Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

62 lines
3.3 KiB
XML

<!-- This file was generated by the NWNTools GFF to XML writer.
http://nwntools.sf.net/
** Do not hand edit unless you know what you are doing. **
-->
<gff name="wooden.utd" type="UTD " version="V3.2" >
<struct id="-1" >
<element name="Tag" type="10" value="wooden" />
<element name="LocName" type="12" value="-1" >
<localString languageId="0" value="Wooden" />
</element>
<element name="Description" type="12" value="-1" />
<element name="TemplateResRef" type="11" value="wooden" />
<element name="AutoRemoveKey" type="0" value="0" />
<element name="CloseLockDC" type="0" value="15" />
<element name="Conversation" type="11" value="" />
<element name="Interruptable" type="0" value="1" />
<element name="Faction" type="4" value="1" />
<element name="Plot" type="0" value="0" />
<element name="KeyRequired" type="0" value="0" />
<element name="Lockable" type="0" value="1" />
<element name="Locked" type="0" value="0" />
<element name="OpenLockDC" type="0" value="15" />
<element name="PortraitId" type="2" value="558" />
<element name="TrapDetectable" type="0" value="1" />
<element name="TrapDetectDC" type="0" value="0" />
<element name="TrapDisarmable" type="0" value="1" />
<element name="DisarmDC" type="0" value="0" />
<element name="TrapFlag" type="0" value="0" />
<element name="TrapOneShot" type="0" value="1" />
<element name="TrapType" type="0" value="0" />
<element name="KeyName" type="10" value="" />
<element name="AnimationState" type="0" value="0" />
<element name="Appearance" type="4" value="0" />
<element name="HP" type="3" value="10" />
<element name="CurrentHP" type="3" value="10" />
<element name="Hardness" type="0" value="5" />
<element name="Fort" type="0" value="5" />
<element name="Ref" type="0" value="0" />
<element name="Will" type="0" value="0" />
<element name="OnClosed" type="11" value="prc_door_close" />
<element name="OnDamaged" type="11" value="prc_door_damaged" />
<element name="OnDeath" type="11" value="prc_door_death" />
<element name="OnDisarm" type="11" value="" />
<element name="OnHeartbeat" type="11" value="prc_door_hb" />
<element name="OnLock" type="11" value="prc_door_lock" />
<element name="OnMeleeAttacked" type="11" value="prc_door_phyatt" />
<element name="OnOpen" type="11" value="prc_door_open" />
<element name="OnSpellCastAt" type="11" value="prc_door_spell" />
<element name="OnTrapTriggered" type="11" value="" />
<element name="OnUnlock" type="11" value="prc_door_unlock" />
<element name="OnUserDefined" type="11" value="prc_door_ud" />
<element name="OnClick" type="11" value="prc_door_transit" />
<element name="LinkedTo" type="10" value="" />
<element name="LinkedToFlags" type="0" value="0" />
<element name="LoadScreenID" type="2" value="0" />
<element name="GenericType" type="0" value="0" />
<element name="OnFailToOpen" type="11" value="prc_door_fail" />
<element name="PaletteID" type="0" value="8" />
<element name="Comment" type="10" value="" />
</struct>
</gff>