PRC8/nwn/nwnprc/trunk/spells/nw_s0_dompers.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: [Dominate Person]
//:: [NW_S0_DomPers.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
//:: Will save or the target is dominated for 1 round
//:: per caster level.
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 29, 2001
//:://////////////////////////////////////////////
//:: Last Updated By: Preston Watamaniuk, On: April 6, 2001
//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
//:: VFX Pass By: Preston W, On: June 20, 2001
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
effect eDom = EffectCutsceneDominated(); // Allows multiple dominated creatures
eDom = PRCGetScaledEffect(eDom, oTarget);
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Link duration effects
effect eLink = EffectLinkEffects(eMind, eDom);
eLink = EffectLinkEffects(eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
int nMetaMagic = PRCGetMetaMagicFeat();
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
int nCasterLevel = CasterLvl;
int nDuration = 2 + nCasterLevel/3;
nDuration = PRCGetScaledDuration(nDuration, oTarget);
int nRacial = MyPRCGetRacialType(oTarget);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_PERSON, FALSE));
nCasterLevel +=SPGetPenetr();
//Make sure the target is a humanoid
if(!GetIsReactionTypeFriendly(oTarget))
{
if ((nRacial == RACIAL_TYPE_DWARF) ||
(nRacial == RACIAL_TYPE_ELF) ||
(nRacial == RACIAL_TYPE_GNOME) ||
(nRacial == RACIAL_TYPE_HALFLING) ||
(nRacial == RACIAL_TYPE_HUMAN) ||
(nRacial == RACIAL_TYPE_HALFELF) ||
(nRacial == RACIAL_TYPE_HALFORC))
{
//Make SR Check
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel))
{
//Make Will Save
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, 1.0))
{
//Check for metamagic extension
if (nMetaMagic & METAMAGIC_EXTEND)
{
nDuration = nDuration * 2;
}
// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
//Apply linked effects and VFX impact
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}