="0" />
<element name="DayNightCycle" type="0" value="0" />
<element name="ChanceRain" type="5" value="0" />
<element name="ChanceSnow" type="5" value="0" />
<element name="ChanceLightning" type="5" value="0" />
<element name="WindPower" type="5" value="0" />
<element name="LoadScreenID" type="2" value="0" />
<element name="PlayerVsPlayer" type="0" value="3" />
<element name="NoRest" type="0" value="0" />
<element name="Width" type="5" value="3" />
<element name="Height" type="5" value="4" />
<element name="OnEnter" type="11" value="" />
<element name="OnExit" type="11" value="" />
<element name="OnHeartbeat" type="11" value="" />
<element name="OnUserDefined" type="11" value="" />
<element name="Tileset" type="11" value="tid01" />
<element name="Tile_List" type="15" >
<struct id="1" >
<element name="Tile_ID" type="5" value="94" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="95" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="96" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="91" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="92" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="93" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="88" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="89" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="90" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="85" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="86" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="87" />
<element name="Tile_Orientation" type="5" value="0" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="0" />
<element name="Tile_MainLight2" type="0" value="0" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
</element>
</struct>
</gff>