Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			84 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Bigby's Clenched Fist
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| //:: Spell FileName PHS_S_BigbyClenched
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Evocation [Force]
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|     Level: Sor/Wiz 8, Strength 8
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|     Components: V, S, F/DF
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|     Casting Time: 1 standard action
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|     Range: Medium (20M)
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|     Effect: Large hand
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|     Duration: 1 round/level (D)
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|     Saving Throw: None
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|     Spell Resistance: Yes
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| 
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|     This spell functions like interposing hand, except that the hand can
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|     interpose itself, push, or strike one opponent that you select.
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| 
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|     The hand attacks once per round, and its attack bonus equals your caster
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|     level + your Intelligence, Wisdom, or Charisma modifier (for a wizard,
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|     cleric, or sorcerer, respectively), +11 for the hand’s Strength score (33),
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|     -1 for being Large. The hand deals 1d8+11 points of damage on each attack,
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|     and any creature struck must make a Fortitude save (against this spell’s
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|     save DC) or be stunned for 1 round.
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| 
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|     The clenched fist can also interpose itself as interposing hand does, or it
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|     can bull rush an opponent as forceful hand does, but at a +17 bonus on the
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|     Strength check (+11 for Strength 33, +4 for being Large, and a +2 bonus for
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|     charging, which it always gets).
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| 
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|     Clerics who cast this spell name it for their deities.
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| 
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|     Arcane Focus: A leather glove.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     The attack is using the attack function, if it hits, it may stun for 6
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|     seconds.
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| 
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|     Cannot be redirected, too hard, like the others.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_BIGBY"
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| 
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| void main()
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| {
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|     // Spell Hook Check
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|     if(!PHS_SpellHookCheck()) return;
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| 
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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|     int nSpellSaveDC = PHS_GetSpellSaveDC();
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|     int nSpellId = GetSpellId();
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| 
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|     // Duration - 1 round/level
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|     float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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| 
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|     // Do interposing hand
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|     if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_INTERPOSING)
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|     {
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|         ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster);
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|     }
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|     // Do forceful hand
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|     else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_FORCEFUL)
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|     {
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|         // +18 bonus to the forceful hand pushback.
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|         ApplyForcefulHand(oTarget, 18, nSpellId, fDuration, oCaster);
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|     }
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|     // Do Clenched Fist
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|     else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_CLENCHED)
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|     {
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|         // Clenched fist, Attack bonus of Caster Level + Ability Bonus +
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|         // 11 (STR) - 1 (large).
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|         int nBonus = nCasterLevel + PHS_GetAppropriateAbilityBonus() + 10 - 1;
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|         ApplyClenchedFist(oTarget, nBonus, nSpellSaveDC, nSpellId, fDuration, oCaster);
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|     }
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| }
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