PRC8/nwn/nwnprc/trunk/spells/nw_s0_dmgred.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
nw_s0_dmgred
Consolidation of Stoneskin,
Greater Stoneskin, Premonition
By: Flaming_Sword
Created: Jun 28, 2006
Modified: Jun 28, 2006
Merged, cleaned up
*/
#include "prc_sp_func"
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
{
int nSpellID = PRCGetSpellId();
int nSoak = 0;
int nCap = -1;
int nMetaMagic = PRCGetMetaMagicFeat();
effect eLink;
int nDuration = nCasterLevel;
int nLimit = 10 * nCasterLevel;
if(nSpellID == SPELL_PREMONITION)
{
nSoak = 30;
eLink = EffectVisualEffect(VFX_DUR_PROT_PREMONITION);
}
else if(nSpellID == SPELL_GREATER_STONESKIN)
{
nSoak = 20;
eLink = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
if(nLimit > 150) nLimit = 150;
}
else if(nSpellID == SPELL_STONESKIN)
{
nSoak = 10;
eLink = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
if(nLimit > 100) nLimit = 100;
}
eLink = EffectLinkEffects(eLink, EffectDamageReduction(nSoak, DAMAGE_POWER_PLUS_FIVE, nLimit));
if(nSpellID != SPELL_PREMONITION)
{
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
int nImp = (nSpellID == SPELL_GREATER_STONESKIN) ? VFX_IMP_POLYMORPH : VFX_IMP_SUPER_HEROISM;
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImp), oTarget);
}
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
if (nMetaMagic & METAMAGIC_EXTEND)
nDuration *= 2;
PRCRemoveEffectsFromSpell(oTarget, nSpellID);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
return TRUE; //return TRUE if spell charges should be decremented
}
void main()
{
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
if (!X2PreSpellCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}