Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
85 lines
2.4 KiB
Plaintext
85 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Brilliant Emanation - On Enter
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//:: FileName sp_brill_emanA.nss
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//:://////////////////////////////////////////////
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/**@file Brilliant Emanation
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Evocation [Good]
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Level: Sanctified 3
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Components: Sacrifice
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Casting Time: 1 standard action
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Range: 100 ft. + 10 ft./level
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Area: 100-ft.-radius emanation + 10-ft. radius per level
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Duration: 1d4 rounds
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Saving Throw: Fortitude partial
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Spell Resistance: Yes
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This spell causes a divine glow to radiate from
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any reflective objects worn or carried by the
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caster, including metal armor. Evil creatures
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within the spell's area are blinded unless they
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succeed on a Fortitude saving throw. Non-evil
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characters perceive the brilliant light emanating
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from the caster, but are not blinded by it and do
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not suffer any negative effects from it. Evil
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characters that make their saving throw are not
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blinded, but are distracted, taking a -1 penalty
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on any attacks made within the spell's area for
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the duration of the spell. Creatures must be able
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to see visible light to be affected by this spell.
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Sacrifice: 1d3 points of Strength damage.
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Author: Tenjac
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Created: 6/8/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oTarget = GetEnteringObject();
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object oPC = GetAreaOfEffectCreator();
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int nDC = PRCGetSaveDC(oTarget, oPC);
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int nCasterLvl = PRCGetCasterLevel(oPC);
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//if valid
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if(GetIsObjectValid(oTarget))
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{
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//and evil
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if((GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) && !PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, oTarget) && (GetRacialType(oTarget) != RACIAL_TYPE_OOZE))
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{
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//Spell resistance
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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{
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if(PRCGetIsAliveCreature(oTarget))
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{
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//Save
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectBlindness(), oTarget);
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}
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}
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//if saved, just -1 to attacks
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else
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{
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if(!GetHasMettle(oTarget, SAVING_THROW_FORT))
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectAttackDecrease(1), oTarget);
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}
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}
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}
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}
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}
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PRCSetSchool();
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}
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