Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
170 lines
7.8 KiB
XML
170 lines
7.8 KiB
XML
<!-- This file was generated by the NWNTools GFF to XML writer.
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http://nwntools.sf.net/
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** Do not hand edit unless you know what you are doing. **
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-->
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<gff name="frostedpits.gic" type="GIC " version="V3.2" >
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<struct id="-1" >
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<element name="Creature List" type="15" >
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<struct id="4" >
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<element name="Comment" type="10" value="" />
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<struct id="4" >
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<struct id="4" >
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<struct id="4" >
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<element name="Comment" type="10" value="" />
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<struct id="4" >
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<struct id="4" >
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<struct id="4" >
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<struct id="4" >
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<struct id="4" >
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<struct id="4" >
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<element name="Door List" type="15" >
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<element name="Comment" type="10" value="CaveExit" />
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<element name="Comment" type="10" value="CaveExit" />
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<element name="Encounter List" type="15" />
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<element name="List" type="15" />
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<element name="SoundList" type="15" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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</struct>
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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</struct>
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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</struct>
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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</struct>
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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</struct>
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<struct id="6" >
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<element name="PlayInToolset" type="0" value="1" />
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<element name="Comment" type="10" value="" />
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</struct>
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</element>
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<element name="StoreList" type="15" />
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<element name="WaypointList" type="15" >
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<struct id="5" >
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<element name="Comment" type="10" >
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<value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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</element>
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</struct>
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<struct id="5" >
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<element name="Comment" type="10" >
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<value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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</element>
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</struct>
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<struct id="5" >
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<element name="Comment" type="10" >
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<value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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</element>
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</struct>
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</element>
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<element name="Placeable List" type="15" >
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<struct id="9" >
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<element name="Comment" type="10" value="Portal" />
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</struct>
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</element>
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</struct>
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</gff>
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