Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: [Dominate Person]
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| //:: [NW_S0_DomPers.nss]
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| //:: Copyright (c) 2000 Bioware Corp.
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| //:://////////////////////////////////////////////
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| //:: Will save or the target is dominated for 1 round
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| //:: per caster level.
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Jan 29, 2001
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| //:://////////////////////////////////////////////
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| //:: Last Updated By: Preston Watamaniuk, On: April 6, 2001
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| //:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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| //:: VFX Pass By: Preston W, On: June 20, 2001
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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|     effect eDom = EffectCutsceneDominated();    // Allows multiple dominated creatures
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|     eDom = PRCGetScaledEffect(eDom, oTarget);
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|     effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     //Link duration effects
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|     effect eLink = EffectLinkEffects(eMind, eDom);
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|     eLink = EffectLinkEffects(eLink, eDur);
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| 
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|     effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nCasterLevel = CasterLvl;
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|     int nDuration = 2 + nCasterLevel/3;
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|     nDuration = PRCGetScaledDuration(nDuration, oTarget);
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|     int nRacial = MyPRCGetRacialType(oTarget);
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|     //Fire cast spell at event for the specified target
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|     SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_PERSON, FALSE));
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|     nCasterLevel +=SPGetPenetr();
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|     //Make sure the target is a humanoid
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|     if(!GetIsReactionTypeFriendly(oTarget))
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|     {
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|         if  ((nRacial == RACIAL_TYPE_DWARF) ||
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|             (nRacial == RACIAL_TYPE_ELF) ||
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|             (nRacial == RACIAL_TYPE_GNOME) ||
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|             (nRacial == RACIAL_TYPE_HALFLING) ||
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|             (nRacial == RACIAL_TYPE_HUMAN) ||
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|             (nRacial == RACIAL_TYPE_HALFELF) ||
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|             (nRacial == RACIAL_TYPE_HALFORC))
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|         {
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|            //Make SR Check
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|            if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel))
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|            {
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|                 //Make Will Save
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|                 if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, 1.0))
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|                 {
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|                     //Check for metamagic extension
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|                     if (nMetaMagic & METAMAGIC_EXTEND)
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|                     {
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|                         nDuration = nDuration * 2;
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|                     }
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|                     // Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
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|                     if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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|                     {
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|                         //Apply linked effects and VFX impact
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|                         DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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|                         SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|                     }
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|                 }
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|             }
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|         }
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|     }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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