Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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<struct id="0" >
<element name="NAME" type="10" value="Troll Bite (small)" />
<element name="RESREF" type="11" value="prc_troll_bite_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Troll Bite (tiny)" />
<element name="RESREF" type="11" value="prc_troll_bite_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Bite" />
<element name="RESREF" type="11" value="werewolfbite" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Lycanthrope Bite" />
<element name="RESREF" type="11" value="werewolfbitel" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6744" />
<element name="ID" type="0" value="13" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Claw 10d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d2 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d2 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d2 (fine)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d2 (fine)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d2 (fine)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d2 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d3 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d3 (fine)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d3 (small)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d3 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d4 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d4 (fine)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d4 (medium)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d4 (small)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d4 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d6 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d6 (fine)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d6 (medium)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d6 (small)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d6 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (fine)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (huge)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (large)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (medium)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (small)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 1d8 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (fine)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (medium)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (small)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 2d6 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_1d6l_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (diminutive)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (medium)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (small)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 3d6 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_1d6m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (medium)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (small)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 4d6 (tiny)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 5d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_1d8m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 5d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 5d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 5d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 5d6 (medium)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 5d6 (small)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 6d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_2d6m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 6d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 6d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 6d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 6d6 (medium)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 7d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_3d6m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 7d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 7d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 7d6 (large)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 8d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_4d6m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 8d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 8d6 (huge)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 9d6 (colossal)" />
<element name="RESREF" type="11" value="prc_claw_5d6m_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Claw 9d6 (gargantuan)" />
<element name="RESREF" type="11" value="prc_claw_6d6m_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Cornugon Claw" />
<element name="RESREF" type="11" value="prc_corn_claw" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Gelugon Claw" />
<element name="RESREF" type="11" value="prc_gel_claw" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Griffes de quasit niveau 15" />
<element name="RESREF" type="11" value="quasit_15" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Griffes de quasit niveau 20" />
<element name="RESREF" type="11" value="quasit_20" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Griffes de quasit niveau 25" />
<element name="RESREF" type="11" value="quasit_25" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Griffes de quasit niveau 30" />
<element name="RESREF" type="11" value="quasit_30" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Griffes de quasit niveau 35" />
<element name="RESREF" type="11" value="quasit_35" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Griffes de quasit niveau 40" />
<element name="RESREF" type="11" value="quasit_40" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Hamatula Claw" />
<element name="RESREF" type="11" value="prc_ham_claw" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Osyluth Claw" />
<element name="RESREF" type="11" value="prc_osy_claw" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="pnp_shft_cweap" />
<element name="RESREF" type="11" value="pnp_shft_cweap" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC construct Demoflesh claw" />
<element name="RESREF" type="11" value="prc_cns_dem_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Claw" />
<element name="RESREF" type="11" value="werewolfclaw" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Lycanthrope Claw" />
<element name="RESREF" type="11" value="werewolfclawl" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6831" />
<element name="ID" type="0" value="63" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Greater Nightshade Bite" />
<element name="RESREF" type="11" value="grtrnsbite" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Lesser Nightshade Bite" />
<element name="RESREF" type="11" value="lessernightshade" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (colossal)" />
<element name="RESREF" type="11" value="prc_mino_gore_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (diminutive)" />
<element name="RESREF" type="11" value="prc_mino_gore_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (fine)" />
<element name="RESREF" type="11" value="prc_mino_gore_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (gargantuan)" />
<element name="RESREF" type="11" value="prc_mino_gore_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (huge)" />
<element name="RESREF" type="11" value="prc_mino_gore_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (large)" />
<element name="RESREF" type="11" value="prc_mino_gore_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (medium)" />
<element name="RESREF" type="11" value="prc_mino_gore_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (small)" />
<element name="RESREF" type="11" value="prc_mino_gore_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Gore (tiny)" />
<element name="RESREF" type="11" value="prc_mino_gore_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Minotaur Powerful Charge" />
<element name="RESREF" type="11" value="prc_mino_char" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Nightshade Bite" />
<element name="RESREF" type="11" value="lessernightsh002" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6814" />
<element name="ID" type="0" value="59" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6809" />
<element name="ID" type="0" value="14" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="" />
<element name="RESREF" type="11" value="pc_skin" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="anim_armour_0" />
<element name="RESREF" type="11" value="anim_armour_0" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="anim_armour_1_4" />
<element name="RESREF" type="11" value="anim_armour_1_4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="anim_armour_5_8" />
<element name="RESREF" type="11" value="anim_armour_5_8" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="anim_weapon_large" />
<element name="RESREF" type="11" value="anim_weapon_larg" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="anim_weapon_small" />
<element name="RESREF" type="11" value="anim_weapon_smal" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="base_prc_skin" />
<element name="RESREF" type="11" value="base_prc_skin" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Cornugon Hide" />
<element name="RESREF" type="11" value="prc_corn_hide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Gelugon Hide" />
<element name="RESREF" type="11" value="prc_gel_hide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Glabrezu Properties" />
<element name="RESREF" type="11" value="glabrezuproperti" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Glabrezu Skin" />
<element name="RESREF" type="11" value="prc_glab_hide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Nightshade Hide" />
<element name="RESREF" type="11" value="grtrnightshadhid" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 21" />
<element name="RESREF" type="11" value="greaterwraithhid" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 24" />
<element name="RESREF" type="11" value="greaterwraith007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 27" />
<element name="RESREF" type="11" value="greaterwraith008" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 30" />
<element name="RESREF" type="11" value="greaterwraith009" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 33" />
<element name="RESREF" type="11" value="greaterwraith010" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 36" />
<element name="RESREF" type="11" value="greaterwraith011" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Greater Wraith Hide lv 39" />
<element name="RESREF" type="11" value="greaterwraith012" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Hamatula Hide" />
<element name="RESREF" type="11" value="prc_ham_hide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="hellcat_hide" />
<element name="RESREF" type="11" value="hellcat_hide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Lesser Nightshade Hide" />
<element name="RESREF" type="11" value="lessernightsh001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Marilith Properties" />
<element name="RESREF" type="11" value="marilithproperti" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Nightshade Hide" />
<element name="RESREF" type="11" value="nightshadehide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Nightwing Properties" />
<element name="RESREF" type="11" value="prc_to_nighthide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Osyluth Hide" />
<element name="RESREF" type="11" value="prc_osy_hide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites <20> 10 DV" />
<element name="RESREF" type="11" value="meph_10dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites <20> 15 DV" />
<element name="RESREF" type="11" value="meph_15dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites <20> 20 DV" />
<element name="RESREF" type="11" value="meph_20dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites <20> 25 DV" />
<element name="RESREF" type="11" value="meph_25dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites <20> 30 DV" />
<element name="RESREF" type="11" value="meph_30dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites <20> 5 DV" />
<element name="RESREF" type="11" value="meph_5dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Particularit<69>s des m<>phites<65> 1 DV" />
<element name="RESREF" type="11" value="meph_1dv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Adamantium" />
<element name="RESREF" type="11" value="prc_cns_ada_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Clay" />
<element name="RESREF" type="11" value="prc_cns_cly_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Demonflesh hide" />
<element name="RESREF" type="11" value="prc_cns_dem_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Flesh" />
<element name="RESREF" type="11" value="prc_cns_fle_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Iron" />
<element name="RESREF" type="11" value="prc_cns_irn_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Mithril" />
<element name="RESREF" type="11" value="prc_cns_mit_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="PRC Construct Stone" />
<element name="RESREF" type="11" value="prc_cns_stn_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Dire Badger Hide" />
<element name="RESREF" type="11" value="pseudonaturaldir" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Dire Bear Hide" />
<element name="RESREF" type="11" value="pseudonatural002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Dire Spider Hide" />
<element name="RESREF" type="11" value="pseudodirespider" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Dire Tiger Hide" />
<element name="RESREF" type="11" value="pseudonaturaltig" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Dire Wolf Hide" />
<element name="RESREF" type="11" value="pseudonatural001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Elder Elemental Hide" />
<element name="RESREF" type="11" value="pseudonaturalel" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Elder Fire Elemental Properties" />
<element name="RESREF" type="11" value="pseudonaturalfi" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Elder Water Elemental Properties" />
<element name="RESREF" type="11" value="pseudonaturalwa" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Huge/Greater Elemental Properties" />
<element name="RESREF" type="11" value="pseudonaturalhu" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Huge/Greater Fire Elemental Properties" />
<element name="RESREF" type="11" value="pseudonaturalfir" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseudonatural Huge/Greater Water Elemental Properties" />
<element name="RESREF" type="11" value="pseudonaturalwat" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Pseuodnatural Dire Boar Hide" />
<element name="RESREF" type="11" value="pseuodnaturaldir" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Psuedonatural Huge/Greater Elemental Properties" />
<element name="RESREF" type="11" value="pseudonaturalhug" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Spider Servant Properties" />
<element name="RESREF" type="11" value="servantprops" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Spider Servant Properties 12HD" />
<element name="RESREF" type="11" value="servantprops2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Spider Servant Properties 14HD" />
<element name="RESREF" type="11" value="servantprops3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Spider Servant Properties 16HD" />
<element name="RESREF" type="11" value="servantprops4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="TNecro Doom Knight Properties" />
<element name="RESREF" type="11" value="prc_tn_dk" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="13205" />
<element name="RESREF" type="11" value="it_creitem003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Very Young Prismatic Dragon Properties" />
<element name="RESREF" type="11" value="vy_it_creitem011" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 0" />
<element name="RESREF" type="11" value="werewolfskin0" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 0 L10" />
<element name="RESREF" type="11" value="werewolfskin0l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 0 S5" />
<element name="RESREF" type="11" value="werewolfskin0s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 1" />
<element name="RESREF" type="11" value="werewolfskin1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 1 L10" />
<element name="RESREF" type="11" value="werewolfskin1l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 1 S5" />
<element name="RESREF" type="11" value="werewolfskin1s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 2" />
<element name="RESREF" type="11" value="werewolfskin2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 2 L10" />
<element name="RESREF" type="11" value="werewolfskin2l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Werewolf Skin 2 S5" />
<element name="RESREF" type="11" value="werewolfskin2s" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6811" />
<element name="ID" type="0" value="56" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (colossal)" />
<element name="RESREF" type="11" value="prc_cent_hoof_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (diminutive)" />
<element name="RESREF" type="11" value="prc_cent_hoof_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (fine)" />
<element name="RESREF" type="11" value="prc_cent_hoof_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (gargantuan)" />
<element name="RESREF" type="11" value="prc_cent_hoof_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (huge)" />
<element name="RESREF" type="11" value="prc_cent_hoof_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (large)" />
<element name="RESREF" type="11" value="prc_cent_hoof_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (medium)" />
<element name="RESREF" type="11" value="prc_cent_hoof_" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (small)" />
<element name="RESREF" type="11" value="prc_cent_hoof_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Centaur Hoof (tiny)" />
<element name="RESREF" type="11" value="prc_cent_hoof_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Tail Slap (colossal)" />
<element name="RESREF" type="11" value="prc_rdd_tail_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Tail Slap (gargantuan)" />
<element name="RESREF" type="11" value="prc_rdd_tail_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Tail Slap (huge)" />
<element name="RESREF" type="11" value="prc_rdd_tail_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Tail Slap (large)" />
<element name="RESREF" type="11" value="prc_rdd_tail_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Wing Slam (colossal)" />
<element name="RESREF" type="11" value="prc_rdd_wing_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Wing Slam (gargantuan)" />
<element name="RESREF" type="11" value="prc_rdd_wing_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Wing Slam (huge)" />
<element name="RESREF" type="11" value="prc_rdd_wing_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Wing Slam (large)" />
<element name="RESREF" type="11" value="prc_rdd_wing_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dragon Disciple Wing Slam (medium)" />
<element name="RESREF" type="11" value="prc_rdd_wing_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (colossal)" />
<element name="RESREF" type="11" value="prc_fod_tent_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (diminutive)" />
<element name="RESREF" type="11" value="prc_fod_tent_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (fine)" />
<element name="RESREF" type="11" value="prc_fod_tent_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (gargantuan)" />
<element name="RESREF" type="11" value="prc_fod_tent_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (huge)" />
<element name="RESREF" type="11" value="prc_fod_tent_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (large)" />
<element name="RESREF" type="11" value="prc_fod_tent_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (medium)" />
<element name="RESREF" type="11" value="prc_fod_tent_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (small)" />
<element name="RESREF" type="11" value="prc_fod_tent_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Form of Doom Tentacle (tiny)" />
<element name="RESREF" type="11" value="prc_fod_tent_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (colossal)" />
<element name="RESREF" type="11" value="prc_ill_tent_c" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (diminutive)" />
<element name="RESREF" type="11" value="prc_ill_tent_d" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (fine)" />
<element name="RESREF" type="11" value="prc_ill_tent_f" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (gargantuan)" />
<element name="RESREF" type="11" value="prc_ill_tent_g" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (huge)" />
<element name="RESREF" type="11" value="prc_ill_tent_h" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (large)" />
<element name="RESREF" type="11" value="prc_ill_tent_l" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (medium)" />
<element name="RESREF" type="11" value="prc_ill_tent_m" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (small)" />
<element name="RESREF" type="11" value="prc_ill_tent_s" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Illthid Tentacle (tiny)" />
<element name="RESREF" type="11" value="prc_ill_tent_t" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Slam1d4" />
<element name="RESREF" type="11" value="slam1d4" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="13216" />
<element name="RESREF" type="11" value="it_crewpb005" />
</struct>
</element>
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="1592" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="STRREF" type="4" value="6815" />
<element name="ID" type="0" value="60" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value=" 0@P`p<><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Genji&apos;s Coloring Book" />
<element name="RESREF" type="11" value="gen_coloringbook" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Book" />
<element name="RESREF" type="11" value="rig_book" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Achilles Heel" />
<element name="RESREF" type="11" value="epic_sp_achilles" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: All Hope Lost" />
<element name="RESREF" type="11" value="epic_sp_allhope" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Allied Martyr" />
<element name="RESREF" type="11" value="epic_sp_allmart" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Anarchy&apos;s Call" />
<element name="RESREF" type="11" value="epic_sp_anarchy" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Animus Blast" />
<element name="RESREF" type="11" value="epic_sp_animblas" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Animus Blizzard" />
<element name="RESREF" type="11" value="epic_sp_animbliz" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Army Unfallen" />
<element name="RESREF" type="11" value="epic_sp_armyunfa" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Audience of Stone" />
<element name="RESREF" type="11" value="epic_sp_audstone" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Battle Bounding" />
<element name="RESREF" type="11" value="epic_sp_batbound" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Celestial Council" />
<element name="RESREF" type="11" value="epic_sp_celcounc" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Champion&apos;s Valor" />
<element name="RESREF" type="11" value="epic_sp_champval" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Contingent Resurrection" />
<element name="RESREF" type="11" value="epic_sp_contresu" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Contingent Reunion" />
<element name="RESREF" type="11" value="epic_sp_contreun" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Deadeye Sense" />
<element name="RESREF" type="11" value="epic_sp_deadeyes" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Deathmark" />
<element name="RESREF" type="11" value="epic_sp_deathmrk" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Dire Winter" />
<element name="RESREF" type="11" value="epic_sp_direwint" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Dragon Knight" />
<element name="RESREF" type="11" value="epic_sp_dragonkn" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Dreamscape" />
<element name="RESREF" type="11" value="epic_sp_dreamscp" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Dullblades" />
<element name="RESREF" type="11" value="epic_sp_dullblad" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Dweomer Thief" />
<element name="RESREF" type="11" value="epic_sp_dweomert" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Enslave" />
<element name="RESREF" type="11" value="epic_sp_enslave" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Epic Mage Armor" />
<element name="RESREF" type="11" value="epic_sp_epmagarm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Epic Repulsion" />
<element name="RESREF" type="11" value="epic_sp_eprepuls" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Epic Spell Reflection" />
<element name="RESREF" type="11" value="epic_sp_epspellr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Epic Warding" />
<element name="RESREF" type="11" value="epic_sp_epwardin" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Eternal Freedom" />
<element name="RESREF" type="11" value="epic_sp_eterfree" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Fiendish Words" />
<element name="RESREF" type="11" value="epic_sp_fiendwrd" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Fleetness of Foot" />
<element name="RESREF" type="11" value="epic_sp_fleetnes" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Gem Cage" />
<element name="RESREF" type="11" value="epic_sp_gemcage" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Godsmite" />
<element name="RESREF" type="11" value="epic_sp_godsmite" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Greater Ruin" />
<element name="RESREF" type="11" value="epic_sp_greatrui" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Greater Spell Resistance" />
<element name="RESREF" type="11" value="epic_sp_grspellr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Greater Timestop" />
<element name="RESREF" type="11" value="epic_sp_grtimest" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Hell Send" />
<element name="RESREF" type="11" value="epic_sp_hellsend" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Hellball" />
<element name="RESREF" type="11" value="epic_sp_hellball" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Herculean Alliance" />
<element name="RESREF" type="11" value="epic_sp_hercalli" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Herculean Empowerment" />
<element name="RESREF" type="11" value="epic_sp_hercempo" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Impenetrability" />
<element name="RESREF" type="11" value="epic_sp_impenetr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Leech Field" />
<element name="RESREF" type="11" value="epic_sp_leechfie" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Legendary Artisan" />
<element name="RESREF" type="11" value="epic_sp_legendar" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Life Force Transfer" />
<element name="RESREF" type="11" value="epic_sp_lifeforc" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Magma Burst" />
<element name="RESREF" type="11" value="epic_sp_magmabur" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Mass Penguin" />
<element name="RESREF" type="11" value="epic_sp_masspeng" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Momento Mori" />
<element name="RESREF" type="11" value="epic_sp_momentom" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Mummy Dust" />
<element name="RESREF" type="11" value="epic_sp_mummdust" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Nailed to the Sky" />
<element name="RESREF" type="11" value="epic_sp_nailedsk" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Night&apos;s Undoing" />
<element name="RESREF" type="11" value="epic_sp_nightsun" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Order Restored" />
<element name="RESREF" type="11" value="epic_sp_orderres" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Paths Become Known" />
<element name="RESREF" type="11" value="epic_sp_pathsbec" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Peerless Penitence" />
<element name="RESREF" type="11" value="epic_sp_peerless" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Pestilence" />
<element name="RESREF" type="11" value="epic_sp_pestilen" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Pious Parley" />
<element name="RESREF" type="11" value="epic_sp_piouspar" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Planar Cell" />
<element name="RESREF" type="11" value="epic_sp_planarce" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Psionic Salvo" />
<element name="RESREF" type="11" value="epic_sp_psionics" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Rain of Fire" />
<element name="RESREF" type="11" value="epic_sp_rainfire" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Risen Reunited" />
<element name="RESREF" type="11" value="epic_sp_risenreu" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Ruin" />
<element name="RESREF" type="11" value="epic_sp_ruin" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Singular Sunder" />
<element name="RESREF" type="11" value="epic_sp_singsund" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Spell Worm" />
<element name="RESREF" type="11" value="epic_sp_spelworm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Storm Mantle" />
<element name="RESREF" type="11" value="epic_sp_stormman" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Summon Aberration" />
<element name="RESREF" type="11" value="epic_sp_summaber" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Superb Dispelling" />
<element name="RESREF" type="11" value="epic_sp_superbdi" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Symrustar&apos;s Spellbinding" />
<element name="RESREF" type="11" value="epic_sp_symrusta" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: The Withering" />
<element name="RESREF" type="11" value="epic_sp_thewithe" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Tolodine&apos;s Killing Wind" />
<element name="RESREF" type="11" value="epic_sp_tolodine" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Transcendent Vitality" />
<element name="RESREF" type="11" value="epic_sp_transvit" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Twinfiend" />
<element name="RESREF" type="11" value="epic_sp_twinfien" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Unholy Disciple" />
<element name="RESREF" type="11" value="epic_sp_unholydi" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Unimpinged" />
<element name="RESREF" type="11" value="epic_sp_unimping" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Unseen Wanderer" />
<element name="RESREF" type="11" value="epic_sp_unseenwa" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Spell: Whip of Shar" />
<element name="RESREF" type="11" value="epic_sp_whipshar" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Affliction" />
<element name="RESREF" type="11" value="epic_sd_afflict" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Animating Dead" />
<element name="RESREF" type="11" value="epic_sd_animdead" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Animation" />
<element name="RESREF" type="11" value="epic_sd_animate" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Armor" />
<element name="RESREF" type="11" value="epic_sd_armor" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Banishment" />
<element name="RESREF" type="11" value="epic_sd_banish" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Compelling" />
<element name="RESREF" type="11" value="epic_sd_compel" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Concealment" />
<element name="RESREF" type="11" value="epic_sd_conceal" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Conjuration" />
<element name="RESREF" type="11" value="epic_sd_conjure" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Contact" />
<element name="RESREF" type="11" value="epic_sd_contact" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Delusion" />
<element name="RESREF" type="11" value="epic_sd_delude" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Destruction" />
<element name="RESREF" type="11" value="epic_sd_destroy" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Dispelling" />
<element name="RESREF" type="11" value="epic_sd_dispel" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Energy" />
<element name="RESREF" type="11" value="epic_sd_energy" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Foresight" />
<element name="RESREF" type="11" value="epic_sd_foresee" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Fortification" />
<element name="RESREF" type="11" value="epic_sd_fortify" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Healing" />
<element name="RESREF" type="11" value="epic_sd_heal" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Life" />
<element name="RESREF" type="11" value="epic_sd_life" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Light" />
<element name="RESREF" type="11" value="epic_sd_light" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Opposition" />
<element name="RESREF" type="11" value="epic_sd_oppos" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Reflection" />
<element name="RESREF" type="11" value="epic_sd_reflect" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Revealing" />
<element name="RESREF" type="11" value="epic_sd_reveal" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Shadow" />
<element name="RESREF" type="11" value="epic_sd_shadow" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Slaying" />
<element name="RESREF" type="11" value="epic_sd_slay" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Summoning" />
<element name="RESREF" type="11" value="epic_sd_summon" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Time" />
<element name="RESREF" type="11" value="epic_sd_time" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Transformation" />
<element name="RESREF" type="11" value="epic_sd_transfrm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Transportation" />
<element name="RESREF" type="11" value="epic_sd_transprt" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="The Seed of Warding" />
<element name="RESREF" type="11" value="epic_sd_ward" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="186" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="STRREF" type="4" value="6745" />
<element name="ID" type="0" value="16" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Belt" />
<element name="RESREF" type="11" value="rig_belt" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="1520" />
<element name="ID" type="0" value="15" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Boots" />
<element name="RESREF" type="11" value="rig_boots" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6746" />
<element name="ID" type="0" value="17" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Bracer" />
<element name="RESREF" type="11" value="rig_bracer" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6747" />
<element name="ID" type="0" value="18" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Cloak" />
<element name="RESREF" type="11" value="rig_cloak" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="1530" />
<element name="ID" type="0" value="19" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Gloves" />
<element name="RESREF" type="11" value="rig_gloves" />
</struct>
</element>
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="83602" />
<element name="ID" type="0" value="64" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6812" />
<element name="ID" type="0" value="57" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Archmage&apos;s Focus of Power" />
<element name="RESREF" type="11" value="archfocusofpower" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Gem" />
<element name="RESREF" type="11" value="rig_gem" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6749" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="STRREF" type="4" value="6750" />
<element name="ID" type="0" value="21" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Amulet" />
<element name="RESREF" type="11" value="rig_amulet" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6751" />
<element name="ID" type="0" value="22" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Ring" />
<element name="RESREF" type="11" value="rig_ring" />
</struct>
</element>
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6748" />
<element name="ID" type="0" value="20" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="DM Rest Widget" />
<element name="RESREF" type="11" value="dmrestwidget" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="prgt_kit" />
<element name="RESREF" type="11" value="prgt_kit" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Supply Kit" />
<element name="RESREF" type="11" value="supplykit002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Woodland Kit" />
<element name="RESREF" type="11" value="supplykit001" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6699" />
<element name="ID" type="0" value="23" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Harper&apos;s Flute" />
<element name="RESREF" type="11" value="mh_it_flute" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Harper&apos;s Harp" />
<element name="RESREF" type="11" value="mh_it_harp" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Harper&apos;s Horn" />
<element name="RESREF" type="11" value="mh_it_cor" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Harper&apos;s Lute" />
<element name="RESREF" type="11" value="mh_it_luth" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Summoning Stone" />
<element name="RESREF" type="11" value="summoningstone" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Token of Sacrifice" />
<element name="RESREF" type="11" value="codi_sam_token" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6753" />
<element name="ID" type="0" value="24" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Potion" />
<element name="RESREF" type="11" value="rig_potion" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6754" />
<element name="ID" type="0" value="26" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="A Stolen Dweomer" />
<element name="RESREF" type="11" value="it_dweomerthief" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830216" />
<element name="RESREF" type="11" value="sp_it_sparscr401" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830228" />
<element name="RESREF" type="11" value="sp_it_sparscr601" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830423" />
<element name="RESREF" type="11" value="sp_it_sparscr206" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826216" />
