PRC8/nwn/nwnprc/trunk/spells/nw_s2_layonhand.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Lay_On_Hands
//:: NW_S2_LayOnHand.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
The Paladin is able to heal his Chr Bonus times
his level.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 15, 2001
//:: Updated On: Oct 20, 2003
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
void main()
{
object oTarget = PRCGetSpellTargetObject();
int nChr = GetAbilityModifier(ABILITY_CHARISMA);
// Added by Starlight 2004-5-14
// Check whether the character has "Hand of A Healer Feat" and
// with 13+ Charisma
// If yes, +2 to Charisma Score during casting Lay On Hands
// i.e. +1 bonus to Charisma Modifier
if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD){
if (GetHasFeat(FEAT_HAND_HEALER)){
nChr = nChr + 1;
}
}
// End of Hand of Healer Code
if (nChr < 0)
{
nChr = 0;
}
int nLevel = GetLevelByClass(CLASS_TYPE_PALADIN);
//--------------------------------------------------------------------------
// July 2003: Add Divine Champion levels to lay on hands ability
//--------------------------------------------------------------------------
nLevel += GetLevelByClass(CLASS_TYPE_DIVINECHAMPION);
nLevel += GetLevelByClass(CLASS_TYPE_HOSPITALER);
nLevel += GetLevelByClass(CLASS_TYPE_COC);
nLevel += GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_TOUCH);
//--------------------------------------------------------------------------
// Caluclate the amount to heal, min is 1 hp
//--------------------------------------------------------------------------
int nHeal = nLevel * nChr;
if(nHeal <= 0)
{
nHeal = 1;
}
effect eHeal = EffectHeal(nHeal);
effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
effect eEVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eEVis2 = EffectVisualEffect(VFX_IMP_DESTRUCTION);
effect eDam;
int nTouch;
// evil paladins should not heal non-undead, they should do damage, and heal undead. ~ Lock
if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL)
{
if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetLevelByClass(CLASS_TYPE_UNDEAD,oTarget)>0
|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEVis2, oTarget);
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
//Make a ranged touch attack
nTouch = PRCDoMeleeTouchAttack(oTarget);;
//----------------------------------------------------------------------
// GZ: The PhB classifies Lay on Hands as spell like ability, so it is
// subject to SR. No more cheesy demi lich kills on touch, sorry.
//----------------------------------------------------------------------
int nResist = PRCDoResistSpell(OBJECT_SELF, oTarget, nLevel + SPGetPenetr());
if (nResist == 0 )
{
if(nTouch > 0)
{
if(nTouch == 2)
{
nHeal *= 2;
}
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
eDam = PRCEffectDamage(oTarget, nHeal, DAMAGE_TYPE_DIVINE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEVis, oTarget);
}
}
}
}
//--------------------------------------------------------------------------
// A good-aligned paladin can use his lay on hands ability to damage undead creatures
// having undead class levels qualifies as undead as well
//--------------------------------------------------------------------------
if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD || GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_NEUTRAL)
{
if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetLevelByClass(CLASS_TYPE_UNDEAD,oTarget)>0
|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
//Make a ranged touch attack
nTouch = PRCDoMeleeTouchAttack(oTarget);;
//----------------------------------------------------------------------
// GZ: The PhB classifies Lay on Hands as spell like ability, so it is
// subject to SR. No more cheesy demi lich kills on touch, sorry.
//----------------------------------------------------------------------
int nResist = PRCDoResistSpell(OBJECT_SELF, oTarget, nLevel + SPGetPenetr());
if (nResist == 0 )
{
if(nTouch > 0)
{
if(nTouch == 2)
{
nHeal *= 2;
}
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
eDam = PRCEffectDamage(oTarget, nHeal, DAMAGE_TYPE_DIVINE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
}
}
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}