Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
93 lines
2.9 KiB
Plaintext
93 lines
2.9 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Arrow of Bone
|
|
//:: FileName sp_arrow_of_bone.nss
|
|
//:://////////////////////////////////////////////
|
|
/**@file Arrow of Bone
|
|
Necromancy [Death]
|
|
Level: Sorcerer/wizard 7
|
|
Components: V, S, M
|
|
Range: Touch
|
|
Target: One projectile or thrown weapon touched
|
|
Duration: 1 hour/level or until discharged
|
|
Saving Throw: Fortitude partial
|
|
Spell Resistance: Yes
|
|
|
|
You complete the ritual needed to
|
|
cast the spell, scribing arcane runes into
|
|
the item. It changes before your eyes into
|
|
an identical item made of bone. The runes
|
|
glow with dark magic and the weapon feels
|
|
cold to the touch.
|
|
When thrown or fired at a creature as a
|
|
normal ranged attack, the weapon gains
|
|
a +4 enhancement bonus on attack
|
|
rolls and damage rolls. In addition, any
|
|
living creature struck by an arrow of
|
|
bone must succeed on a Fortitude save
|
|
or be instantly slain. A creature that
|
|
makes its save instead takes 3d6 points
|
|
of damage +1 point per caster level
|
|
(maximum +20). Regardless of whether
|
|
the attack hits, the magic of the arrow
|
|
of bone is discharged by the attack, and
|
|
the missile is destroyed.
|
|
|
|
Material Component: A tiny sliver
|
|
of bone and an oil of magic weapon
|
|
|
|
Author: Tenjac
|
|
Created: 6/28/07
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
#include "prc_add_spell_dc"
|
|
|
|
void main()
|
|
{
|
|
PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
|
|
|
|
if(!X2PreSpellCastCode()) return;
|
|
|
|
object oPC = OBJECT_SELF;
|
|
object oStack = PRCGetSpellTargetObject();
|
|
string sBone;
|
|
int nType = GetBaseItemType(oStack);
|
|
int nCasterLevel = PRCGetCasterLevel(oPC);
|
|
|
|
|
|
if(nType == BASE_ITEM_ARROW) sBone = "PRC_AB_ARROW001";
|
|
|
|
else if (nType == BASE_ITEM_BOLT) sBone = "PRC_AB_BOLT";
|
|
|
|
else if (nType == BASE_ITEM_BULLET) sBone = "PRC_AB_BULLET";
|
|
|
|
else if (nType == BASE_ITEM_DART) sBone = "PRC_AB_DART";
|
|
|
|
else if (nType == BASE_ITEM_THROWINGAXE) sBone = "PRC_AB_THRAXE";
|
|
|
|
else if (nType == BASE_ITEM_SHURIKEN) sBone = "PRC_AB_SHURIKEN";
|
|
|
|
else
|
|
{
|
|
SendMessageToPC(oPC, "Invalid item type.");
|
|
return;
|
|
}
|
|
|
|
//Decrement the stack
|
|
int nNewStack = GetItemStackSize(oStack);
|
|
nNewStack--;
|
|
|
|
SetItemStackSize(oStack, nNewStack);
|
|
|
|
//create appropriate item
|
|
object oArrowBone = CreateItemOnObject(sBone, oPC, 1);
|
|
|
|
//Hook the onhit script
|
|
itemproperty ipHook = ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1);
|
|
IPSafeAddItemProperty(oArrowBone, ipHook, 0.0f);
|
|
AddEventScript(oArrowBone, EVENT_ITEM_ONHIT, "prc_evnt_arrbone", FALSE, FALSE);
|
|
|
|
PRCSetSchool();
|
|
} |