Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.7 KiB
XML
40 lines
1.7 KiB
XML
<!-- This file was generated by the NWNTools GFF to XML writer.
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http://nwntools.sf.net/
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** Do not hand edit unless you know what you are doing. **
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-->
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<gff name="room1.gic" type="GIC " version="V3.2" >
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<struct id="-1" >
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<element name="Creature List" type="15" />
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<element name="Door List" type="15" />
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<element name="Encounter List" type="15" />
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<element name="List" type="15" />
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<element name="SoundList" type="15" />
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<element name="StoreList" type="15" />
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<element name="TriggerList" type="15" >
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<struct id="1" >
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<element name="Comment" type="10" value="" />
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</struct>
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</element>
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<element name="WaypointList" type="15" >
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<struct id="5" >
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<element name="Comment" type="10" >
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<value><![CDATA[The origin is set in the right place for the mines creation script to work properly in a for loop. Or rather: It makes my life easier later.
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The control variable in the for loop advances by one each time. For each step, the vector for mine creation location advances by (1 * 2.5). 2.5 is the distance between the centerpoint of adjacent chessboard squares.]]></value>
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</element>
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</struct>
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<struct id="5" >
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<element name="Comment" type="10" value="" />
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</struct>
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</element>
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<element name="Placeable List" type="15" >
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<struct id="9" >
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<element name="Comment" type="10" value="" />
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</struct>
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<struct id="9" >
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<element name="Comment" type="10" value="" />
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</struct>
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</element>
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</struct>
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</gff>
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