Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
97 lines
2.7 KiB
Plaintext
97 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Curse of the Putrid Husk
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//:: FileName sp_curse_phusk.nss
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//:://////////////////////////////////////////////
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/**@file Curse of the Putrid Husk
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Illusion (Phantasm) [Fear, Mind Affecting, Evil]
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Level: Brd 3, Sor/Wiz 3
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Components: V, S, M
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Casting Time: 1 action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One creature
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Duration: 1 round + 1d10 minutes
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Saving Throw: Will negates
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Spell Resistance: Yes
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This illusion forces the subject to believe his flesh
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is rotting and falling off his body, and that his
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internal organs are spilling out. If the target fails
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his saving throw, he is dazed (and horrified) for 1
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round. On the following round, he falls unconscious
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for 1d10 minutes, during which time he cannot be roused
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normally.
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Author: Tenjac
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Created:
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void PassOut(object oTarget)
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{
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effect eBlind = EffectBlindness();
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effect eDeaf = EffectDeaf();
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effect eLink2 = EffectLinkEffects(eBlind, eDeaf);
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float fDur = (d10(1) * 60.0f);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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//Blind/deaf
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, (fDur - 1.0f));
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//Clear all actions
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AssignCommand(oTarget, ClearAllActions());
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//Animation
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AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, fDur));
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//Make them sit and wait.
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DelayCommand(0.2,SetCommandable(FALSE, oTarget));
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//Restore Control
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DelayCommand((fDur - 0.2), SetCommandable(TRUE, oTarget));
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}
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_ILLUSION);
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// Run the spellhook.
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if (!X2PreSpellCastCode()) return;
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//define vars
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nDC = PRCGetSaveDC(oTarget, oPC);
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effect eLink = EffectLinkEffects(EffectDazed(), EffectFrightened());
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eLink = EffectLinkEffects(eLink,EffectVisualEffect(VFX_IMP_DAZED_S));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR));
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PRCSignalSpellEvent(oTarget, TRUE, SPELL_CURSE_OF_THE_PUTRID_HUSK, oPC);
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//Check Spell Resistance
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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{
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//Will save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0f);
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DelayCommand(6.0f, PassOut(oTarget));
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}
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}
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//SPEvilShift(oPC);
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PRCSetSchool();
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}
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