<element name="RESREF" type="11" value="splscrl_animobj" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Avascular Mass" />
<element name="RESREF" type="11" value="nw_it_sparscr810" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Avasculate" />
<element name="RESREF" type="11" value="nw_it_sparscr709" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830368" />
<element name="RESREF" type="11" value="sp_it_sparscr107" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830368" />
<element name="RESREF" type="11" value="sp_it_sparscr203" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830435" />
<element name="RESREF" type="11" value="sp_it_sparscr503" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Blasphemy" />
<element name="RESREF" type="11" value="sp_it_spdvscr705" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830236" />
<element name="RESREF" type="11" value="sp_it_sparscr402" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825357" />
<element name="RESREF" type="11" value="splscrl_blsbah" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Blood of the Martyr" />
<element name="RESREF" type="11" value="sp_it_spdvscr405" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16823532" />
<element name="RESREF" type="11" value="sp_it_sparscr210" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830234" />
<element name="RESREF" type="11" value="sp_it_sparscr101" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826218" />
<element name="RESREF" type="11" value="splscrl_chillt" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830453" />
<element name="RESREF" type="11" value="sp_it_spdvscr203" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830218" />
<element name="RESREF" type="11" value="sp_it_sparscr403" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Command Undead" />
<element name="RESREF" type="11" value="nw_it_sparscr223" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16829190" />
<element name="RESREF" type="11" value="sp_it_sparscr212" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825353" />
<element name="RESREF" type="11" value="splscrl_conse" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830372" />
<element name="RESREF" type="11" value="sp_it_spdvscr101" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830425" />
<element name="RESREF" type="11" value="sp_it_sparscr207" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830376" />
<element name="RESREF" type="11" value="sp_it_sparscr204" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830380" />
<element name="RESREF" type="11" value="sp_it_spdvscr302" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Deeper Darkness" />
<element name="RESREF" type="11" value="sp_it_spdvscr305" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Detect Chaos" />
<element name="RESREF" type="11" value="sp_it_spdvscr110" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Detect Evil" />
<element name="RESREF" type="11" value="sp_it_spdvscr107" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Detect Good" />
<element name="RESREF" type="11" value="sp_it_spdvscr108" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Detect Law" />
<element name="RESREF" type="11" value="sp_it_spdvscr109" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Dictum" />
<element name="RESREF" type="11" value="sp_it_spdvscr706" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825212" />
<element name="RESREF" type="11" value="sp_it_sparscr412" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825681" />
<element name="RESREF" type="11" value="sp_it_sparscr413" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825681" />
<element name="RESREF" type="11" value="sp_it_spdvscr404" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825684" />
<element name="RESREF" type="11" value="sp_it_sparscr804" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825684" />
<element name="RESREF" type="11" value="sp_it_spdvscr803" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830238" />
<element name="RESREF" type="11" value="sp_it_sparscr602" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830384" />
<element name="RESREF" type="11" value="sp_it_spdvscr201" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830220" />
<element name="RESREF" type="11" value="sp_it_sparscr404" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Energy Ebb" />
<element name="RESREF" type="11" value="nw_it_sparscr710" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Energy Ebb" />
<element name="RESREF" type="11" value="nw_it_spdvscr710" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830242" />
<element name="RESREF" type="11" value="sp_it_sparscr605" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830222" />
<element name="RESREF" type="11" value="sp_it_sparscr405" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830386" />
<element name="RESREF" type="11" value="sp_it_sparscr205" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830427" />
<element name="RESREF" type="11" value="sp_it_sparscr305" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830429" />
<element name="RESREF" type="11" value="sp_it_sparscr802" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Forceblast" />
<element name="RESREF" type="11" value="sp_it_sparscr301" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Ghoul Gauntlet" />
<element name="RESREF" type="11" value="nw_it_sparscr615" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830290" />
<element name="RESREF" type="11" value="sp_it_sparscr201" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830388" />
<element name="RESREF" type="11" value="sp_it_sparscr502" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830274" />
<element name="RESREF" type="11" value="sp_it_sparscr501" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825312" />
<element name="RESREF" type="11" value="sp_it_sparscr706" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830503" />
<element name="RESREF" type="11" value="sp_it_spdvscr304" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830457" />
<element name="RESREF" type="11" value="sp_it_sparscr110" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830272" />
<element name="RESREF" type="11" value="sp_it_sparscr202" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Holy Word" />
<element name="RESREF" type="11" value="sp_it_spdvscr704" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830226" />
<element name="RESREF" type="11" value="sp_it_sparscr302" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830437" />
<element name="RESREF" type="11" value="sp_it_sparscr409" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830439" />
<element name="RESREF" type="11" value="sp_it_sparscr306" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16832059" />
<element name="RESREF" type="11" value="sp_it_sparscr701" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830374" />
<element name="RESREF" type="11" value="sp_it_spdvscr301" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830378" />
<element name="RESREF" type="11" value="sp_it_sparscr304" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830382" />
<element name="RESREF" type="11" value="sp_it_spdvscr503" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830396" />
<element name="RESREF" type="11" value="sp_it_spdvscr403" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830348" />
<element name="RESREF" type="11" value="sp_it_sparscr102" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830352" />
<element name="RESREF" type="11" value="sp_it_sparscr103" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830356" />
<element name="RESREF" type="11" value="sp_it_sparscr104" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830360" />
<element name="RESREF" type="11" value="sp_it_sparscr105" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830364" />
<element name="RESREF" type="11" value="sp_it_sparscr106" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830390" />
<element name="RESREF" type="11" value="sp_it_spdvscr102" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830392" />
<element name="RESREF" type="11" value="sp_it_spdvscr202" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830263" />
<element name="RESREF" type="11" value="sp_it_sparscr407" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Magic Circle against Chaos" />
<element name="RESREF" type="11" value="sp_it_sparscr308" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Magic Circle against Evil" />
<element name="RESREF" type="11" value="sp_it_sparscr309" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Magic Circle against Good" />
<element name="RESREF" type="11" value="sp_it_sparscr310" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Magic Circle against Law" />
<element name="RESREF" type="11" value="sp_it_sparscr311" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830240" />
<element name="RESREF" type="11" value="sp_it_sparscr801" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830249" />
<element name="RESREF" type="11" value="sp_it_sparscr603" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830251" />
<element name="RESREF" type="11" value="sp_it_sparscr604" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825365" />
<element name="RESREF" type="11" value="splscrl_contag" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830282" />
<element name="RESREF" type="11" value="sp_it_spdvscr801" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830276" />
<element name="RESREF" type="11" value="sp_it_spdvscr501" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830278" />
<element name="RESREF" type="11" value="sp_it_spdvscr601" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830280" />
<element name="RESREF" type="11" value="sp_it_spdvscr701" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830455" />
<element name="RESREF" type="11" value="sp_it_spdvscr901" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830253" />
<element name="RESREF" type="11" value="sp_it_sparscr606" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830255" />
<element name="RESREF" type="11" value="sp_it_sparscr607" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830257" />
<element name="RESREF" type="11" value="sp_it_sparscr608" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830232" />
<element name="RESREF" type="11" value="sp_it_sparscr901" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830230" />
<element name="RESREF" type="11" value="sp_it_sparscr704" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830259" />
<element name="RESREF" type="11" value="sp_it_sparscr609" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830261" />
<element name="RESREF" type="11" value="sp_it_sparscr408" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825704" />
<element name="RESREF" type="11" value="sp_it_sparscr803" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16823538" />
<element name="RESREF" type="11" value="sp_it_sparscr211" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830345" />
<element name="RESREF" type="11" value="sp_it_sparscr702" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825355" />
<element name="RESREF" type="11" value="splscrl_natav" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Awareness" />
<element name="RESREF" type="11" value="nw_it_sparscr114" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Awareness" />
<element name="RESREF" type="11" value="nw_it_spdvscr114" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Bloat" />
<element name="RESREF" type="11" value="nw_it_sparscr316" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Bloat" />
<element name="RESREF" type="11" value="nw_it_spdvscr316" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Burst" />
<element name="RESREF" type="11" value="nw_it_sparscr514" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Burst" />
<element name="RESREF" type="11" value="nw_it_spdvscr514" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Cyst" />
<element name="RESREF" type="11" value="nw_it_sparscr222" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Cyst" />
<element name="RESREF" type="11" value="nw_it_spdvscr222" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Domination" />
<element name="RESREF" type="11" value="nw_it_sparscr419" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Domination" />
<element name="RESREF" type="11" value="nw_it_spdvscr419" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Empowerment" />
<element name="RESREF" type="11" value="nw_it_sparscr811" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Empowerment" />
<element name="RESREF" type="11" value="nw_it_spdvscr811" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Eruption" />
<element name="RESREF" type="11" value="nw_it_sparscr616" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Eruption" />
<element name="RESREF" type="11" value="nw_it_spdvscr616" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Termination" />
<element name="RESREF" type="11" value="nw_it_sparscr913" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Necrotic Termination" />
<element name="RESREF" type="11" value="nw_it_spdvscr913" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Night&apos;s Caress" />
<element name="RESREF" type="11" value="nw_it_sparscr515" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Night&apos;s Caress" />
<element name="RESREF" type="11" value="nw_it_spdvscr515" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830441" />
<element name="RESREF" type="11" value="sp_it_sparscr108" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830443" />
<element name="RESREF" type="11" value="sp_it_sparscr705" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Otiluke&apos;s Resilient Sphere" />
<element name="RESREF" type="11" value="nw_it_sparscr420" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830394" />
<element name="RESREF" type="11" value="sp_it_spdvscr402" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826310" />
<element name="RESREF" type="11" value="sp_it_spdvscr703" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826310" />
<element name="RESREF" type="11" value="sp_it_spdvscr802" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826308" />
<element name="RESREF" type="11" value="sp_it_spdvscr602" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Protection from Chaos" />
<element name="RESREF" type="11" value="sp_it_sparscr111" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Protection from Evil" />
<element name="RESREF" type="11" value="sp_it_sparscr112" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Protection from Good" />
<element name="RESREF" type="11" value="sp_it_sparscr113" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Protection from Law" />
<element name="RESREF" type="11" value="sp_it_sparscr114" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830286" />
<element name="RESREF" type="11" value="sp_it_spdvscr401" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830284" />
<element name="RESREF" type="11" value="sp_it_spdvscr502" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Scroll" />
<element name="RESREF" type="11" value="rig_scroll" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830265" />
<element name="RESREF" type="11" value="sp_it_sparscr303" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830431" />
<element name="RESREF" type="11" value="sp_it_sparscr208" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830445" />
<element name="RESREF" type="11" value="sp_it_sparscr410" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830398" />
<element name="RESREF" type="11" value="sp_it_spdvscr303" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826070" />
<element name="RESREF" type="11" value="splscrl_majmiss" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830447" />
<element name="RESREF" type="11" value="sp_it_sparscr109" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Snilloc&apos;s Snowball Swarm" />
<element name="RESREF" type="11" value="sp_it_sparscr209" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830224" />
<element name="RESREF" type="11" value="sp_it_sparscr406" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830449" />
<element name="RESREF" type="11" value="sp_it_spdvscr504" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830451" />
<element name="RESREF" type="11" value="sp_it_sparscr902" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830459" />
<element name="RESREF" type="11" value="sp_it_sparscr307" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825689" />
<element name="RESREF" type="11" value="sp_it_sparscr504" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825707" />
<element name="RESREF" type="11" value="sp_it_sparscr903" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Undetectable Alignment" />
<element name="RESREF" type="11" value="sp_it_spdvscr204" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825359" />
<element name="RESREF" type="11" value="splscrl_unyield" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830461" />
<element name="RESREF" type="11" value="sp_it_sparscr411" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16825361" />
<element name="RESREF" type="11" value="splscrl_gwdm" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16830463" />
<element name="RESREF" type="11" value="sp_it_spdvscr702" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Word of Chaos" />
<element name="RESREF" type="11" value="sp_it_spdvscr707" />
</struct>
</element>
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6808" />
<element name="ID" type="0" value="54" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6687" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="STRREF" type="4" value="6688" />
<element name="ID" type="0" value="0" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="STRREF" type="4" value="4669" />
<element name="RESREF" type="11" value="2dapoison023" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Astral Construct Claw" />
<element name="RESREF" type="11" value="psi_ast_con_claw" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Astral Construct Properties" />
<element name="RESREF" type="11" value="psi_ast_con_skin" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Astral Construct Slam" />
<element name="RESREF" type="11" value="psi_ast_con_slam" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826278" />
<element name="RESREF" type="11" value="2dapoison135" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4675" />
<element name="RESREF" type="11" value="2dapoison029" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4657" />
<element name="RESREF" type="11" value="2dapoison011" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4665" />
<element name="RESREF" type="11" value="2dapoison019" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4650" />
<element name="RESREF" type="11" value="2dapoison004" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4654" />
<element name="RESREF" type="11" value="2dapoison008" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Bralan Hide" />
<element name="RESREF" type="11" value="bralanhide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Bralani Longbow" />
<element name="RESREF" type="11" value="bralanilongbow" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Bralani Scimitar" />
<element name="RESREF" type="11" value="bralaniscimitar" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826285" />
<element name="RESREF" type="11" value="2dapoison142" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4673" />
<element name="RESREF" type="11" value="2dapoison027" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Can Shift Check" />
