Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
86 lines
2.8 KiB
Plaintext
86 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Energy Buffer
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//:: NW_S0_EneBuffer
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The caster is protected from all five energy
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types for up to 3 per caster level. When
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one element type is spent all five are
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removed.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Sept 12, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTarget = PRCGetSpellTargetObject();
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//Declare major variables
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nAmount = 60;
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, 40, nAmount);
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effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, 40, nAmount);
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effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, 40, nAmount);
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effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, 40, nAmount);
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effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 40, nAmount);
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effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS);
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effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENERGY_BUFFER, FALSE));
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//Link Effects
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effect eLink = EffectLinkEffects(eCold, eFire);
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eLink = EffectLinkEffects(eLink, eAcid);
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eLink = EffectLinkEffects(eLink, eSonic);
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eLink = EffectLinkEffects(eLink, eElec);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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//Enter Metamagic conditions
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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