Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
//:://////////////////////////////////////////////
|
|
//:: Name Forceward
|
|
//:: FileName sp_forceward.nss
|
|
//:://////////////////////////////////////////////
|
|
/** @file Abjuration
|
|
Level: Cleric 3 (Helm), Paladin 3, Knight of the Weave 3,
|
|
Components: V, S, DF,
|
|
Casting Time: 1 full round
|
|
Range: 10 ft.
|
|
Area: 10-ft.-radius emanation centered on you
|
|
Duration: 1 minute/level
|
|
Saving Throw: Will negates
|
|
Spell Resistance: Yes
|
|
|
|
You create an unmoving, transparent sphere of force
|
|
centered on your location.
|
|
The sphere illuminates its interior and everything
|
|
within 5 feet of its edge.
|
|
You and your allies may enter the sphere at will.
|
|
Any other creature that tries to enter the sphere must
|
|
make a Will saving throw, otherwise it cannot pass into
|
|
the area defined by the sphere.
|
|
A creature may leave the area freely, although it must
|
|
make a Will save to enter again, even if the creature
|
|
is you or one of your allies.
|
|
Creatures within the area when the spell is cast are not
|
|
forced out.
|
|
The forceward does not prevent spells or objects from
|
|
entering the forceward, so it is possible for two creatures
|
|
on opposite sides of the forceward's edge to fight without
|
|
penalties (although creatures using unarmed attacks or
|
|
natural weapons still have tomake Will saves every round
|
|
for their attacks to have a chance of entering the forceward).
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Tenjac
|
|
//:: Created On: 07/04/22
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_sp_func"
|
|
#include "prc_add_spell_dc"
|
|
|
|
|
|
void main()
|
|
{
|
|
if(!X2PreSpellCastCode()) return;
|
|
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
|
|
object oPC = OBJECT_SELF;
|
|
int nCasterLvl = PRCGetCasterLevel(oPC);
|
|
float fDur = RoundsToSeconds(nCasterLvl);
|
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
|
if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
|
|
location lLoc = GetLocation(oPC);
|
|
|
|
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(VFX_PER_FORCEWARD), lLoc, fDur);
|
|
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_ORANGE_15), lLoc, fDur);
|
|
|
|
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 3.048f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
|
|
|
|
while(GetIsObjectValid(oTarget))
|
|
{
|
|
SetLocalInt(oTarget, "PRCForcewardEntry", 1)
|
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, 3.048f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
|
|
}
|
|
|
|
PRCSetSchool();
|
|
} |