Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			138 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Color Spray
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| //:: NW_S0_ColSpray.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     A cone of sparkling lights flashes out in a cone
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|     from the casters hands affecting all those within
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|     the Area of Effect.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: July 25, 2001
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| //:://////////////////////////////////////////////
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| 
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003
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| #include "prc_inc_spells"  
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| #include "prc_add_spell_dc"
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int nHD;
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|     int nDuration;
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|     float fDelay;
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|     object oTarget;
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|     effect eSleep = EffectSleep();
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|     effect eStun = EffectStunned();
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|     effect eBlind = EffectBlindness();
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|     effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     effect eLink1 = EffectLinkEffects(eSleep, eMind);
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| 
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|     effect eLink2 = EffectLinkEffects(eStun, eMind);
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|     eLink2 = EffectLinkEffects(eLink2, eDur);
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| 
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|     effect eLink3 = EffectLinkEffects(eBlind, eMind);
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| 
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|     effect eVis1 = EffectVisualEffect(VFX_IMP_SLEEP);
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|     effect eVis2 = EffectVisualEffect(VFX_IMP_STUN);
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|     effect eVis3 = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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| 
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nPenetr = CasterLvl + SPGetPenetr();
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|     
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| 
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|     //Get first object in the spell cone
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|     oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 10.0, PRCGetSpellTargetLocation(), TRUE);
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|     //Cycle through the target until the current object is invalid
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|     while (GetIsObjectValid(oTarget))
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|     {
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|         if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF)
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|         && !PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, oTarget)
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|         && oTarget != OBJECT_SELF)
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|         {
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_COLOR_SPRAY));
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|             fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/30;
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|             if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr, fDelay))
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|             {
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|                 int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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|                 if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
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|                 {
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|                       nDuration = 3 + d4();
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|                       //Enter Metamagic conditions
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|                       if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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|                       {
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|                          nDuration = 7;//Damage is at max
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|                       }
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|                       if ((nMetaMagic & METAMAGIC_EMPOWER))
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|                       {
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|                          nDuration = nDuration + (nDuration/2); //Damage/Healing is +50%
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|                       }
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|                       if ((nMetaMagic & METAMAGIC_EXTEND))
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|                       {
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|                          nDuration = nDuration *2;  //Duration is +100%
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|                       }
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| 
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|                     nHD = GetHitDice(oTarget);
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|                     if(nHD <= 2)
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|                     {
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|                          //Apply the VFX impact and effects
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|                          DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget));
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|                          DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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|                     }
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|                     else if(nHD > 2 && nHD < 5)
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|                     {
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|                          nDuration = nDuration - 1;
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|                          //Apply the VFX impact and effects
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|                          DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis3, oTarget));
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|                          DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink3, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));                }
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|                     else
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|                     {
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|                          nDuration = nDuration - 2;
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|                          //Apply the VFX impact and effects
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|                          DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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|                          DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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|                     }
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|                 }
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|             }
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|         }
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|         //Get next target in spell area
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|         oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 10.0, PRCGetSpellTargetLocation(), TRUE);
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|     }
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|     
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|  
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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| 
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