Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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XML

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<element name="LocName" type="12" value="14701" >
<localString languageId="0" value="Appearance Changer" />
</element>
<element name="Description" type="12" value="14700" />
<element name="TemplateResRef" type="11" value="plc_pntingeasel" />
<element name="AutoRemoveKey" type="0" value="0" />
<element name="CloseLockDC" type="0" value="0" />
<element name="Conversation" type="11" value="" />
<element name="Interruptable" type="0" value="1" />
<element name="Faction" type="4" value="1" />
<element name="Plot" type="0" value="1" />
<element name="KeyRequired" type="0" value="0" />
<element name="Lockable" type="0" value="0" />
<element name="Locked" type="0" value="0" />
<element name="OpenLockDC" type="0" value="18" />
<element name="PortraitId" type="2" value="989" />
<element name="TrapDetectable" type="0" value="1" />
<element name="TrapDetectDC" type="0" value="0" />
<element name="TrapDisarmable" type="0" value="1" />
<element name="DisarmDC" type="0" value="15" />
<element name="TrapFlag" type="0" value="0" />
<element name="TrapOneShot" type="0" value="1" />
<element name="TrapType" type="0" value="0" />
<element name="KeyName" type="10" value="" />
<element name="AnimationState" type="0" value="0" />
<element name="Appearance" type="4" value="453" />
<element name="HP" type="3" value="15" />
<element name="CurrentHP" type="3" value="15" />
<element name="Hardness" type="0" value="5" />
<element name="Fort" type="0" value="16" />
<element name="Ref" type="0" value="0" />
<element name="Will" type="0" value="0" />
<element name="OnClosed" type="11" value="" />
<element name="OnDamaged" type="11" value="" />
<element name="OnDeath" type="11" value="" />
<element name="OnDisarm" type="11" value="" />
<element name="OnHeartbeat" type="11" value="" />
<element name="OnLock" type="11" value="" />
<element name="OnMeleeAttacked" type="11" value="" />
<element name="OnOpen" type="11" value="" />
<element name="OnSpellCastAt" type="11" value="" />
<element name="OnTrapTriggered" type="11" value="" />
<element name="OnUnlock" type="11" value="" />
<element name="OnUserDefined" type="11" value="" />
<element name="OnClick" type="11" value="" />
<element name="VarTable" type="15" >
<struct id="0" >
<element name="Name" type="10" value="DynamicConvResRef" />
<element name="Type" type="4" value="3" />
<element name="Value" type="10" value="appearconv" />
</struct>
</element>
<element name="HasInventory" type="0" value="0" />
<element name="BodyBag" type="0" value="0" />
<element name="Static" type="0" value="0" />
<element name="Type" type="0" value="0" />
<element name="Useable" type="0" value="1" />
<element name="OnInvDisturbed" type="11" value="" />
<element name="OnUsed" type="11" value="util_startdyncon" />
<element name="X" type="8" value="8.504869" />
<element name="Y" type="8" value="13.592633" />
<element name="Z" type="8" value="0.0033402443" />
<element name="Bearing" type="8" value="-2.9452424" />
</struct>
</element>
</struct>
</gff>