Jaysyn904 bc2cc6a888 Pale Master was missing bonus / marker feat
Pale Master was missing bonus / marker feat
2024-04-29 11:20:30 -04:00

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# HIF files may consist of any of the following tags. All tags are optional.
# Tags that support multiple data items may have the data comma separated and/or
# may have multiple entries. If a multiple entries are given for a tag that only
# supports 1 value then the fist value in the file is used. Blank lines are ignored
# as are lines starting with a '#'.
#
# Tag format is
#
# <tag> : <value1>, <value2>, ..., <valuen>
#
# All white space is optional, and tags may also be given on multiple lines
# as follows:
#
# <tag> : <value1>
# <tag> : <value2>
# ...
# <tag> : <valuen>
#
# The following tags are supported:
#
# Title : Allows you to specify the title for the HIF, if the installer is run in
# single HIF mode then the installer's title bar will have the HIF's title,
# or file name if the HIF has no title. The format of the title is
# <HIF TITLE> Module Updater <HIF VERSION>
# Version : Allows you to specify the version number for your content. Modules
# that the HIF is added to are tagged with the version number.
# MinNWNVersion : Allows you to specify the minimum version of NWN that is required,
# and whether your content requies XP1 or XP2. For the NWN version use the
# standard format, i.e. 1.62, 1.31, etc. For the Expansions use XP1 or
# Undrentide for SoU and XP2 or Underdark for HotU. If you list multiple
# requirements separate them by commas. For example:
# MinNWNVersion : 1.62, XP1, XP2
# will make your content require NWN 1.62 or later and both expansions.
# erf : Imports the listed erf files into the module
# module.Hak : haks to add to the module
# module.CustomTlk : Custom tlk file for the module, only 1 value.
# module.Cache : Adds the given scripts the module's script cache.
# module.Areas: Adds the given ResRefs to the module's area list.
# module.OnAcquireItem : Assigns script(s) to handle this module event
# module.OnActivateItem : Assigns script(s) to handle this module event
# module.OnClientEnter : Assigns script(s) to handle this module event
# module.OnClientLeave : Assigns script(s) to handle this module event
# module.OnCutsceneAbort : Assigns script(s) to handle this module event
# module.OnHeartbeat : Assigns script(s) to handle this module event
# module.OnModuleLoad : Assigns script(s) to handle this module event
# module.OnModuleStart : Assigns script(s) to handle this module event
# module.OnPlayerDeath : Assigns script(s) to handle this module event
# module.OnPlayerDying : Assigns script(s) to handle this module event
# module.OnPlayerEquipItem : Assigns script(s) to handle this module event
# module.OnPlayerLevelUp : Assigns script(s) to handle this module event
# module.OnPlayerRest : Assigns script(s) to handle this module event
# module.OnPlayerUnEquipItem : Assigns script(s) to handle this module event
# module.OnPlayerRespawn : Assigns script(s) to handle this module event
# module.OnUnaquireItem : Assigns script(s) to handle this module event
# module.OnUserDefined : Assigns script(s) to handle this module event
# Title for the HIF.
Title : PRC8
# Add the PRC pack version and specify at least 1.62 to install.
Version : 4.1.11
MinNWNVersion: 1.67
# ERF with the required areas.
erf : prc8_consortium.erf
# Haks used by the prc pack.
#commented out since its not actually needed in a module and causing CEP conflicts.
# module.Hak : prc8_include.hak
module.Hak : prc8_2das.hak
module.Hak : prc8_scripts.hak
module.Hak : prc8_nsb.hak
module.Hak : prc8_spells.hak
module.Hak : prc8_epicspells.hak
module.Hak : prc8_psionics.hak
module.Hak : prc8_race.hak
module.Hak : prc8_textures.hak
module.Hak : prc8_misc.hak
module.Hak : prc8_craft2das.hak
# Custom tlk used by the prc pack.
module.CustomTlk : prc8_consortium.tlk
# Events that need to be wired up.
module.OnAcquireItem : prc_onaquire
module.OnActivateItem : prc_onactivate
module.OnClientEnter : prc_onenter
module.OnClientLeave : prc_onleave
module.OnCutsceneAbort : prc_oncutabort
module.OnHeartbeat : prc_onheartbeat
module.OnModuleLoad : prc_onmodload
module.OnPlayerChat : prc_onplayerchat
module.OnPlayerDeath : prc_ondeath
module.OnPlayerDying : prc_ondying
module.OnPlayerEquipItem : prc_equip
module.OnPlayerLevelUp : prc_levelup
module.OnPlayerRest : prc_rest
#module.OnPlayerTarget : prc_onplaytarget <- This has to be set manually!
module.OnPlayerRespawn : prc_onrespawn
module.OnUnaquireItem : prc_onunaquire
module.OnPlayerUnequipItem : prc_unequip
module.OnUserDefined : prc_onuserdef
# Cache PRC scripts for better performance.
module.Cache : prc_onaquire
module.Cache : prc_onactivate
module.Cache : prc_onenter
module.Cache : prc_onleave
module.Cache : prc_oncutabort
module.Cache : prc_onheartbeat
module.Cache : prc_onmodload
module.Cache : prc_ondeath
module.Cache : prc_ondying
module.Cache : prc_equip
module.Cache : prc_levelup
module.Cache : prc_rest
module.Cache : prc_onplayerchat
module.Cache : prc_onrespawn
module.Cache : prc_onunaquire
module.Cache : prc_unequip
module.Cache : prc_onuserdef
module.Cache : prc_onhitcast
# Cache bioware summon AI scripts
module.Cache : nw_ch_ac5
module.Cache : nw_ch_ace
module.Cache : nw_ch_ac3
module.Cache : nw_ch_ac4
module.Cache : nw_ch_ac6
module.Cache : nw_ch_ac7
module.Cache : nw_ch_ac8
module.Cache : nw_ch_ac1
module.Cache : nw_ch_ac2
module.Cache : nw_ch_aca
module.Cache : nw_ch_summon_9
module.Cache : nw_ch_acb
module.Cache : nw_ch_acd