Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Foresight
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//:: FileName sp_foresight.nss
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//::///////////////////////////////////////////////
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/** @file Foresight
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Divination
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Level: Drd 9, Knowledge 9, Sor/Wiz 9, Hlr 9
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Personal
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Target: See text
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Duration: 10 min./level
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Saving Throw: None
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Spell Resistance: No
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This spell grants you a powerful sixth sense in
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relation to yourself or another. Once foresight is
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cast, you receive instantaneous warnings of
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impending danger or harm to the subject of the spell.
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You are never surprised or flat-footed. In addition,
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the spell gives you a general idea of what action you
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might take to best protect yourself and gives you a
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+2 insight bonus to AC and Reflex saves. This insight
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bonus is lost whenever you would lose a Dexterity
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bonus to AC.
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Arcane Material Component: A hummingbird’s feather.
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**/
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_DIVINATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDur = (600.0f * nCasterLvl);
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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itemproperty iDodge = PRCItemPropertyBonusFeat(FEAT_UNCANNY_DODGE_1);
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effect eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK), EffectACIncrease(2, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 2, SAVING_THROW_TYPE_ALL));
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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IPSafeAddItemProperty(oArmor, iDodge, fDur);
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PRCSetSchool();
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}
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