Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Fox’s Cunning, MassEag
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| //:: Spell FileName PHS_S_FoxsCunnM
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Transmutation
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|     Level: Brd 6, Sor/Wiz 6
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|     Components: V, S, M/DF
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|     Casting Time: 1 standard action
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|     Range: Close (8M)
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|     Target: One creature/level, no two of which can be more than 10M. apart
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|     Duration: 1 min./level
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|     Saving Throw: Will negates (harmless)
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|     Spell Resistance: Yes
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| 
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|     The transmuted creatures becomes smarter. The spell grants a +4 enhancement
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|     bonus to Intelligence, adding the usual benefits to Intelligence-based skill
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|     checks and other uses of the Intelligence modifier. Wizards (and other
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|     spellcasters who rely on Intelligence) affected by this spell do not gain
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|     any additional bonus spells for the increased Intelligence, but the save
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|     DCs for spells they cast while under this spell’s effect do increase. This
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|     spell doesn’t grant extra skill points.
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| 
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|     Arcane Material Component: A few hairs, or a pinch of dung, from a fox.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     +4 In the stat, Doesn't stack with normal, and can affect up to 1 target/
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|     level. Friends only targeted.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell hook check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_FOXS_CUNNING_MASS)) return;
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| 
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|     // Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget;
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|     location lTarget = GetSpellTargetLocation();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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|     int nCnt, nFriend;
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|     // Ability to use
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|     int nAbility = ABILITY_INTELLIGENCE;
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| 
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|     // Duration - 1 minute/level
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|     float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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| 
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|     // Delcare Effects
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|     effect eAbility = EffectAbilityIncrease(nAbility, 4);
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|     effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eLink = EffectLinkEffects(eAbility, eCessate);
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| 
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|     // Loop all allies in a huge sphere
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|     nCnt = 1;
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|     oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
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|     // 1 target/level, nearest to location within a 5.0M radius
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|     while(GetIsObjectValid(oTarget) && nFriend < nCasterLevel &&
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|           GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) <= 5.0)
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|     {
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|         // Friendly check
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|         if(oTarget == OBJECT_SELF ||
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|            GetIsFriend(oTarget) ||
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|            GetFactionEqual(oTarget))
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|         {
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|             // Make sure they are not immune to spells
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|             if(!PHS_TotalSpellImmunity(oTarget))
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|             {
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|                 // Check if oTarget has better effects already
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|                 if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) != 2)
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|                 {
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|                     // Add one to counter
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|                     nFriend++;
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| 
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|                     // Signal the spell cast at event
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|                     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FOXS_CUNNING_MASS, FALSE);
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| 
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|                     // Remove these abilities effects
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|                     PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
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| 
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|                     //Apply effects and VFX to target
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|                     PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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|                 }
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|             }
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|         }
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|         // Get next target
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|         oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
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|     }
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| }
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