PRC8/nwn/nwnprc/trunk/spells/sp_luhix.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Name Luhix
//:: FileName sp_luhix.nss
//:://////////////////////////////////////////////
/** Script for the drug Luhix
Author: Tenjac
Created: 5/23/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_drugfunc"
void main()
{
object oPC = OBJECT_SELF;
//Handle resetting addiction DC
SetPersistantLocalInt(oPC, "PRC_Addiction_Luhix_DC", 36);
//Handle satiation
SetPersistantLocalInt(oPC, "PRC_LuhixSatiation", 1);
//Make addiction check
if(!GetHasSpellEffect(SPELL_DRUG_RESISTANCE, oPC))
{
if(!PRCMySavingThrow(SAVING_THROW_FORT, oPC, 36, SAVING_THROW_TYPE_DISEASE))
{
effect eAddict = EffectDisease(DISEASE_LUHIX_ADDICTION);
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eAddict, oPC);
FloatingTextStringOnCreature("You have become addicted to Luhix.", oPC, FALSE);
}
}
// Initial effects
PlayVoiceChat(VOICE_CHAT_PAIN1);
ApplyAbilityDamage(oPC, ABILITY_STRENGTH, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
ApplyAbilityDamage(oPC, ABILITY_DEXTERITY, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
ApplyAbilityDamage(oPC, ABILITY_CONSTITUTION, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
ApplyAbilityDamage(oPC, ABILITY_INTELLIGENCE, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
ApplyAbilityDamage(oPC, ABILITY_WISDOM, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
ApplyAbilityDamage(oPC, ABILITY_CHARISMA, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
//Secondary
float fDur = HoursToSeconds(d3());
effect eCha = EffectAbilityIncrease(ABILITY_CHARISMA, 2);
DelayCommand(60.0f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCha, oPC, fDur));
effect eCon = EffectAbilityIncrease(ABILITY_CONSTITUTION,2);
DelayCommand(60.1f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCon, oPC, fDur));
effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY,2);
DelayCommand(60.2f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDex, oPC, fDur));
effect eInt = EffectAbilityIncrease(ABILITY_INTELLIGENCE,2);
DelayCommand(60.3f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInt, oPC, fDur));
effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH,2);
DelayCommand(60.4f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStr, oPC, fDur));
effect eWis = EffectAbilityIncrease(ABILITY_WISDOM,2);
DelayCommand(60.5f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eWis, oPC, fDur));
// Luhix overdose
if(GetOverdoseCounter(oPC, "PRC_LuhixOD"))
{
if(!FortitudeSave(oPC, 25, SAVING_THROW_TYPE_POISON))
{
PlayVoiceChat(VOICE_CHAT_PAIN3);
DeathlessFrenzyCheck(oPC);
DelayCommand(3.0,SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oPC));
}
}
//OD increment
IncrementOverdoseTracker(oPC, "PRC_LuhixOD", HoursToSeconds(24));
}