<element name="RESREF" type="11" value="pnp_shft_tstpkup" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4664" />
<element name="RESREF" type="11" value="2dapoison018" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826288" />
<element name="RESREF" type="11" value="2dapoison143" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4674" />
<element name="RESREF" type="11" value="2dapoison028" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826270" />
<element name="RESREF" type="11" value="2dapoison127" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826276" />
<element name="RESREF" type="11" value="2dapoison133" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4686" />
<element name="RESREF" type="11" value="2dapoison040" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4671" />
<element name="RESREF" type="11" value="2dapoison025" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4658" />
<element name="RESREF" type="11" value="2dapoison012" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4661" />
<element name="RESREF" type="11" value="2dapoison015" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Epic Shifter Powers" />
<element name="RESREF" type="11" value="epicshifterpower" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826277" />
<element name="RESREF" type="11" value="2dapoison134" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826269" />
<element name="RESREF" type="11" value="2dapoison126" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826275" />
<element name="RESREF" type="11" value="2dapoison132" />
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<struct id="0" >
<element name="STRREF" type="4" value="4685" />
<element name="RESREF" type="11" value="2dapoison039" />
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<struct id="0" >
<element name="STRREF" type="4" value="4655" />
<element name="RESREF" type="11" value="2dapoison009" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826286" />
<element name="RESREF" type="11" value="2dapoison100" />
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<struct id="0" >
<element name="STRREF" type="4" value="4649" />
<element name="RESREF" type="11" value="2dapoison003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="HideToken" />
<element name="RESREF" type="11" value="hidetoken" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Holy Arrow" />
<element name="RESREF" type="11" value="holyarrow" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826268" />
<element name="RESREF" type="11" value="2dapoison125" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826274" />
<element name="RESREF" type="11" value="2dapoison131" />
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<struct id="0" >
<element name="STRREF" type="4" value="4684" />
<element name="RESREF" type="11" value="2dapoison038" />
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<struct id="0" >
<element name="STRREF" type="4" value="4667" />
<element name="RESREF" type="11" value="2dapoison021" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826284" />
<element name="RESREF" type="11" value="2dapoison141" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826290" />
<element name="RESREF" type="11" value="2dapoison144" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826267" />
<element name="RESREF" type="11" value="2dapoison124" />
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<struct id="0" >
<element name="STRREF" type="4" value="4652" />
<element name="RESREF" type="11" value="2dapoison006" />
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<struct id="0" >
<element name="STRREF" type="4" value="4683" />
<element name="RESREF" type="11" value="2dapoison037" />
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<struct id="0" >
<element name="STRREF" type="4" value="4670" />
<element name="RESREF" type="11" value="2dapoison024" />
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<struct id="0" >
<element name="NAME" type="10" value="Listener Hide" />
<element name="RESREF" type="11" value="listenerhide" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="4659" />
<element name="RESREF" type="11" value="2dapoison013" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Manifestation Token" />
<element name="RESREF" type="11" value="prc_maniftoken" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826266" />
<element name="RESREF" type="11" value="2dapoison123" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826273" />
<element name="RESREF" type="11" value="2dapoison130" />
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<struct id="0" >
<element name="STRREF" type="4" value="4682" />
<element name="RESREF" type="11" value="2dapoison036" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16824442" />
<element name="RESREF" type="11" value="prc_sk_mblade_bs" />
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<struct id="0" >
<element name="STRREF" type="4" value="16824442" />
<element name="RESREF" type="11" value="prc_sk_mblade_ls" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16824442" />
<element name="RESREF" type="11" value="prc_sk_mblade_ss" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16824442" />
<element name="RESREF" type="11" value="prc_sk_mblade_th" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="16826283" />
<element name="RESREF" type="11" value="2dapoison140" />
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<struct id="0" >
<element name="STRREF" type="4" value="4646" />
<element name="RESREF" type="11" value="2dapoison000" />
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<struct id="0" >
<element name="STRREF" type="4" value="4660" />
<element name="RESREF" type="11" value="2dapoison014" />
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<struct id="0" >
<element name="STRREF" type="4" value="4666" />
<element name="RESREF" type="11" value="2dapoison020" />
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<struct id="0" >
<element name="STRREF" type="4" value="16826292" />
<element name="RESREF" type="11" value="2dapoison145" />
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<struct id="0" >
<element name="STRREF" type="4" value="4651" />
<element name="RESREF" type="11" value="2dapoison005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adamantium Golem (55 HD)" />
<element name="RESREF" type="11" value="ireq_gol_adam_55" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adamantium Golem (56 HD)" />
<element name="RESREF" type="11" value="ireq_gol_adam_60" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adamantium Golem (57 HD)" />
<element name="RESREF" type="11" value="ireq_gol_adam_65" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adamantium Golem (58 HD)" />
<element name="RESREF" type="11" value="ireq_gol_adam_70" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adamantium Golem (59 HD)" />
<element name="RESREF" type="11" value="ireq_gol_adam_75" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adamantium Golem (60 HD)" />
<element name="RESREF" type="11" value="ireq_gol_adam_80" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Adventurer&apos;s Robe" />
<element name="RESREF" type="11" value="ireq_adverobe" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Acid Resistance" />
<element name="RESREF" type="11" value="ireq_ammyreac" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Cold Resistance" />
<element name="RESREF" type="11" value="ireq_ammyrecd" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Electrical Resistance" />
<element name="RESREF" type="11" value="ireq_ammyreel" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Fire Resistance" />
<element name="RESREF" type="11" value="ireq_ammyrefr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +1" />
<element name="RESREF" type="11" value="ireq_amulnat1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +2" />
<element name="RESREF" type="11" value="ireq_amulnat2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +3" />
<element name="RESREF" type="11" value="ireq_amulnat3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +4" />
<element name="RESREF" type="11" value="ireq_amulnat4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +5" />
<element name="RESREF" type="11" value="ireq_amulnat5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +6" />
<element name="RESREF" type="11" value="ireq_amulnat6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Natural Armor +7" />
<element name="RESREF" type="11" value="ireq_amulnat7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of the Harpers" />
<element name="RESREF" type="11" value="ireq_amulharp" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Undead Turning" />
<element name="RESREF" type="11" value="ireq_amulturn" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +1" />
<element name="RESREF" type="11" value="ireq_amywill1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +2" />
<element name="RESREF" type="11" value="ireq_amywill2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +3" />
<element name="RESREF" type="11" value="ireq_amywill3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +4" />
<element name="RESREF" type="11" value="ireq_amywill4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +5" />
<element name="RESREF" type="11" value="ireq_amywill5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +6" />
<element name="RESREF" type="11" value="ireq_amywill6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Amulet of Will +7" />
<element name="RESREF" type="11" value="ireq_amywill7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arrow +1" />
<element name="RESREF" type="11" value="ireq_arrow001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arrow +2" />
<element name="RESREF" type="11" value="ireq_arrow002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arrow +3" />
<element name="RESREF" type="11" value="ireq_arrow003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arrow +4" />
<element name="RESREF" type="11" value="ireq_arrow004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arrow +5" />
<element name="RESREF" type="11" value="ireq_arrow005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arsenic" />
<element name="RESREF" type="11" value="ireq_poison023" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Arvoreen&apos;s Amulet of Aid" />
<element name="RESREF" type="11" value="ireq_amularvr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Austruth Harp" />
<element name="RESREF" type="11" value="ireq_instanst" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bag of Holding" />
<element name="RESREF" type="11" value="ireq_baghold0" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Balor Bile" />
<element name="RESREF" type="11" value="ireq_poison135" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +1" />
<element name="RESREF" type="11" value="ireq_bandmai1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +2" />
<element name="RESREF" type="11" value="ireq_bandmai2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +3" />
<element name="RESREF" type="11" value="ireq_bandmai3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +4" />
<element name="RESREF" type="11" value="ireq_bandmai4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +5" />
<element name="RESREF" type="11" value="ireq_bandmai5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +6" />
<element name="RESREF" type="11" value="ireq_bandmai6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Banded Mail +7" />
<element name="RESREF" type="11" value="ireq_bandmai7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +1" />
<element name="RESREF" type="11" value="ireq_bastard1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +2" />
<element name="RESREF" type="11" value="ireq_bastard2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +3" />
<element name="RESREF" type="11" value="ireq_bastard3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +4" />
<element name="RESREF" type="11" value="ireq_bastard4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +5" />
<element name="RESREF" type="11" value="ireq_bastard5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +6" />
<element name="RESREF" type="11" value="ireq_bastard6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bastard Sword +7" />
<element name="RESREF" type="11" value="ireq_bastard7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +1" />
<element name="RESREF" type="11" value="ireq_battlea1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +2" />
<element name="RESREF" type="11" value="ireq_battlea2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +3" />
<element name="RESREF" type="11" value="ireq_battlea3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +4" />
<element name="RESREF" type="11" value="ireq_battlea4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +5" />
<element name="RESREF" type="11" value="ireq_battlea5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +6" />
<element name="RESREF" type="11" value="ireq_battlea6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Battleaxe +7" />
<element name="RESREF" type="11" value="ireq_battlea7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bebilith Venom" />
<element name="RESREF" type="11" value="ireq_poison029" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Beholder Crown" />
<element name="RESREF" type="11" value="ireq_hbndbeho" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +1" />
<element name="RESREF" type="11" value="ireq_beltagi1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +2" />
<element name="RESREF" type="11" value="ireq_beltagi2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +3" />
<element name="RESREF" type="11" value="ireq_beltagi3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +4" />
<element name="RESREF" type="11" value="ireq_beltagi4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +5" />
<element name="RESREF" type="11" value="ireq_beltagi5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +6" />
<element name="RESREF" type="11" value="ireq_beltagi6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Agility +7" />
<element name="RESREF" type="11" value="ireq_beltagi7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Cloud Giant Strength" />
<element name="RESREF" type="11" value="ireq_beltgiac" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Fire Giant Strength" />
<element name="RESREF" type="11" value="ireq_beltgiar" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Frost Giant Strength" />
<element name="RESREF" type="11" value="ireq_beltgiaf" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Hill Giant Strength" />
<element name="RESREF" type="11" value="ireq_beltgiah" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Lions" />
<element name="RESREF" type="11" value="ireq_beltlion" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Belt of Storm Giant Strength" />
<element name="RESREF" type="11" value="ireq_beltgias" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Black Adder Venom" />
<element name="RESREF" type="11" value="ireq_poison011" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Black Lotus Extract" />
<element name="RESREF" type="11" value="ireq_poison019" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Black Robe of the Archmagi" />
<element name="RESREF" type="11" value="ireq_robearcb" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bloodroot" />
<element name="RESREF" type="11" value="ireq_poison004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Blue Whinnis" />
<element name="RESREF" type="11" value="ireq_poison008" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bolt +1" />
<element name="RESREF" type="11" value="ireq_bolt0001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bolt +2" />
<element name="RESREF" type="11" value="ireq_bolt0002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bolt +3" />
<element name="RESREF" type="11" value="ireq_bolt0003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bolt +4" />
<element name="RESREF" type="11" value="ireq_bolt0004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bolt +5" />
<element name="RESREF" type="11" value="ireq_bolt0005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Elvenkind" />
<element name="RESREF" type="11" value="ireq_bootelvn" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Hardiness +1" />
<element name="RESREF" type="11" value="ireq_boothar1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Hardiness +2" />
<element name="RESREF" type="11" value="ireq_boothar2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Hardiness +3" />
<element name="RESREF" type="11" value="ireq_boothar3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +1" />
<element name="RESREF" type="11" value="ireq_bootref1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +2" />
<element name="RESREF" type="11" value="ireq_bootref2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +3" />
<element name="RESREF" type="11" value="ireq_bootref3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +4" />
<element name="RESREF" type="11" value="ireq_bootref4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +5" />
<element name="RESREF" type="11" value="ireq_bootref5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +6" />
<element name="RESREF" type="11" value="ireq_bootref6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Reflexes +7" />
<element name="RESREF" type="11" value="ireq_bootref7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Speed" />
<element name="RESREF" type="11" value="ireq_bootspee" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +1" />
<element name="RESREF" type="11" value="ireq_bootstr1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +2" />
<element name="RESREF" type="11" value="ireq_bootstr2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +3" />
<element name="RESREF" type="11" value="ireq_bootstr3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +4" />
<element name="RESREF" type="11" value="ireq_bootstr4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +5" />
<element name="RESREF" type="11" value="ireq_bootstr5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +6" />
<element name="RESREF" type="11" value="ireq_bootstr6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of Striding +7" />
<element name="RESREF" type="11" value="ireq_bootstr7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of the Sun Soul +1" />
<element name="RESREF" type="11" value="ireq_bootsun1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of the Sun Soul +2" />
<element name="RESREF" type="11" value="ireq_bootsun2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of the Sun Soul +3" />
<element name="RESREF" type="11" value="ireq_bootsun3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of the Sun Soul +4" />
<element name="RESREF" type="11" value="ireq_bootsun4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of the Sun Soul +5" />
<element name="RESREF" type="11" value="ireq_bootsun5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Boots of the Winterlands" />
<element name="RESREF" type="11" value="ireq_bootwint" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bowl of Commanding Water Elementals" />
<element name="RESREF" type="11" value="ireq_bowlwatr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Archery" />
<element name="RESREF" type="11" value="ireq_bracarch" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +1" />
<element name="RESREF" type="11" value="ireq_bracarm1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +10" />
