Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Stinking Cloud On Enter
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//:: NW_S0_StinkCldA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Those within the area of effect must make a
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    fortitude save or be dazed.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin  Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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    //Declare major variables
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    effect eStink = EffectDazed();
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    effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    effect eLink = EffectLinkEffects(eMind, eStink);
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    eLink = EffectLinkEffects(eLink, eDur);
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    effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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    effect eFind;
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    object oTarget;
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    object oCreator;
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    float fDelay;
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    int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
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    //Get the first object in the persistant area
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    oTarget = GetEnteringObject();
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectConcealment(20), oTarget, 6.0);
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    if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD));
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        //Make a SR check
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        if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
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        {
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            //Make a Fort Save
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            if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_POISON))
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            {
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               fDelay = PRCGetRandomDelay(0.75, 1.75);
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               //Apply the VFX impact and linked effects
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               if (GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) == FALSE)
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               {
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                   DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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                   DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2)));
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               }
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            }
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        }
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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