Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Fictive Rope
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//:: Spell FileName XXX_S_FictiveRop
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Conjuration (Creation)
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    Also known as: Muntazea’s Fictive Rope
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    Level: Sor/Wiz 1
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    Components: V, M
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    Casting Time: 1 standard action
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    Range: Personal
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    Effect: Creates rope
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    Duration: 1 hour/level
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    Saving Throw: None
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    Spell Resistance: No
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    Source: Various (Israfel666)
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    This spell creates a normal length of rope, 35 meters long, suitable for
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    animate rope. You cannot sell or drop the rope.
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    Material Component: A piece of string, twine or thread.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    One rope thing. Gets destroyed:
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    - When entering a server
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    - After a DelayCommand() to delete it from the game.
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    Basically, covers all bases. If they leave when the duratoin runs out (or
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    before) it goes. If they do not, it does at the normal time.
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    Oh, and it is cursed - cannot be sold or dropped.
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    It is, however, only really useful for Animate Rope.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!SMP_SpellHookCheck(SMP_SPELL_FICTIVE_ROPE)) return;
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    //Declare major variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
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    int nMetaMagic = SMP_GetMetaMagicFeat();
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    int nCasterLevel = SMP_GetCasterLevel();
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    // Duration, 1 hour a level
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    float fDuration = SMP_GetDuration(SMP_HOURS, nCasterLevel, nMetaMagic);
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    // Signal event
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    SMP_SignalSpellCastAt(oTarget, SMP_SPELL_FICTIVE_ROPE, FALSE);
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    // Create the rope (Cursed, Plotted)
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    object oNewRope = CreateItemOnObject("xxx_ropestuff", oTarget);
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    // Delay the deletion
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    DelayCommand(fDuration, DestroyObject(oNewRope));
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}
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