<element name="RESREF" type="11" value="ireq_bracarm0" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +2" />
<element name="RESREF" type="11" value="ireq_bracarm2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +3" />
<element name="RESREF" type="11" value="ireq_bracarm3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +4" />
<element name="RESREF" type="11" value="ireq_bracarm4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +5" />
<element name="RESREF" type="11" value="ireq_bracarm5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +6" />
<element name="RESREF" type="11" value="ireq_bracarm6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +7" />
<element name="RESREF" type="11" value="ireq_bracarm7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +8" />
<element name="RESREF" type="11" value="ireq_bracarm8" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Armor +9" />
<element name="RESREF" type="11" value="ireq_bracarm9" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +1" />
<element name="RESREF" type="11" value="ireq_glovdex1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +10" />
<element name="RESREF" type="11" value="ireq_glovdex0" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +2" />
<element name="RESREF" type="11" value="ireq_glovdex2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +3" />
<element name="RESREF" type="11" value="ireq_glovdex3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +4" />
<element name="RESREF" type="11" value="ireq_glovdex4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +5" />
<element name="RESREF" type="11" value="ireq_glovdex5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +6" />
<element name="RESREF" type="11" value="ireq_glovdex6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +7" />
<element name="RESREF" type="11" value="ireq_glovdex7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +8" />
<element name="RESREF" type="11" value="ireq_glovdex8" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of Dexterity +9" />
<element name="RESREF" type="11" value="ireq_glovdex9" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bracers of the Blinding Strike" />
<element name="RESREF" type="11" value="ireq_bracblnd" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Brazier of Commanding Fire Elementals" />
<element name="RESREF" type="11" value="ireq_brazfire" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +1" />
<element name="RESREF" type="11" value="ireq_breastp1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +2" />
<element name="RESREF" type="11" value="ireq_breastp2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +3" />
<element name="RESREF" type="11" value="ireq_breastp3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +4" />
<element name="RESREF" type="11" value="ireq_breastp4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +5" />
<element name="RESREF" type="11" value="ireq_breastp5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +6" />
<element name="RESREF" type="11" value="ireq_breastp6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Breastplate +7" />
<element name="RESREF" type="11" value="ireq_breastp7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Brooch of Shielding" />
<element name="RESREF" type="11" value="ireq_brooshld" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bullet +1" />
<element name="RESREF" type="11" value="ireq_bullet01" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bullet +2" />
<element name="RESREF" type="11" value="ireq_bullet02" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bullet +3" />
<element name="RESREF" type="11" value="ireq_bullet03" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bullet +4" />
<element name="RESREF" type="11" value="ireq_bullet04" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Bullet +5" />
<element name="RESREF" type="11" value="ireq_bullet05" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Burning angel wing fumes" />
<element name="RESREF" type="11" value="ireq_poison142" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Burnt Othur Fumes" />
<element name="RESREF" type="11" value="ireq_poison027" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Canaith Mandolin" />
<element name="RESREF" type="11" value="ireq_instcana" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cape of the Fire Bath" />
<element name="RESREF" type="11" value="ireq_capefire" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cape of Winter" />
<element name="RESREF" type="11" value="ireq_capewint" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Carrion Crawler Brain Juice" />
<element name="RESREF" type="11" value="ireq_poison018" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Celestial Lightsblood" />
<element name="RESREF" type="11" value="ireq_poison143" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Censer of Controlling Air Elementals" />
<element name="RESREF" type="11" value="ireq_censair" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +1" />
<element name="RESREF" type="11" value="ireq_chainsh1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +2" />
<element name="RESREF" type="11" value="ireq_chainsh2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +3" />
<element name="RESREF" type="11" value="ireq_chainsh3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +4" />
<element name="RESREF" type="11" value="ireq_chainsh4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +5" />
<element name="RESREF" type="11" value="ireq_chainsh5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +6" />
<element name="RESREF" type="11" value="ireq_chainsh6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chain Shirt +7" />
<element name="RESREF" type="11" value="ireq_chainsh7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +1" />
<element name="RESREF" type="11" value="ireq_chainma1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +2" />
<element name="RESREF" type="11" value="ireq_chainma2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +3" />
<element name="RESREF" type="11" value="ireq_chainma3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +4" />
<element name="RESREF" type="11" value="ireq_chainma4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +5" />
<element name="RESREF" type="11" value="ireq_chainma5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +6" />
<element name="RESREF" type="11" value="ireq_chainma6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chainmail +7" />
<element name="RESREF" type="11" value="ireq_chainma7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chaos Mist" />
<element name="RESREF" type="11" value="ireq_poison028" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Chime of Opening" />
<element name="RESREF" type="11" value="ireq_chimopen" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Clay Golem (12 HD)" />
<element name="RESREF" type="11" value="ireq_gol_clay_12" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Clay Golem (13 HD)" />
<element name="RESREF" type="11" value="ireq_gol_clay_17" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Clay Golem (14 HD)" />
<element name="RESREF" type="11" value="ireq_gol_clay_22" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Clay Golem (15 HD)" />
<element name="RESREF" type="11" value="ireq_gol_clay_27" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Clay Golem (16 HD)" />
<element name="RESREF" type="11" value="ireq_gol_clay_32" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cli Lyre" />
<element name="RESREF" type="11" value="ireq_instclil" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Arachnida" />
<element name="RESREF" type="11" value="ireq_clokarac" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Blackflame" />
<element name="RESREF" type="11" value="ireq_clokblfl" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Displacement" />
<element name="RESREF" type="11" value="ireq_clokdisp" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Elvenkind" />
<element name="RESREF" type="11" value="ireq_clokelvn" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Epic Spell Resistance" />
<element name="RESREF" type="11" value="ireq_mantsrep" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Fortification +1" />
<element name="RESREF" type="11" value="ireq_clkfort1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Fortification +2" />
<element name="RESREF" type="11" value="ireq_clkfort2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Fortification +3" />
<element name="RESREF" type="11" value="ireq_clkfort3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Fortification +4" />
<element name="RESREF" type="11" value="ireq_clkfort4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Fortification +5" />
<element name="RESREF" type="11" value="ireq_clkfort5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Movement" />
<element name="RESREF" type="11" value="ireq_cloakmov" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +1" />
<element name="RESREF" type="11" value="ireq_clkprot1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +2" />
<element name="RESREF" type="11" value="ireq_clkprot2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +3" />
<element name="RESREF" type="11" value="ireq_clkprot3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +4" />
<element name="RESREF" type="11" value="ireq_clkprot4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +5" />
<element name="RESREF" type="11" value="ireq_clkprot5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +6" />
<element name="RESREF" type="11" value="ireq_clkprot6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Protection +7" />
<element name="RESREF" type="11" value="ireq_clkprot7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Resistance +1" />
<element name="RESREF" type="11" value="ireq_clokres1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Resistance +2" />
<element name="RESREF" type="11" value="ireq_clokres2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Resistance +3" />
<element name="RESREF" type="11" value="ireq_clokres3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Resistance +4" />
<element name="RESREF" type="11" value="ireq_clokres4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of Resistance +5" />
<element name="RESREF" type="11" value="ireq_clokres5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cloak of the Bat" />
<element name="RESREF" type="11" value="ireq_clokbat1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +1" />
<element name="RESREF" type="11" value="ireq_club0001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +2" />
<element name="RESREF" type="11" value="ireq_club0002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +3" />
<element name="RESREF" type="11" value="ireq_club0003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +4" />
<element name="RESREF" type="11" value="ireq_club0004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +5" />
<element name="RESREF" type="11" value="ireq_club0005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +6" />
<element name="RESREF" type="11" value="ireq_club0006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Club +7" />
<element name="RESREF" type="11" value="ireq_club0007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Colossal Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison127" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Colossal Scorpion Poison" />
<element name="RESREF" type="11" value="ireq_poison133" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Colossal Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison040" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +1" />
<element name="RESREF" type="11" value="ireq_clongbo1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +2" />
<element name="RESREF" type="11" value="ireq_clongbo2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +3" />
<element name="RESREF" type="11" value="ireq_clongbo3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +4" />
<element name="RESREF" type="11" value="ireq_clongbo4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +5" />
<element name="RESREF" type="11" value="ireq_clongbo5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +6" />
<element name="RESREF" type="11" value="ireq_clongbo6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Longbow +7" />
<element name="RESREF" type="11" value="ireq_clongbo7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +1" />
<element name="RESREF" type="11" value="ireq_cshortb1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +2" />
<element name="RESREF" type="11" value="ireq_cshortb2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +3" />
<element name="RESREF" type="11" value="ireq_cshortb3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +4" />
<element name="RESREF" type="11" value="ireq_cshortb4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +5" />
<element name="RESREF" type="11" value="ireq_cshortb5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +6" />
<element name="RESREF" type="11" value="ireq_cshortb6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Composite Shortbow +7" />
<element name="RESREF" type="11" value="ireq_cshortb7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Cowl of Warding" />
<element name="RESREF" type="11" value="ireq_cowlward" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +1" />
<element name="RESREF" type="11" value="ireq_dagger01" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +2" />
<element name="RESREF" type="11" value="ireq_dagger02" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +3" />
<element name="RESREF" type="11" value="ireq_dagger03" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +4" />
<element name="RESREF" type="11" value="ireq_dagger04" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +5" />
<element name="RESREF" type="11" value="ireq_dagger05" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +6" />
<element name="RESREF" type="11" value="ireq_dagger06" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dagger +7" />
<element name="RESREF" type="11" value="ireq_dagger07" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dark Reaver Powder" />
<element name="RESREF" type="11" value="ireq_poison025" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +1" />
<element name="RESREF" type="11" value="ireq_dart0001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +2" />
<element name="RESREF" type="11" value="ireq_dart0002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +3" />
<element name="RESREF" type="11" value="ireq_dart0003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +4" />
<element name="RESREF" type="11" value="ireq_dart0004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +5" />
<element name="RESREF" type="11" value="ireq_dart0005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +6" />
<element name="RESREF" type="11" value="ireq_dart0006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dart +7" />
<element name="RESREF" type="11" value="ireq_dart0007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Deathblade" />
<element name="RESREF" type="11" value="ireq_poison012" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +1" />
<element name="RESREF" type="11" value="ireq_diremac1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +2" />
<element name="RESREF" type="11" value="ireq_diremac2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +3" />
<element name="RESREF" type="11" value="ireq_diremac3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +4" />
<element name="RESREF" type="11" value="ireq_diremac4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +5" />
<element name="RESREF" type="11" value="ireq_diremac5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +6" />
<element name="RESREF" type="11" value="ireq_diremac6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dire Mace +7" />
<element name="RESREF" type="11" value="ireq_diremac7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Doss Lute" />
<element name="RESREF" type="11" value="ireq_instdoss" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +1" />
<element name="RESREF" type="11" value="ireq_doublea1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +2" />
<element name="RESREF" type="11" value="ireq_doublea2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +3" />
<element name="RESREF" type="11" value="ireq_doublea3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +4" />
<element name="RESREF" type="11" value="ireq_doublea4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +5" />
<element name="RESREF" type="11" value="ireq_doublea5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +6" />
<element name="RESREF" type="11" value="ireq_doublea6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Double Axe +7" />
<element name="RESREF" type="11" value="ireq_doublea7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dove&apos;s Harp" />
<element name="RESREF" type="11" value="ireq_harpdove" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dragon Bile" />
<element name="RESREF" type="11" value="ireq_poison015" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dust of Appearance" />
<element name="RESREF" type="11" value="ireq_dustappr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dust of Disappearance" />
<element name="RESREF" type="11" value="ireq_dustdisa" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +1" />
<element name="RESREF" type="11" value="ireq_dwarven1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +2" />
<element name="RESREF" type="11" value="ireq_dwarven2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +3" />
<element name="RESREF" type="11" value="ireq_dwarven3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +4" />
<element name="RESREF" type="11" value="ireq_dwarven4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +5" />
<element name="RESREF" type="11" value="ireq_dwarven5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +6" />
<element name="RESREF" type="11" value="ireq_dwarven6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Dwarven Waraxe +7" />
<element name="RESREF" type="11" value="ireq_dwarven7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Elixir of Horus-Re" />
<element name="RESREF" type="11" value="ireq_elixhoru" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Eyeblast" />
<element name="RESREF" type="11" value="ireq_poison134" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Eyes of Charming" />
<element name="RESREF" type="11" value="ireq_eyeschrm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Eyes of Doom" />
<element name="RESREF" type="11" value="ireq_eyesdoom" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Eyes of Petrification" />
<element name="RESREF" type="11" value="ireq_eyespetr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Eyes of the Eagle" />
<element name="RESREF" type="11" value="ireq_eyeseagl" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Flesh Golem (10 HD)" />
<element name="RESREF" type="11" value="ireq_gol_fles_10" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Flesh Golem (11 HD)" />
<element name="RESREF" type="11" value="ireq_gol_fles_15" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Flesh Golem (12 HD)" />
<element name="RESREF" type="11" value="ireq_gol_fles_20" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Flesh Golem (13 HD)" />
<element name="RESREF" type="11" value="ireq_gol_fles_25" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Fochluchan Bandore" />
<element name="RESREF" type="11" value="ireq_instfoch" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +1" />
