PRC8/nwn/nwnprc/trunk/spells/nw_s0_abilbuff.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
nw_s0_abilbuff.nss
Ability buffs, ultravision and
mass versions thereof
By: Flaming_Sword
Created: Jul 1, 2006
Modified: Jul 2, 2006
*/
#include "prc_sp_func"
void StripBuff(object oTarget, int nBuffSpellID, int nMassBuffSpellID)
{
effect eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
int nSpellID = GetEffectSpellId(eEffect);
if (nBuffSpellID == nSpellID || nMassBuffSpellID == nSpellID)
RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
}
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nSpellID, int nCasterLevel, int nEvent)
{
int nMetaMagic = PRCGetMetaMagicFeat();
int bVision = (nSpellID == SPELL_DARKVISION) || (nSpellID == SPELL_MASS_ULTRAVISION);
int bMass = (nSpellID >= SPELL_MASS_BULLS_STRENGTH) && (nSpellID <= SPELL_MASS_ULTRAVISION);
effect eVis, eDur;
int nAbility, nAltSpellID;
if(bVision)
{
eDur = EffectVisualEffect(VFX_DUR_ULTRAVISION);
eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
}
else
{
eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
if((nSpellID == SPELL_BULLS_STRENGTH) || (nSpellID == SPELL_MASS_BULLS_STRENGTH))
{
nAbility = ABILITY_STRENGTH;
eVis = EffectVisualEffect(VFX_IMP_BONUS_STRENGTH);
if(nSpellID == SPELL_BULLS_STRENGTH)
nAltSpellID = SPELL_MASS_BULLS_STRENGTH;
else
nAltSpellID = SPELL_BULLS_STRENGTH;
}
else if((nSpellID == SPELL_CATS_GRACE) || (nSpellID == SPELL_MASS_CATS_GRACE))
{
nAbility = ABILITY_DEXTERITY;
eVis = EffectVisualEffect(VFX_IMP_BONUS_DEXTERITY);
if(nSpellID == SPELL_CATS_GRACE)
nAltSpellID = SPELL_MASS_CATS_GRACE;
else
nAltSpellID = SPELL_CATS_GRACE;
}
else if((nSpellID == SPELL_ENDURANCE) || (nSpellID == SPELL_MASS_ENDURANCE))
{
nAbility = ABILITY_CONSTITUTION;
eVis = EffectVisualEffect(VFX_IMP_BONUS_CONSTITUTION);
if(nSpellID == SPELL_ENDURANCE)
nAltSpellID = SPELL_MASS_ENDURANCE;
else
nAltSpellID = SPELL_ENDURANCE;
}
else if((nSpellID == SPELL_EAGLE_SPLEDOR) || (nSpellID == SPELL_MASS_EAGLES_SPLENDOR))
{
nAbility = ABILITY_CHARISMA;
eVis = EffectVisualEffect(VFX_IMP_BONUS_CHARISMA);
if(nSpellID == SPELL_EAGLE_SPLEDOR)
nAltSpellID = SPELL_MASS_EAGLES_SPLENDOR;
else
nAltSpellID = SPELL_EAGLE_SPLEDOR;
}
else if((nSpellID == SPELL_OWLS_WISDOM) || (nSpellID == SPELL_MASS_OWLS_WISDOM))
{
nAbility = ABILITY_WISDOM;
eVis = EffectVisualEffect(VFX_IMP_BONUS_WISDOM);
if(nSpellID == SPELL_OWLS_WISDOM)
nAltSpellID = SPELL_MASS_OWLS_WISDOM;
else
nAltSpellID = SPELL_OWLS_WISDOM;
}
else if((nSpellID == SPELL_FOXS_CUNNING) || (nSpellID == SPELL_MASS_FOXS_CUNNING))
{
nAbility = ABILITY_INTELLIGENCE;
eVis = EffectVisualEffect(VFX_IMP_BONUS_INTELLIGENCE);
if(nSpellID == SPELL_FOXS_CUNNING)
nAltSpellID = SPELL_MASS_FOXS_CUNNING;
else
nAltSpellID = SPELL_FOXS_CUNNING;
}
}
float fDuration = HoursToSeconds(nCasterLevel);
if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2;
location lTarget;
if(bMass)
{
lTarget = PRCGetSpellTargetLocation();
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
while(GetIsObjectValid(oTarget))
{
if((!bMass) || (spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster)))
{
PRCSignalSpellEvent(oTarget, FALSE);
//if(bMass) fDelay = PRCGetSpellEffectDelay(lTarget, oTarget);
int nStatMod = d4() + 1;
if(nMetaMagic & METAMAGIC_MAXIMIZE) nStatMod = 5;
if(nMetaMagic & METAMAGIC_EMPOWER) nStatMod += (nStatMod / 2);
effect eBuff;
if(bVision)
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectUltravision(), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
else
{
StripBuff(oTarget, nSpellID, nAltSpellID);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectAbilityIncrease(nAbility, nStatMod), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
if(!bMass) break;
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
return TRUE; //return TRUE if spell charges should be decremented
}
void main()
{
if (!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nSpellID = PRCGetSpellId();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget && IsTouchSpell(nSpellID))
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nSpellID, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nSpellID, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}