Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
 | 
						|
    nw_s0_magearm
 | 
						|
 | 
						|
    Rewrite of Mage Armor to follow pnp rules of +4 armor bonus.
 | 
						|
 | 
						|
    By: ???
 | 
						|
    Created: ???
 | 
						|
    Modified: Jun 29, 2006
 | 
						|
 | 
						|
    Flaming_Sword: cleaned up,
 | 
						|
        added improved mage armour
 | 
						|
*/
 | 
						|
 | 
						|
#include "prc_sp_func"
 | 
						|
 | 
						|
//Implements the spell impact, put code here
 | 
						|
//  if called in many places, return TRUE if
 | 
						|
//  stored charges should be decreased
 | 
						|
//  eg. touch attack hits
 | 
						|
//
 | 
						|
//  Variables passed may be changed if necessary
 | 
						|
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
 | 
						|
{
 | 
						|
    int nSpellID = PRCGetSpellId();
 | 
						|
    int bMA = (nSpellID == SPELL_MAGE_ARMOR);
 | 
						|
    PRCSignalSpellEvent(oTarget, FALSE);
 | 
						|
    int nBonus;
 | 
						|
    if(bMA)
 | 
						|
        nBonus = 4;
 | 
						|
    else
 | 
						|
        nBonus = 3 + nCasterLevel / 2;
 | 
						|
    if(nBonus > 8) nBonus = 8;
 | 
						|
    effect eAC = EffectLinkEffects(EffectACIncrease(nBonus, AC_ARMOUR_ENCHANTMENT_BONUS), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
 | 
						|
    float fDuration = PRCGetMetaMagicDuration((bMA) ? HoursToSeconds(nCasterLevel) : MinutesToSeconds(nCasterLevel));
 | 
						|
    PRCRemoveEffectsFromSpell(oTarget, nSpellID);
 | 
						|
    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAC, oTarget, fDuration,TRUE,-1,nCasterLevel);
 | 
						|
    SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
 | 
						|
 | 
						|
    return TRUE;    //return TRUE if spell charges should be decremented
 | 
						|
}
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    object oCaster = OBJECT_SELF;
 | 
						|
    int nCasterLevel = PRCGetCasterLevel(oCaster);
 | 
						|
    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
 | 
						|
    if (!X2PreSpellCastCode()) return;
 | 
						|
    object oTarget = PRCGetSpellTargetObject();
 | 
						|
    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
 | 
						|
    if(!nEvent) //normal cast
 | 
						|
    {
 | 
						|
        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
 | 
						|
        {   //holding the charge, casting spell on self
 | 
						|
            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        if(nEvent & PRC_SPELL_EVENT_ATTACK)
 | 
						|
        {
 | 
						|
            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
 | 
						|
                DecrementSpellCharges(oCaster);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    PRCSetSchool();
 | 
						|
} |