<element name="RESREF" type="11" value="ireq_fullpla1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +2" />
<element name="RESREF" type="11" value="ireq_fullpla2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +3" />
<element name="RESREF" type="11" value="ireq_fullpla3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +4" />
<element name="RESREF" type="11" value="ireq_fullpla4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +5" />
<element name="RESREF" type="11" value="ireq_fullpla5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +5" />
<element name="RESREF" type="11" value="ireq_fulpla5a" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +6" />
<element name="RESREF" type="11" value="ireq_fullpla6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +6" />
<element name="RESREF" type="11" value="ireq_fulpla6a" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Full Plate +7" />
<element name="RESREF" type="11" value="ireq_fullpla7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gargantuan Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison126" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gargantuan Scorpion Poison" />
<element name="RESREF" type="11" value="ireq_poison132" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gargantuan Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison039" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gargoyle Boots" />
<element name="RESREF" type="11" value="ireq_gargboot" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gauntlet of Fury" />
<element name="RESREF" type="11" value="ireq_gaunfury" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gauntlets of Ogre Power" />
<element name="RESREF" type="11" value="ireq_gaunogre" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gauntlets of Ogre Power" />
<element name="RESREF" type="11" value="ireq_gaunogrl" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gem of Brightness" />
<element name="RESREF" type="11" value="ireq_gembrite" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gem of Seeing" />
<element name="RESREF" type="11" value="ireq_gemsee" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Giant Wasp Poison" />
<element name="RESREF" type="11" value="ireq_poison009" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of Lightning" />
<element name="RESREF" type="11" value="ireq_glovligh" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +1" />
<element name="RESREF" type="11" value="ireq_glovehf1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +2" />
<element name="RESREF" type="11" value="ireq_glovehf2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +3" />
<element name="RESREF" type="11" value="ireq_glovehf3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +4" />
<element name="RESREF" type="11" value="ireq_glovehf4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +5" />
<element name="RESREF" type="11" value="ireq_glovehf5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +6" />
<element name="RESREF" type="11" value="ireq_glovehf6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Hin Fist +7" />
<element name="RESREF" type="11" value="ireq_glovehf7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +1" />
<element name="RESREF" type="11" value="ireq_gloveld1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +2" />
<element name="RESREF" type="11" value="ireq_gloveld2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +3" />
<element name="RESREF" type="11" value="ireq_gloveld3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +4" />
<element name="RESREF" type="11" value="ireq_gloveld4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +5" />
<element name="RESREF" type="11" value="ireq_gloveld5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +6" />
<element name="RESREF" type="11" value="ireq_gloveld6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Long Death +7" />
<element name="RESREF" type="11" value="ireq_gloveld7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +1" />
<element name="RESREF" type="11" value="ireq_gloveyr1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +2" />
<element name="RESREF" type="11" value="ireq_gloveyr2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +3" />
<element name="RESREF" type="11" value="ireq_gloveyr3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +4" />
<element name="RESREF" type="11" value="ireq_gloveyr4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +5" />
<element name="RESREF" type="11" value="ireq_gloveyr5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +6" />
<element name="RESREF" type="11" value="ireq_gloveyr6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Gloves of the Yellow Rose +7" />
<element name="RESREF" type="11" value="ireq_gloveyr7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Goggles of Minute Seeing" />
<element name="RESREF" type="11" value="ireq_goggmsee" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Goggles of Night" />
<element name="RESREF" type="11" value="ireq_goggnite" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Golden Chalice of Lathander" />
<element name="RESREF" type="11" value="ireq_challath" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Golden Ice" />
<element name="RESREF" type="11" value="ireq_poison100" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +1" />
<element name="RESREF" type="11" value="ireq_greatax1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +2" />
<element name="RESREF" type="11" value="ireq_greatax2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +3" />
<element name="RESREF" type="11" value="ireq_greatax3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +4" />
<element name="RESREF" type="11" value="ireq_greatax4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +5" />
<element name="RESREF" type="11" value="ireq_greatax5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +6" />
<element name="RESREF" type="11" value="ireq_greatax6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greataxe +7" />
<element name="RESREF" type="11" value="ireq_greatax7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greater Mantle of Spell Resistance" />
<element name="RESREF" type="11" value="ireq_mantsrgr" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greater Robe of Eyes" />
<element name="RESREF" type="11" value="ireq_robeeyeg" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +1" />
<element name="RESREF" type="11" value="ireq_greatsw1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +2" />
<element name="RESREF" type="11" value="ireq_greatsw2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +3" />
<element name="RESREF" type="11" value="ireq_greatsw3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +4" />
<element name="RESREF" type="11" value="ireq_greatsw4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +5" />
<element name="RESREF" type="11" value="ireq_greatsw5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +6" />
<element name="RESREF" type="11" value="ireq_greatsw6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greatsword +7" />
<element name="RESREF" type="11" value="ireq_greatsw7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Greenblood Oil" />
<element name="RESREF" type="11" value="ireq_poison003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Grey Robe of the Archmagi" />
<element name="RESREF" type="11" value="ireq_robearcg" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +1" />
<element name="RESREF" type="11" value="ireq_halberd1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +2" />
<element name="RESREF" type="11" value="ireq_halberd2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +3" />
<element name="RESREF" type="11" value="ireq_halberd3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +4" />
<element name="RESREF" type="11" value="ireq_halberd4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +5" />
<element name="RESREF" type="11" value="ireq_halberd5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +6" />
<element name="RESREF" type="11" value="ireq_halberd6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Halberd +7" />
<element name="RESREF" type="11" value="ireq_halberd7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +1" />
<element name="RESREF" type="11" value="ireq_halfpla1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +2" />
<element name="RESREF" type="11" value="ireq_halfpla2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +3" />
<element name="RESREF" type="11" value="ireq_halfpla3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +4" />
<element name="RESREF" type="11" value="ireq_halfpla4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +5" />
<element name="RESREF" type="11" value="ireq_halfpla5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +6" />
<element name="RESREF" type="11" value="ireq_halfpla6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Half Plate +7" />
<element name="RESREF" type="11" value="ireq_halfpla7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +1" />
<element name="RESREF" type="11" value="ireq_handaxe1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +2" />
<element name="RESREF" type="11" value="ireq_handaxe2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +3" />
<element name="RESREF" type="11" value="ireq_handaxe3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +4" />
<element name="RESREF" type="11" value="ireq_handaxe4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +5" />
<element name="RESREF" type="11" value="ireq_handaxe5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +6" />
<element name="RESREF" type="11" value="ireq_handaxe6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Handaxe +7" />
<element name="RESREF" type="11" value="ireq_handaxe7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Harp of Charming" />
<element name="RESREF" type="11" value="ireq_harpchrm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Headband of Intellect +2" />
<element name="RESREF" type="11" value="ireq_hbndint2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Headband of Intellect +4" />
<element name="RESREF" type="11" value="ireq_hbndint4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Headband of Intellect +6" />
<element name="RESREF" type="11" value="ireq_hbndint6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Headband of the Binder" />
<element name="RESREF" type="11" value="ireq_hbndbind" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heart of the Beast" />
<element name="RESREF" type="11" value="ireq_hartbeas" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +1" />
<element name="RESREF" type="11" value="ireq_heavycr1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +2" />
<element name="RESREF" type="11" value="ireq_heavycr2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +3" />
<element name="RESREF" type="11" value="ireq_heavycr3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +4" />
<element name="RESREF" type="11" value="ireq_heavycr4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +5" />
<element name="RESREF" type="11" value="ireq_heavycr5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +6" />
<element name="RESREF" type="11" value="ireq_heavycr6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Crossbow +7" />
<element name="RESREF" type="11" value="ireq_heavycr7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +1" />
<element name="RESREF" type="11" value="ireq_heavyfl1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +2" />
<element name="RESREF" type="11" value="ireq_heavyfl2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +3" />
<element name="RESREF" type="11" value="ireq_heavyfl3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +4" />
<element name="RESREF" type="11" value="ireq_heavyfl4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +5" />
<element name="RESREF" type="11" value="ireq_heavyfl5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +6" />
<element name="RESREF" type="11" value="ireq_heavyfl6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Heavy Flail +7" />
<element name="RESREF" type="11" value="ireq_heavyfl7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Helm of Brilliance" />
<element name="RESREF" type="11" value="ireq_helmbril" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Helm of Darkness" />
<element name="RESREF" type="11" value="ireq_helmdark" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +1" />
<element name="RESREF" type="11" value="ireq_hidearm1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +2" />
<element name="RESREF" type="11" value="ireq_hidearm2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +3" />
<element name="RESREF" type="11" value="ireq_hidearm3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +4" />
<element name="RESREF" type="11" value="ireq_hidearm4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +5" />
<element name="RESREF" type="11" value="ireq_hidearm5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +6" />
<element name="RESREF" type="11" value="ireq_hidearm6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Hide Armor +7" />
<element name="RESREF" type="11" value="ireq_hidearm7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Horn of Blasting" />
<element name="RESREF" type="11" value="ireq_hornblst" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Horn of Goodness/Evil" />
<element name="RESREF" type="11" value="ireq_horngdev" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Huge Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison125" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Huge Scorpion Poison" />
<element name="RESREF" type="11" value="ireq_poison131" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Huge Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison038" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Id Moss" />
<element name="RESREF" type="11" value="ireq_poison021" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Instrument of the Winds" />
<element name="RESREF" type="11" value="ireq_instwind" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (19 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_19" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (20 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_24" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (21 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_29" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (22 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_34" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (23 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_39" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (24 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_44" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (25 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_49" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Iron Golem (26 HD)" />
<element name="RESREF" type="11" value="ireq_gol_iron_54" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ishentav" />
<element name="RESREF" type="11" value="ireq_poison141" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Jade Water" />
<element name="RESREF" type="11" value="ireq_poison144" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Janthra&apos;s Harp" />
<element name="RESREF" type="11" value="ireq_harpjant" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +1" />
<element name="RESREF" type="11" value="ireq_kama0001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +2" />
<element name="RESREF" type="11" value="ireq_kama0002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +3" />
<element name="RESREF" type="11" value="ireq_kama0003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +4" />
<element name="RESREF" type="11" value="ireq_kama0004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +5" />
<element name="RESREF" type="11" value="ireq_kama0005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +6" />
<element name="RESREF" type="11" value="ireq_kama0006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kama +7" />
<element name="RESREF" type="11" value="ireq_kama0007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +1" />
<element name="RESREF" type="11" value="ireq_katana01" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +2" />
<element name="RESREF" type="11" value="ireq_katana02" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +3" />
<element name="RESREF" type="11" value="ireq_katana03" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +4" />
<element name="RESREF" type="11" value="ireq_katana04" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +5" />
<element name="RESREF" type="11" value="ireq_katana05" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +6" />
<element name="RESREF" type="11" value="ireq_katana06" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Katana +7" />
<element name="RESREF" type="11" value="ireq_katana07" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kossuth&apos;s Belt of Priestly Might" />
<element name="RESREF" type="11" value="ireq_beltpmtk" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kossuth&apos;s Belt of Priestly Might and Warding" />
<element name="RESREF" type="11" value="ireq_beltpmwk" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +1" />
<element name="RESREF" type="11" value="ireq_kukri001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +2" />
<element name="RESREF" type="11" value="ireq_kukri002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +3" />
<element name="RESREF" type="11" value="ireq_kukri003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +4" />
<element name="RESREF" type="11" value="ireq_kukri004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +5" />
<element name="RESREF" type="11" value="ireq_kukri005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +6" />
<element name="RESREF" type="11" value="ireq_kukri006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Kukri +7" />
<element name="RESREF" type="11" value="ireq_kukri007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Lantern of Revealing" />
<element name="RESREF" type="11" value="ireq_lantreve" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison124" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Scorpion Venom" />
<element name="RESREF" type="11" value="ireq_poison006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +1" />
<element name="RESREF" type="11" value="ireq_largesh1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +2" />
<element name="RESREF" type="11" value="ireq_largesh2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +3" />
<element name="RESREF" type="11" value="ireq_largesh3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +4" />
<element name="RESREF" type="11" value="ireq_largesh4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +5" />
<element name="RESREF" type="11" value="ireq_largesh5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +6" />
<element name="RESREF" type="11" value="ireq_largesh6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Shield +7" />
<element name="RESREF" type="11" value="ireq_largesh7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Large Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison037" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +1" />
<element name="RESREF" type="11" value="ireq_leather1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +2" />
<element name="RESREF" type="11" value="ireq_leather2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +3" />
<element name="RESREF" type="11" value="ireq_leather3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +4" />
