Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
107 lines
3.9 KiB
Plaintext
107 lines
3.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Ayailla's Radiant Burst
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//:: FileName sp_ayaiila_rb.nss
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//:://////////////////////////////////////////////
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/**@file Ayailla's Radiant Burst
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Evocation [Good]
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Level: Sanctified 2
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Components: V, S, Sacrifice
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Casting Time: 1 standard action
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Range: 60 ft.
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Area: Cone-shaped burst
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Duration: Instantaneous
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Saving Throw: Fortitude negates (blindness) and
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Reflex half (shards)
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Spell Resistance: Yes
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Shards of heavenly light spray from your fingertips,
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blinding evil creatures in their path for 1 round.
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A successful Fortitude save negates the blindness.
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The luminous shards also sear the flesh of evil
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creatures, dealing 1d6 points of damage per two
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caster levels (maximum 5d6). A successful Reflex
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save halves the damage, which is of divine origin.
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Sacrifice: 1d2 points of Strength damage.
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Author: Tenjac
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Created: 6/1/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nDC;
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int nDam;
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int nMetaMagic = PRCGetMetaMagicFeat();
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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float fDur = 6.0f;
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//Metamagic extend
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur = fDur * 2;
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}
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while(GetIsObjectValid(oTarget))
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{
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//make sure it's not the PC
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if(oTarget != oPC)
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{
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()) && GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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{
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nDC = PRCGetSaveDC(oTarget, oPC);
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if(PRCGetIsAliveCreature(oTarget))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, fDur);
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}
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}
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//evil take damage, separate saving throw
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nDam = d6(PRCMin(5, nCasterLvl/2));
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//maximize
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 6 * (PRCMin(5, nCasterLvl/2));
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}
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//empower
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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nDam += SpellDamagePerDice(oPC, PRCMin(5, nCasterLvl/2));
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if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) nDam = (nDam/2);
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//Apply damage
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_DIVINE), oTarget);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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//Bwahah... yes, it's secretly Corruption cost and not Sacrifice :P
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DoCorruptionCost(oPC, ABILITY_STRENGTH, d2(), 0);
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//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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//SPGoodShift(oPC);
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PRCSetSchool();
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} |