Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

170 lines
7.8 KiB
XML

<!-- This file was generated by the NWNTools GFF to XML writer.
http://nwntools.sf.net/
** Do not hand edit unless you know what you are doing. **
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<gff name="frostedpits.gic" type="GIC " version="V3.2" >
<struct id="-1" >
<element name="Creature List" type="15" >
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</element>
<element name="Door List" type="15" >
<struct id="8" >
<element name="Comment" type="10" value="CaveExit" />
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<struct id="8" >
<element name="Comment" type="10" value="CaveExit" />
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</element>
<element name="Encounter List" type="15" />
<element name="List" type="15" />
<element name="SoundList" type="15" >
<struct id="6" >
<element name="PlayInToolset" type="0" value="1" />
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<value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
1. Create the creature and either use its current Tag or fill in a new one.
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
3. Place a series of waypoints along the route you wish the creature to walk.
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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<value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
1. Create the creature and either use its current Tag or fill in a new one.
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
3. Place a series of waypoints along the route you wish the creature to walk.
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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<struct id="5" >
<element name="Comment" type="10" >
<value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
1. Create the creature and either use its current Tag or fill in a new one.
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
3. Place a series of waypoints along the route you wish the creature to walk.
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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<struct id="9" >
<element name="Comment" type="10" value="Portal" />
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