PRC8/nwn/nwnprc/trunk/spells/nw_s0_incclouda.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Incendiary Cloud
//:: NW_S0_IncCloud.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Person within the AoE take 4d6 fire damage
per round.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: March 2003: Removed movement speed penalty
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
// effect eSpeed = EffectMovementSpeedDecrease(50);
effect eVis2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = eVis2; //EffectLinkEffects(eSpeed, eVis2);
float fDelay;
//Capture the first target object in the shape.
oTarget = GetEnteringObject();
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
//Declare the spell shape, size and the location.
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INCENDIARY_CLOUD));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay))
{
fDelay = PRCGetRandomDelay(0.5, 2.0);
//Roll damage.
nDamage = d6(4);
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
{
nDamage = 24;//Damage is at max
}
if ((nMetaMagic & METAMAGIC_EMPOWER))
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
//Adjust damage for Reflex Save, Evasion and Improved Evasion
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, GetAreaOfEffectCreator(), SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, GetAreaOfEffectCreator());
// Apply effects to the currently selected target.
eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "IC_Damage"));
if(nDamage > 0)
{
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
PRCBonusDamage(oTarget);
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
}
// SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSpeed, oTarget);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}