Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
150 lines
5.9 KiB
Plaintext
150 lines
5.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Lay_On_Hands
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//:: NW_S2_LayOnHand.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The Paladin is able to heal his Chr Bonus times
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his level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 15, 2001
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//:: Updated On: Oct 20, 2003
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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void main()
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{
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object oTarget = PRCGetSpellTargetObject();
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int nChr = GetAbilityModifier(ABILITY_CHARISMA);
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// Added by Starlight 2004-5-14
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// Check whether the character has "Hand of A Healer Feat" and
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// with 13+ Charisma
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// If yes, +2 to Charisma Score during casting Lay On Hands
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// i.e. +1 bonus to Charisma Modifier
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if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD){
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if (GetHasFeat(FEAT_HAND_HEALER)){
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nChr = nChr + 1;
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}
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}
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// End of Hand of Healer Code
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if (nChr < 0)
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{
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nChr = 0;
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}
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int nLevel = GetLevelByClass(CLASS_TYPE_PALADIN);
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//--------------------------------------------------------------------------
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// July 2003: Add Divine Champion levels to lay on hands ability
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//--------------------------------------------------------------------------
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nLevel += GetLevelByClass(CLASS_TYPE_DIVINECHAMPION);
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nLevel += GetLevelByClass(CLASS_TYPE_HOSPITALER);
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nLevel += GetLevelByClass(CLASS_TYPE_COC);
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nLevel += GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_TOUCH);
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//--------------------------------------------------------------------------
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// Caluclate the amount to heal, min is 1 hp
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//--------------------------------------------------------------------------
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int nHeal = nLevel * nChr;
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if(nHeal <= 0)
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{
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nHeal = 1;
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}
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effect eHeal = EffectHeal(nHeal);
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effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
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effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eEVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eEVis2 = EffectVisualEffect(VFX_IMP_DESTRUCTION);
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effect eDam;
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int nTouch;
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// evil paladins should not heal non-undead, they should do damage, and heal undead. ~ Lock
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if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL)
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{
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetLevelByClass(CLASS_TYPE_UNDEAD,oTarget)>0
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|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEVis2, oTarget);
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}
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else
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
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//Make a ranged touch attack
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nTouch = PRCDoMeleeTouchAttack(oTarget);;
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//----------------------------------------------------------------------
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// GZ: The PhB classifies Lay on Hands as spell like ability, so it is
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// subject to SR. No more cheesy demi lich kills on touch, sorry.
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//----------------------------------------------------------------------
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int nResist = PRCDoResistSpell(OBJECT_SELF, oTarget, nLevel + SPGetPenetr());
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if (nResist == 0 )
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{
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if(nTouch > 0)
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{
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if(nTouch == 2)
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{
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nHeal *= 2;
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}
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
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eDam = PRCEffectDamage(oTarget, nHeal, DAMAGE_TYPE_DIVINE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEVis, oTarget);
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}
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}
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}
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}
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//--------------------------------------------------------------------------
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// A good-aligned paladin can use his lay on hands ability to damage undead creatures
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// having undead class levels qualifies as undead as well
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//--------------------------------------------------------------------------
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if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD || GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_NEUTRAL)
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{
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetLevelByClass(CLASS_TYPE_UNDEAD,oTarget)>0
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|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
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//Make a ranged touch attack
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nTouch = PRCDoMeleeTouchAttack(oTarget);;
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//----------------------------------------------------------------------
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// GZ: The PhB classifies Lay on Hands as spell like ability, so it is
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// subject to SR. No more cheesy demi lich kills on touch, sorry.
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//----------------------------------------------------------------------
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int nResist = PRCDoResistSpell(OBJECT_SELF, oTarget, nLevel + SPGetPenetr());
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if (nResist == 0 )
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{
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if(nTouch > 0)
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{
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if(nTouch == 2)
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{
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nHeal *= 2;
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}
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
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eDam = PRCEffectDamage(oTarget, nHeal, DAMAGE_TYPE_DIVINE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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}
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else
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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