Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

486 lines
29 KiB
XML

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<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="0" />
<element name="Tile_Orientation" type="5" value="1" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="16" />
<element name="Tile_MainLight2" type="0" value="16" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="6" />
<element name="Tile_Orientation" type="5" value="1" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="16" />
<element name="Tile_MainLight2" type="0" value="16" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
<struct id="1" >
<element name="Tile_ID" type="5" value="20" />
<element name="Tile_Orientation" type="5" value="3" />
<element name="Tile_Height" type="5" value="0" />
<element name="Tile_MainLight1" type="0" value="16" />
<element name="Tile_MainLight2" type="0" value="16" />
<element name="Tile_SrcLight1" type="0" value="0" />
<element name="Tile_SrcLight2" type="0" value="0" />
<element name="Tile_AnimLoop1" type="0" value="0" />
<element name="Tile_AnimLoop2" type="0" value="0" />
<element name="Tile_AnimLoop3" type="0" value="0" />
</struct>
</element>
</struct>
</gff>