Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Protection  from Spells
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| //:: NW_S0_PrChaos.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Grants the caster and up to 1 target per 4
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|     levels a +8 saving throw bonus versus spells
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: June 27, 2001
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| //:://////////////////////////////////////////////
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells" 
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| 
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nDuration = CasterLvl;
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|     if (nMetaMagic & METAMAGIC_EXTEND)
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|     {
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|         nDuration = nDuration *2;    //Duration is +100%
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|     }
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|     int nTargets = nDuration / 4;
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|     if(nTargets == 0)
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|     {
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|         nTargets = 1;
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|     }
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|     object oTarget;
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|     effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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|     effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 8, SAVING_THROW_TYPE_SPELL);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_MAGIC_RESISTANCE);
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|     effect eLink = EffectLinkEffects(eSave, eDur);
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|     eLink = EffectLinkEffects(eLink, eDur2);
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| 
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|     float fDelay;
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|     //Get first target in spell area
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|     location lLoc = GetLocation(OBJECT_SELF);
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lLoc, FALSE);
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|     while(GetIsObjectValid(oTarget) && nTargets != 0)
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|     {
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|         if(GetIsFriend(oTarget) && OBJECT_SELF != oTarget)
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|         {
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|             fDelay = PRCGetRandomDelay();
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PROTECTION_FROM_SPELLS, FALSE));
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|             //Apply the VFX impact and effects
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|             DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|             DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl));
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|             nTargets--;
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|         }
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|         //Get next target in spell area
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lLoc, FALSE);
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|     }
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|     DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF));
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|     DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl));
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| 
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the integer used to hold the spells spell school
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| }
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| 
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