Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
165 lines
6.1 KiB
Plaintext
165 lines
6.1 KiB
Plaintext
/*
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nw_s0_abilbuff.nss
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Ability buffs, ultravision and
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mass versions thereof
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By: Flaming_Sword
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Created: Jul 1, 2006
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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void StripBuff(object oTarget, int nBuffSpellID, int nMassBuffSpellID)
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{
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effect eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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int nSpellID = GetEffectSpellId(eEffect);
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if (nBuffSpellID == nSpellID || nMassBuffSpellID == nSpellID)
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RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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}
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nSpellID, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int bVision = (nSpellID == SPELL_DARKVISION) || (nSpellID == SPELL_MASS_ULTRAVISION);
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int bMass = (nSpellID >= SPELL_MASS_BULLS_STRENGTH) && (nSpellID <= SPELL_MASS_ULTRAVISION);
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effect eVis, eDur;
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int nAbility, nAltSpellID;
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if(bVision)
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{
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eDur = EffectVisualEffect(VFX_DUR_ULTRAVISION);
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eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
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}
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else
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{
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eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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if((nSpellID == SPELL_BULLS_STRENGTH) || (nSpellID == SPELL_MASS_BULLS_STRENGTH))
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{
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nAbility = ABILITY_STRENGTH;
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eVis = EffectVisualEffect(VFX_IMP_BONUS_STRENGTH);
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if(nSpellID == SPELL_BULLS_STRENGTH)
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nAltSpellID = SPELL_MASS_BULLS_STRENGTH;
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else
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nAltSpellID = SPELL_BULLS_STRENGTH;
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}
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else if((nSpellID == SPELL_CATS_GRACE) || (nSpellID == SPELL_MASS_CATS_GRACE))
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{
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nAbility = ABILITY_DEXTERITY;
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eVis = EffectVisualEffect(VFX_IMP_BONUS_DEXTERITY);
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if(nSpellID == SPELL_CATS_GRACE)
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nAltSpellID = SPELL_MASS_CATS_GRACE;
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else
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nAltSpellID = SPELL_CATS_GRACE;
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}
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else if((nSpellID == SPELL_ENDURANCE) || (nSpellID == SPELL_MASS_ENDURANCE))
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{
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nAbility = ABILITY_CONSTITUTION;
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eVis = EffectVisualEffect(VFX_IMP_BONUS_CONSTITUTION);
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if(nSpellID == SPELL_ENDURANCE)
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nAltSpellID = SPELL_MASS_ENDURANCE;
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else
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nAltSpellID = SPELL_ENDURANCE;
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}
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else if((nSpellID == SPELL_EAGLE_SPLEDOR) || (nSpellID == SPELL_MASS_EAGLES_SPLENDOR))
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{
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nAbility = ABILITY_CHARISMA;
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eVis = EffectVisualEffect(VFX_IMP_BONUS_CHARISMA);
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if(nSpellID == SPELL_EAGLE_SPLEDOR)
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nAltSpellID = SPELL_MASS_EAGLES_SPLENDOR;
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else
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nAltSpellID = SPELL_EAGLE_SPLEDOR;
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}
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else if((nSpellID == SPELL_OWLS_WISDOM) || (nSpellID == SPELL_MASS_OWLS_WISDOM))
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{
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nAbility = ABILITY_WISDOM;
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eVis = EffectVisualEffect(VFX_IMP_BONUS_WISDOM);
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if(nSpellID == SPELL_OWLS_WISDOM)
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nAltSpellID = SPELL_MASS_OWLS_WISDOM;
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else
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nAltSpellID = SPELL_OWLS_WISDOM;
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}
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else if((nSpellID == SPELL_FOXS_CUNNING) || (nSpellID == SPELL_MASS_FOXS_CUNNING))
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{
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nAbility = ABILITY_INTELLIGENCE;
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eVis = EffectVisualEffect(VFX_IMP_BONUS_INTELLIGENCE);
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if(nSpellID == SPELL_FOXS_CUNNING)
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nAltSpellID = SPELL_MASS_FOXS_CUNNING;
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else
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nAltSpellID = SPELL_FOXS_CUNNING;
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}
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}
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float fDuration = HoursToSeconds(nCasterLevel);
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if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2;
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location lTarget;
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if(bMass)
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{
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lTarget = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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while(GetIsObjectValid(oTarget))
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{
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if((!bMass) || (spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster)))
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{
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PRCSignalSpellEvent(oTarget, FALSE);
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//if(bMass) fDelay = PRCGetSpellEffectDelay(lTarget, oTarget);
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int nStatMod = d4() + 1;
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if(nMetaMagic & METAMAGIC_MAXIMIZE) nStatMod = 5;
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if(nMetaMagic & METAMAGIC_EMPOWER) nStatMod += (nStatMod / 2);
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effect eBuff;
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if(bVision)
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectUltravision(), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
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else
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{
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StripBuff(oTarget, nSpellID, nAltSpellID);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectAbilityIncrease(nAbility, nStatMod), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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if(!bMass) break;
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nSpellID = PRCGetSpellId();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget && IsTouchSpell(nSpellID))
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nSpellID, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nSpellID, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |