Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Distract
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| //:: Spell FileName XXX_S_Distract
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Enchantment [Mind Affecting]
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|     Level: Sor/Wiz 2, Brd 2
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|     Components: V, S, F
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|     Casting Time: 1 standard action
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|     Range: Close (8M)
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|     Target: One living creature
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|     Duration: 1 round/level
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|     Saving Throw: Will negates
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|     Spell Resistance: Yes
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|     Source: Various (cthulhu)
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| 
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|     When a creature is succesfully targeted by this spell, they are constantly
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|     seeing things out of the corner of their eyes that are not there, or
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|     detecting things with their senses that are not really there. This distracts
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|     the subject, causing all attacks that they make for the duration of the
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|     spell to have a straight 50% miss chance.
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| 
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|     Focus: A miniature replica of blinders for a horse.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Distract is really easy to do.
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| 
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|     Visuals are "Daze" for now, it is a mind effect after all.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "SMP_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!SMP_SpellHookCheck(SMP_SPELL_DISTRACT)) return;
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| 
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|     //Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nSpellSaveDC = SMP_GetSpellSaveDC();
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|     int nMetaMagic = SMP_GetMetaMagicFeat();
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|     int nCasterLevel = SMP_GetCasterLevel();
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| 
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|     // Duration is 1 round/level.
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|     float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel, nMetaMagic);
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| 
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|     // Declare Effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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|     effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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|     effect eMiss = EffectMissChance(50);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     // Link effects
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|     effect eLink = EffectLinkEffects(eMind, eMiss);
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|     eLink = EffectLinkEffects(eLink, eCessate);
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| 
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|     // Always fire spell cast at event
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|     SMP_SignalSpellCastAt(oTarget, SMP_SPELL_DISTRACT, TRUE);
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| 
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|     // Must check reaction type for PvP
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|     if(!GetIsReactionTypeFriendly(oTarget))
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|     {
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|         // Check spell resistance and immunities.
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|         if(!SMP_SpellResistanceCheck(oCaster, oTarget))
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|         {
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|             // Check immunity: Mind spells
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|             if(!SMP_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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|             {
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|                 // Make Will Save to negate effect
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|                 if(!SMP_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
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|                 {
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|                     // Apply VFX Impact and daze effect
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|                     SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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|                 }
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|             }
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|         }
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|     }
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| }
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