PRC8/trunk/smp/phs_s_clairvoyan.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

46 lines
1.8 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*:://////////////////////////////////////////////
//:: Spell Name Clairaudience/Clairvoyance
//:: Spell FileName PHS_S_Clairvoyan
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination (Scrying)
Level: Brd 3, Knowledge 3, Sor/Wiz 3
Components: V, S, F/DF
Casting Time: 10 minutes
Range: Long (40M)
Effect: Magical sensor
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
Clairaudience/clairvoyance creates an invisible magical sensor at a specific
location that enables you to hear or see (your choice) almost as if you were
there. You dont need line of sight or line of effect, but the locale must
be known-a place familiar to you or an obvious one. Once you have selected
the locale, the sensor doesnt move, but you can rotate it in all directions
to view the area as desired. Unlike other scrying spells, this spell does
not allow magically or supernaturally enhanced senses to work through it.
If the chosen locale is magically dark, you see nothing. If it is naturally
pitch black, you can see in a 10- foot radius around the center of the
spells effect. Clairaudience/clairvoyance functions only on the plane of
existence you are currently occupying.
Arcane Focus: A small horn (for hearing) or a glass eye (for seeing).
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Only here as a placerholder script.
Should be able to do it, probably...
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}