<element name="RESREF" type="11" value="ireq_leather4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +5" />
<element name="RESREF" type="11" value="ireq_leather5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +6" />
<element name="RESREF" type="11" value="ireq_leather6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Leather Armor +7" />
<element name="RESREF" type="11" value="ireq_leather7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Lens of Detection" />
<element name="RESREF" type="11" value="ireq_lensdete" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Lesser Ice Necklace of the Ulutiun" />
<element name="RESREF" type="11" value="ireq_neckulul" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Lesser Robe of Eyes" />
<element name="RESREF" type="11" value="ireq_robeeyel" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Lich Dust" />
<element name="RESREF" type="11" value="ireq_poison024" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +1" />
<element name="RESREF" type="11" value="ireq_lightcr1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +2" />
<element name="RESREF" type="11" value="ireq_lightcr2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +3" />
<element name="RESREF" type="11" value="ireq_lightcr3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +4" />
<element name="RESREF" type="11" value="ireq_lightcr4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +5" />
<element name="RESREF" type="11" value="ireq_lightcr5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +6" />
<element name="RESREF" type="11" value="ireq_lightcr6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Crossbow +7" />
<element name="RESREF" type="11" value="ireq_lightcr7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +1" />
<element name="RESREF" type="11" value="ireq_lightfl1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +2" />
<element name="RESREF" type="11" value="ireq_lightfl2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +3" />
<element name="RESREF" type="11" value="ireq_lightfl3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +4" />
<element name="RESREF" type="11" value="ireq_lightfl4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +5" />
<element name="RESREF" type="11" value="ireq_lightfl5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +6" />
<element name="RESREF" type="11" value="ireq_lightfl6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Flail +7" />
<element name="RESREF" type="11" value="ireq_lightfl7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +1" />
<element name="RESREF" type="11" value="ireq_lightha1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +2" />
<element name="RESREF" type="11" value="ireq_lightha2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +3" />
<element name="RESREF" type="11" value="ireq_lightha3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +4" />
<element name="RESREF" type="11" value="ireq_lightha4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +5" />
<element name="RESREF" type="11" value="ireq_lightha5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +6" />
<element name="RESREF" type="11" value="ireq_lightha6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Light Hammer +7" />
<element name="RESREF" type="11" value="ireq_lightha7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +1" />
<element name="RESREF" type="11" value="ireq_longbow1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +2" />
<element name="RESREF" type="11" value="ireq_longbow2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +3" />
<element name="RESREF" type="11" value="ireq_longbow3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +4" />
<element name="RESREF" type="11" value="ireq_longbow4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +5" />
<element name="RESREF" type="11" value="ireq_longbow5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +6" />
<element name="RESREF" type="11" value="ireq_longbow6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longbow +7" />
<element name="RESREF" type="11" value="ireq_longbow7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +1" />
<element name="RESREF" type="11" value="ireq_longswo1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +2" />
<element name="RESREF" type="11" value="ireq_longswo2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +3" />
<element name="RESREF" type="11" value="ireq_longswo3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +4" />
<element name="RESREF" type="11" value="ireq_longswo4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +5" />
<element name="RESREF" type="11" value="ireq_longswo5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +6" />
<element name="RESREF" type="11" value="ireq_longswo6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Longsword +7" />
<element name="RESREF" type="11" value="ireq_longswo7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +1" />
<element name="RESREF" type="11" value="ireq_mace0001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +2" />
<element name="RESREF" type="11" value="ireq_mace0002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +3" />
<element name="RESREF" type="11" value="ireq_mace0003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +4" />
<element name="RESREF" type="11" value="ireq_mace0004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +5" />
<element name="RESREF" type="11" value="ireq_mace0005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +6" />
<element name="RESREF" type="11" value="ireq_mace0006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mace +7" />
<element name="RESREF" type="11" value="ireq_mace0007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mac-Fuirmidh Cithern" />
<element name="RESREF" type="11" value="ireq_instmacf" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Major Circlet of Blasting" />
<element name="RESREF" type="11" value="ireq_circblag" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Malyss Root Paste" />
<element name="RESREF" type="11" value="ireq_poison013" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mask of the Skull" />
<element name="RESREF" type="11" value="ireq_maskskul" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Master Adventurer&apos;s Robe" />
<element name="RESREF" type="11" value="ireq_masadcrb" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Master Adventurer&apos;s Robe" />
<element name="RESREF" type="11" value="ireq_masadvrb" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Medium Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison123" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Medium Scorpion Poison" />
<element name="RESREF" type="11" value="ireq_poison130" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Medium Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison036" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Minor Circlet of Blasting" />
<element name="RESREF" type="11" value="ireq_circblal" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mist of Nourn" />
<element name="RESREF" type="11" value="ireq_poison140" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (37 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_37" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (38 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_42" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (39 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_47" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (40 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_52" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (41 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_57" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (42 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_62" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (43 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_67" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mithril Golem (44 HD)" />
<element name="RESREF" type="11" value="ireq_gol_mith_72" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Monk&apos;s Belt" />
<element name="RESREF" type="11" value="ireq_beltmonk" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +1" />
<element name="RESREF" type="11" value="ireq_morning1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +2" />
<element name="RESREF" type="11" value="ireq_morning2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +3" />
<element name="RESREF" type="11" value="ireq_morning3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +4" />
<element name="RESREF" type="11" value="ireq_morning4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +5" />
<element name="RESREF" type="11" value="ireq_morning5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +6" />
<element name="RESREF" type="11" value="ireq_morning6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Morningstar +7" />
<element name="RESREF" type="11" value="ireq_morning7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mystran Belt of Priestly Might" />
<element name="RESREF" type="11" value="ireq_beltpmtm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Mystran Belt of Priestly Might and Warding" />
<element name="RESREF" type="11" value="ireq_beltpmwm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Necklace of Fireballs" />
<element name="RESREF" type="11" value="ireq_neckfblg" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Necklace of Fireballs" />
<element name="RESREF" type="11" value="ireq_neckfbll" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Necklace of Prayer Beads" />
<element name="RESREF" type="11" value="ireq_neckpray" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nightshade" />
<element name="RESREF" type="11" value="ireq_poison000" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nitharit" />
<element name="RESREF" type="11" value="ireq_poison014" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +1" />
<element name="RESREF" type="11" value="ireq_clokcha1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +2" />
<element name="RESREF" type="11" value="ireq_clokcha2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +3" />
<element name="RESREF" type="11" value="ireq_clokcha3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +4" />
<element name="RESREF" type="11" value="ireq_clokcha4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +5" />
<element name="RESREF" type="11" value="ireq_clokcha5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +6" />
<element name="RESREF" type="11" value="ireq_clokcha6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Nymph Cloak +7" />
<element name="RESREF" type="11" value="ireq_clokcha7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Oil of Taggit" />
<element name="RESREF" type="11" value="ireq_poison020" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ollamh Harp" />
<element name="RESREF" type="11" value="ireq_instolam" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +1" />
<element name="RESREF" type="11" value="ireq_paddeda1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +2" />
<element name="RESREF" type="11" value="ireq_paddeda2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +3" />
<element name="RESREF" type="11" value="ireq_paddeda3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +4" />
<element name="RESREF" type="11" value="ireq_paddeda4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +5" />
<element name="RESREF" type="11" value="ireq_paddeda5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +6" />
<element name="RESREF" type="11" value="ireq_paddeda6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Padded Armor +7" />
<element name="RESREF" type="11" value="ireq_paddeda7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +1" />
<element name="RESREF" type="11" value="ireq_periwis1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +10" />
<element name="RESREF" type="11" value="ireq_periwis0" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +2" />
<element name="RESREF" type="11" value="ireq_periwis2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +3" />
<element name="RESREF" type="11" value="ireq_periwis3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +4" />
<element name="RESREF" type="11" value="ireq_periwis4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +5" />
<element name="RESREF" type="11" value="ireq_periwis5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +6" />
<element name="RESREF" type="11" value="ireq_periwis6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +7" />
<element name="RESREF" type="11" value="ireq_periwis7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +8" />
<element name="RESREF" type="11" value="ireq_periwis8" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Periapt of Wisdom +9" />
<element name="RESREF" type="11" value="ireq_periwis9" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Phylactery" />
<element name="RESREF" type="11" value="ireq_amullich" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Purified Couatl Venom" />
<element name="RESREF" type="11" value="ireq_poison145" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Purple Worm Poison" />
<element name="RESREF" type="11" value="ireq_poison005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +1" />
<element name="RESREF" type="11" value="ireq_quarter1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +2" />
<element name="RESREF" type="11" value="ireq_quarter2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +3" />
<element name="RESREF" type="11" value="ireq_quarter3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +4" />
<element name="RESREF" type="11" value="ireq_quarter4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +5" />
<element name="RESREF" type="11" value="ireq_quarter5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +6" />
<element name="RESREF" type="11" value="ireq_quarter6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Quarterstaff +7" />
<element name="RESREF" type="11" value="ireq_quarter7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +1" />
<element name="RESREF" type="11" value="ireq_rapier01" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +2" />
<element name="RESREF" type="11" value="ireq_rapier02" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +3" />
<element name="RESREF" type="11" value="ireq_rapier03" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +4" />
<element name="RESREF" type="11" value="ireq_rapier04" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +5" />
<element name="RESREF" type="11" value="ireq_rapier05" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +6" />
<element name="RESREF" type="11" value="ireq_rapier06" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rapier +7" />
<element name="RESREF" type="11" value="ireq_rapier07" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +1" />
<element name="RESREF" type="11" value="ireq_ringcth1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +2" />
<element name="RESREF" type="11" value="ireq_ringcth2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +3" />
<element name="RESREF" type="11" value="ireq_ringcth3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +4" />
<element name="RESREF" type="11" value="ireq_ringcth4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +5" />
<element name="RESREF" type="11" value="ireq_ringcth5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +6" />
<element name="RESREF" type="11" value="ireq_ringcth6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Clear Thought +7" />
<element name="RESREF" type="11" value="ireq_ringcth7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +1" />
<element name="RESREF" type="11" value="ireq_ringfrt1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +2" />
<element name="RESREF" type="11" value="ireq_ringfrt2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +3" />
<element name="RESREF" type="11" value="ireq_ringfrt3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +4" />
<element name="RESREF" type="11" value="ireq_ringfrt4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +5" />
<element name="RESREF" type="11" value="ireq_ringfrt5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +6" />
<element name="RESREF" type="11" value="ireq_ringfrt6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Fortitude +7" />
<element name="RESREF" type="11" value="ireq_ringfrt7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Freedom of Movement" />
<element name="RESREF" type="11" value="ireq_ringfree" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Hiding" />
<element name="RESREF" type="11" value="ireq_ringhide" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Insight" />
<element name="RESREF" type="11" value="ireq_ringinsi" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Invisibility" />
<element name="RESREF" type="11" value="ireq_ringinvs" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Magic Defences" />
<element name="RESREF" type="11" value="ireq_ringofmd" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Nine Lives" />
<element name="RESREF" type="11" value="ireq_ringnine" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +1" />
<element name="RESREF" type="11" value="ireq_ringpro1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +2" />
<element name="RESREF" type="11" value="ireq_ringpro2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +3" />
<element name="RESREF" type="11" value="ireq_ringpro3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +4" />
<element name="RESREF" type="11" value="ireq_ringpro4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +5" />
<element name="RESREF" type="11" value="ireq_ringpro5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +6" />
<element name="RESREF" type="11" value="ireq_ringpro6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Protection +7" />
<element name="RESREF" type="11" value="ireq_ringpro7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Ring of Scholars" />
<element name="RESREF" type="11" value="ireq_ringscho" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robe of Blending" />
<element name="RESREF" type="11" value="ireq_robblend" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robe of Scintillating Colors" />
<element name="RESREF" type="11" value="ireq_robescin" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +1" />
<element name="RESREF" type="11" value="ireq_robessh1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +2" />
<element name="RESREF" type="11" value="ireq_robessh2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +3" />
<element name="RESREF" type="11" value="ireq_robessh3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +4" />
<element name="RESREF" type="11" value="ireq_robessh4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +5" />
<element name="RESREF" type="11" value="ireq_robessh5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +6" />
<element name="RESREF" type="11" value="ireq_robessh6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Robes of the Shining Hand +7" />
<element name="RESREF" type="11" value="ireq_robessh7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rod of Beguiling" />
<element name="RESREF" type="11" value="ireq_rodofbeg" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rod of Resurrection" />
<element name="RESREF" type="11" value="ireq_rodofres" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rod of Reversal" />
<element name="RESREF" type="11" value="ireq_rodofrev" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rod of Terror" />
<element name="RESREF" type="11" value="ireq_rodofter" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rod of the Ghost" />
<element name="RESREF" type="11" value="ireq_rodofgho" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Rod of Thunder and Lightning" />
<element name="RESREF" type="11" value="ireq_rodoftal" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sasson Juice" />
<element name="RESREF" type="11" value="ireq_poison137" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sassone Leaf Residue" />
<element name="RESREF" type="11" value="ireq_poison016" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +1" />
<element name="RESREF" type="11" value="ireq_scalema1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +2" />
<element name="RESREF" type="11" value="ireq_scalema2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +3" />
<element name="RESREF" type="11" value="ireq_scalema3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +4" />
<element name="RESREF" type="11" value="ireq_scalema4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +5" />
<element name="RESREF" type="11" value="ireq_scalem5a" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +5" />
<element name="RESREF" type="11" value="ireq_scalema5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +6" />
<element name="RESREF" type="11" value="ireq_scalema6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scale Mail +7" />
<element name="RESREF" type="11" value="ireq_scalema7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scara" />
<element name="RESREF" type="11" value="ireq_scbprot" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scarab of Protection" />
<element name="RESREF" type="11" value="ireq_scrbprot" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +1" />
<element name="RESREF" type="11" value="ireq_scimita1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +2" />
<element name="RESREF" type="11" value="ireq_scimita2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +3" />
<element name="RESREF" type="11" value="ireq_scimita3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +4" />
<element name="RESREF" type="11" value="ireq_scimita4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +5" />
<element name="RESREF" type="11" value="ireq_scimita5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +6" />
<element name="RESREF" type="11" value="ireq_scimita6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scimitar +7" />
<element name="RESREF" type="11" value="ireq_scimita7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +1" />
<element name="RESREF" type="11" value="ireq_scythe01" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +2" />
<element name="RESREF" type="11" value="ireq_scythe02" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +3" />
<element name="RESREF" type="11" value="ireq_scythe03" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +4" />
<element name="RESREF" type="11" value="ireq_scythe04" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +5" />
<element name="RESREF" type="11" value="ireq_scythe05" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +6" />
<element name="RESREF" type="11" value="ireq_scythe06" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Scythe +7" />
<element name="RESREF" type="11" value="ireq_scythe07" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shadow Essence" />
<element name="RESREF" type="11" value="ireq_poison010" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shar&apos;s Belt of Priestly Might" />
<element name="RESREF" type="11" value="ireq_beltpmts" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shar&apos;s Belt of Priestly Might and Warding" />
<element name="RESREF" type="11" value="ireq_beltpmws" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +1" />
<element name="RESREF" type="11" value="ireq_shortsw1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +2" />
<element name="RESREF" type="11" value="ireq_shortsw2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +3" />
<element name="RESREF" type="11" value="ireq_shortsw3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +4" />
<element name="RESREF" type="11" value="ireq_shortsw4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +5" />
<element name="RESREF" type="11" value="ireq_shortsw5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +6" />
<element name="RESREF" type="11" value="ireq_shortsw6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Short Sword +7" />
<element name="RESREF" type="11" value="ireq_shortsw7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +1" />
<element name="RESREF" type="11" value="ireq_shortbo1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +2" />
<element name="RESREF" type="11" value="ireq_shortbo2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +3" />
<element name="RESREF" type="11" value="ireq_shortbo3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +4" />
<element name="RESREF" type="11" value="ireq_shortbo4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +5" />
<element name="RESREF" type="11" value="ireq_shortbo5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +6" />
<element name="RESREF" type="11" value="ireq_shortbo6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shortbow +7" />
<element name="RESREF" type="11" value="ireq_shortbo7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +1" />
<element name="RESREF" type="11" value="ireq_shurike1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +2" />
<element name="RESREF" type="11" value="ireq_shurike2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +3" />
<element name="RESREF" type="11" value="ireq_shurike3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +4" />
<element name="RESREF" type="11" value="ireq_shurike4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +5" />
<element name="RESREF" type="11" value="ireq_shurike5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +6" />
<element name="RESREF" type="11" value="ireq_shurike6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Shuriken +7" />
<element name="RESREF" type="11" value="ireq_shurike7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +1" />
<element name="RESREF" type="11" value="ireq_sickle01" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +2" />
<element name="RESREF" type="11" value="ireq_sickle02" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +3" />
<element name="RESREF" type="11" value="ireq_sickle03" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +4" />
<element name="RESREF" type="11" value="ireq_sickle04" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +5" />
<element name="RESREF" type="11" value="ireq_sickle05" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +6" />
<element name="RESREF" type="11" value="ireq_sickle06" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sickle +7" />
<element name="RESREF" type="11" value="ireq_sickle07" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +1" />
<element name="RESREF" type="11" value="ireq_sling001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +2" />
<element name="RESREF" type="11" value="ireq_sling002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +3" />
<element name="RESREF" type="11" value="ireq_sling003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +4" />
<element name="RESREF" type="11" value="ireq_sling004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +5" />
<element name="RESREF" type="11" value="ireq_sling005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +6" />
<element name="RESREF" type="11" value="ireq_sling006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sling +7" />
<element name="RESREF" type="11" value="ireq_sling007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Scorpion Poison" />
<element name="RESREF" type="11" value="ireq_poison129" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +1" />
<element name="RESREF" type="11" value="ireq_smallsh1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +2" />
<element name="RESREF" type="11" value="ireq_smallsh2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +3" />
<element name="RESREF" type="11" value="ireq_smallsh3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +4" />
<element name="RESREF" type="11" value="ireq_smallsh4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +5" />
<element name="RESREF" type="11" value="ireq_smallsh5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +6" />
<element name="RESREF" type="11" value="ireq_smallsh6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Shield +7" />
<element name="RESREF" type="11" value="ireq_smallsh7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Small Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison035" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Soul Gem" />
<element name="RESREF" type="11" value="ireq_soulgem" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +1" />
<element name="RESREF" type="11" value="ireq_spear001" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +2" />
<element name="RESREF" type="11" value="ireq_spear002" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +3" />
<element name="RESREF" type="11" value="ireq_spear003" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +4" />
<element name="RESREF" type="11" value="ireq_spear004" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +5" />
<element name="RESREF" type="11" value="ireq_spear005" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +6" />
<element name="RESREF" type="11" value="ireq_spear006" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Spear +7" />
<element name="RESREF" type="11" value="ireq_spear007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +1" />
<element name="RESREF" type="11" value="ireq_splintm1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +2" />
<element name="RESREF" type="11" value="ireq_splintm2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +3" />
<element name="RESREF" type="11" value="ireq_splintm3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +4" />
<element name="RESREF" type="11" value="ireq_splintm4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +5" />
<element name="RESREF" type="11" value="ireq_splintm5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +6" />
<element name="RESREF" type="11" value="ireq_splintm6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Splint Mail +7" />
<element name="RESREF" type="11" value="ireq_splintm7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Abjuration" />
<element name="RESREF" type="11" value="ireq_staffabj" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Command" />
<element name="RESREF" type="11" value="ireq_staffcom" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Conjuration" />
<element name="RESREF" type="11" value="ireq_staffcon" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Defense" />
<element name="RESREF" type="11" value="ireq_staffdef" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Divination" />
<element name="RESREF" type="11" value="ireq_staffdiv" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Enchantment" />
<element name="RESREF" type="11" value="ireq_staffenc" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Evocation" />
<element name="RESREF" type="11" value="ireq_staffevo" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Fire" />
<element name="RESREF" type="11" value="ireq_stafffir" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Frost" />
<element name="RESREF" type="11" value="ireq_stafffro" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Healing" />
<element name="RESREF" type="11" value="ireq_staffhea" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Illumination" />
<element name="RESREF" type="11" value="ireq_staffilm" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Illusion" />
<element name="RESREF" type="11" value="ireq_staffill" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Life" />
<element name="RESREF" type="11" value="ireq_stafflif" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Necromancy" />
<element name="RESREF" type="11" value="ireq_staffnec" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Power" />
<element name="RESREF" type="11" value="ireq_staffpow" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of the Holy" />
<element name="RESREF" type="11" value="ireq_staffhly" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of the Magi" />
<element name="RESREF" type="11" value="ireq_staffmgi" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of the Woodlands" />
<element name="RESREF" type="11" value="ireq_staffwoo" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Transmutation" />
<element name="RESREF" type="11" value="ireq_stafftra" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of True Defense" />
<element name="RESREF" type="11" value="ireq_stafftde" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of True Power" />
<element name="RESREF" type="11" value="ireq_stafftpo" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Staff of Valmaxian" />
<element name="RESREF" type="11" value="ireq_staffval" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone Golem (15 HD)" />
<element name="RESREF" type="11" value="ireq_gol_ston_15" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone Golem (16 HD)" />
<element name="RESREF" type="11" value="ireq_gol_ston_20" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone Golem (17 HD)" />
<element name="RESREF" type="11" value="ireq_gol_ston_25" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone Golem (18 HD)" />
<element name="RESREF" type="11" value="ireq_gol_ston_30" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone Golem (19 HD)" />
<element name="RESREF" type="11" value="ireq_gol_ston_35" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone Golem (20 HD)" />
<element name="RESREF" type="11" value="ireq_gol_ston_40" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Stone of Controlling Earth Elementals" />
<element name="RESREF" type="11" value="ireq_stoneart" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Striped Toadstool" />
<element name="RESREF" type="11" value="ireq_poison022" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +1" />
<element name="RESREF" type="11" value="ireq_studded1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +2" />
<element name="RESREF" type="11" value="ireq_studded2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +3" />
<element name="RESREF" type="11" value="ireq_studded3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +4" />
<element name="RESREF" type="11" value="ireq_studded4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +5" />
<element name="RESREF" type="11" value="ireq_studded5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +6" />
<element name="RESREF" type="11" value="ireq_studded6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Studded Leather Armor +7" />
<element name="RESREF" type="11" value="ireq_studded7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Sufferfume" />
<element name="RESREF" type="11" value="ireq_poison138" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Terinav Root" />
<element name="RESREF" type="11" value="ireq_poison017" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +1" />
<element name="RESREF" type="11" value="ireq_throwax1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +2" />
<element name="RESREF" type="11" value="ireq_throwax2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +3" />
<element name="RESREF" type="11" value="ireq_throwax3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +4" />
<element name="RESREF" type="11" value="ireq_throwax4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +5" />
<element name="RESREF" type="11" value="ireq_throwax5" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +6" />
<element name="RESREF" type="11" value="ireq_throwax6" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Throwing Axe +7" />
<element name="RESREF" type="11" value="ireq_throwax7" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tiny Centipede Poison" />
<element name="RESREF" type="11" value="ireq_poison122" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tiny Scorpion Poison" />
<element name="RESREF" type="11" value="ireq_poison128" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tiny Spider Venom" />
<element name="RESREF" type="11" value="ireq_poison034" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tower Shield +1" />
<element name="RESREF" type="11" value="ireq_towersh1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tower Shield +2" />
<element name="RESREF" type="11" value="ireq_towersh2" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tower Shield +3" />
<element name="RESREF" type="11" value="ireq_towersh3" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tower Shield +4" />
<element name="RESREF" type="11" value="ireq_towersh4" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Recipe for Tower Shield +5" />
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<element name="NAME" type="10" value="Staff of Frost" />
<element name="RESREF" type="11" value="jd_wmgst007" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of Healing" />
<element name="RESREF" type="11" value="jd_wmgst008" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of Illumination" />
<element name="RESREF" type="11" value="jd_wmgst010" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of Illusion" />
<element name="RESREF" type="11" value="jd_wmgst009" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of Life" />
<element name="RESREF" type="11" value="jd_wmgst011" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of Necromancy" />
<element name="RESREF" type="11" value="jd_wmgst012" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of the Woodlands" />
<element name="RESREF" type="11" value="jd_wmgst015" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of Transmutation" />
<element name="RESREF" type="11" value="jd_wmgst014" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of True Defense" />
<element name="RESREF" type="11" value="jd_wmgst016" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Staff of True Power" />
<element name="RESREF" type="11" value="jd_wmgst013" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6780" />
<element name="ID" type="0" value="50" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Magic Wand" />
<element name="RESREF" type="11" value="rig_wand" />
</struct>
</element>
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="489" />
<element name="ID" type="0" value="51" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6818" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="STRREF" type="4" value="6774" />
<element name="ID" type="0" value="43" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6819" />
<element name="ID" type="0" value="44" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Flaming Composite Longbow" />
<element name="RESREF" type="11" value="flamingcomposite" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6820" />
<element name="ID" type="0" value="45" />
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="6821" />
<element name="ID" type="0" value="62" />
</struct>
</element>
</struct>
<struct id="0" >
<element name="STRREF" type="4" value="494" />
<element name="ID" type="0" value="52" />
<element name="LIST" type="15" >
<struct id="0" >
<element name="NAME" type="10" value="Henchy Axe of Doom" />
<element name="RESREF" type="11" value="ow_taxe_1" />
</struct>
<struct id="0" >
<element name="NAME" type="10" value="Never Ending Bag of Caltrops" />
<element name="RESREF" type="11" value="ow_caltrops" />
</struct>
</element>
</struct>
</element>
</struct>
</element>
</struct>
</gff>